Models
里面的所有文件,都是用来对约束建模使用的。
Typealiases
Typealiases
为跨平台能力定义了一套公用的类。
#if os(iOS) || os(tvOS)
import UIKit
typealias LayoutRelation = NSLayoutRelation
typealias LayoutAttribute = NSLayoutAttribute
typealias LayoutPriority = UILayoutPriority
#else
import AppKit
typealias LayoutRelation = NSLayoutConstraint.Relation
typealias LayoutAttribute = NSLayoutConstraint.Attribute
typealias LayoutPriority = NSLayoutConstraint.Priority
#endif
Constraint
Constraint
类是对 NSLayoutConstraint
的建模,其中包含了构建应用所需要的所有必备参数,更新和激活约束的相关方法。
初始化方法
public final class Constraint {
internal let sourceLocation: (String, UInt)
internal let label: String?
private let from: ConstraintItem
private let to: ConstraintItem
private let relation: ConstraintRelation
private let multiplier: ConstraintMultiplierTarget
private var constant: ConstraintConstantTarget {
didSet {
self.updateConstantAndPriorityIfNeeded()
}
}
private var priority: ConstraintPriorityTarget {
didSet {
self.updateConstantAndPriorityIfNeeded()
}
}
public var layoutConstraints: [LayoutConstraint]
public var isActive: Bool {
for layoutConstraint in self.layoutConstraints {
if layoutConstraint.isActive {
return true
}
}
return false
}
// MARK: Initialization
internal init(from: ConstraintItem,
to: ConstraintItem,
relation: ConstraintRelation,
sourceLocation: (String, UInt),
label: String?,
multiplier: ConstraintMultiplierTarget,
constant: ConstraintConstantTarget,
priority: ConstraintPriorityTarget) {
self.from = from
self.to = to
self.relation = relation
self.sourceLocation = sourceLocation
self.label = label
self.multiplier = multiplier
self.constant = constant
self.priority = priority
self.layoutConstraints = []
// get attributes
let layoutFromAttributes = self.from.attributes.layoutAttributes
let layoutToAttributes = self.to.attributes.layoutAttributes
// get layout from
let layoutFrom = self.from.layoutConstraintItem!
// get relation
let layoutRelation = self.relation.layoutRelation
for layoutFromAttribute in layoutFromAttributes {
// get layout to attribute
let layoutToAttribute: LayoutAttribute
#if os(iOS) || os(tvOS)
if layoutToAttributes.count > 0 {
if self.from.attributes == .edges && self.to.attributes == .margins {
switch layoutFromAttribute {
case .left:
layoutToAttribute = .leftMargin
case .right:
layoutToAttribute = .rightMargin
case .top:
layoutToAttribute = .topMargin
case .bottom:
layoutToAttribute = .bottomMargin
default:
fatalError()
}
} else if self.from.attributes == .margins && self.to.attributes == .edges {
switch layoutFromAttribute {
case .leftMargin:
layoutToAttribute = .left
case .rightMargin:
layoutToAttribute = .right
case .topMargin:
layoutToAttribute = .top
case .bottomMargin:
layoutToAttribute = .bottom
default:
fatalError()
}
} else if self.from.attributes == self.to.attributes {
layoutToAttribute = layoutFromAttribute
} else {
layoutToAttribute = layoutToAttributes[0]
}
} else {
if self.to.target == nil && (layoutFromAttribute == .centerX || layoutFromAttribute == .centerY) {
layoutToAttribute = layoutFromAttribute == .centerX ? .left : .top
} else {
layoutToAttribute = layoutFromAttribute
}
}
#else
if self.from.attributes == self.to.attributes {
layoutToAttribute = layoutFromAttribute
} else if layoutToAttributes.count > 0 {
layoutToAttribute = layoutToAttributes[0]
} else {
layoutToAttribute = layoutFromAttribute
}
#endif
// get layout constant
let layoutConstant: CGFloat = self.constant.constraintConstantTargetValueFor(layoutAttribute: layoutToAttribute)
// get layout to
var layoutTo: AnyObject? = self.to.target
// use superview if possible
if layoutTo == nil && layoutToAttribute != .width && layoutToAttribute != .height {
layoutTo = layoutFrom.superview
}
// create layout constraint
let layoutConstraint = LayoutConstraint(
item: layoutFrom,
attribute: layoutFromAttribute,
relatedBy: layoutRelation,
toItem: layoutTo,
attribute: layoutToAttribute,
multiplier: self.multiplier.constraintMultiplierTargetValue,
constant: layoutConstant
)
// set label
layoutConstraint.label = self.label
// set priority
layoutConstraint.priority = LayoutPriority(rawValue: self.priority.constraintPriorityTargetValue)
// set constraint
layoutConstraint.constraint = self
// append
self.layoutConstraints.append(layoutConstraint)
}
}
...
}
初始化方法接受所有创建一个 NSLayoutConstraint
所需要的参数,最终生成一个 layoutConstraint
并放入自身的数组里。
final
如果你想要一个类不能被其他的类继承,请加上 �final
标记
公共方法
Constraint
类提供了一些 public
的方法,用来供我们激活/取消激活约束,修改 constant
。
public final class Constraint {
...
public func activate() {
self.activateIfNeeded()
}
public func deactivate() {
self.deactivateIfNeeded()
}
@discardableResult
public func update(offset: ConstraintOffsetTarget) -> Constraint {
self.constant = offset.constraintOffsetTargetValue
return self
}
@discardableResult
public func update(inset: ConstraintInsetTarget) -> Constraint {
self.constant = inset.constraintInsetTargetValue
return self
}
@discardableResult
public func update(priority: ConstraintPriorityTarget) -> Constraint {
self.priority = priority.constraintPriorityTargetValue
return self
}
...
}
内部方法
Constraint
提供了三个内部的方法,分别用来更新优先级,激活约束,取消激活约束。
public final class Constraint {
...
// MARK: Internal
internal func updateConstantAndPriorityIfNeeded() {
for layoutConstraint in self.layoutConstraints {
let attribute = (layoutConstraint.secondAttribute == .notAnAttribute) ? layoutConstraint.firstAttribute : layoutConstraint.secondAttribute
layoutConstraint.constant = self.constant.constraintConstantTargetValueFor(layoutAttribute: attribute)
let requiredPriority = ConstraintPriority.required.value
if (layoutConstraint.priority.rawValue < requiredPriority), (self.priority.constraintPriorityTargetValue != requiredPriority) {
layoutConstraint.priority = LayoutPriority(rawValue: self.priority.constraintPriorityTargetValue)
}
}
}
internal func activateIfNeeded(updatingExisting: Bool = false) {
guard let item = self.from.layoutConstraintItem else {
print("WARNING: SnapKit failed to get from item from constraint. Activate will be a no-op.")
return
}
let layoutConstraints = self.layoutConstraints
if updatingExisting {
var existingLayoutConstraints: [LayoutConstraint] = []
for constraint in item.constraints {
existingLayoutConstraints += constraint.layoutConstraints
}
for layoutConstraint in layoutConstraints {
let existingLayoutConstraint = existingLayoutConstraints.first { $0 == layoutConstraint }
guard let updateLayoutConstraint = existingLayoutConstraint else {
fatalError("Updated constraint could not find existing matching constraint to update: \(layoutConstraint)")
}
let updateLayoutAttribute = (updateLayoutConstraint.secondAttribute == .notAnAttribute) ? updateLayoutConstraint.firstAttribute : updateLayoutConstraint.secondAttribute
updateLayoutConstraint.constant = self.constant.constraintConstantTargetValueFor(layoutAttribute: updateLayoutAttribute)
}
} else {
NSLayoutConstraint.activate(layoutConstraints)
item.add(constraints: [self])
}
}
internal func deactivateIfNeeded() {
guard let item = self.from.layoutConstraintItem else {
print("WARNING: SnapKit failed to get from item from constraint. Deactivate will be a no-op.")
return
}
let layoutConstraints = self.layoutConstraints
NSLayoutConstraint.deactivate(layoutConstraints)
item.remove(constraints: [self])
}
}
值得一看的是 activateIfNeeded
方法,其实就是找出现有的约束,并更新对应的 constant
。
ConstraintDescription
ConstraintDescription
是内部用来建模 Constraint
类型的模型,其中有一个懒加载属性 constraint
,第一次使用时才会创建真正的 Constraint
对象,避免了额外的性能消耗。
public class ConstraintDescription {
internal let item: LayoutConstraintItem
internal var attributes: ConstraintAttributes
internal var relation: ConstraintRelation? = nil
internal var sourceLocation: (String, UInt)? = nil
internal var label: String? = nil
internal var related: ConstraintItem? = nil
internal var multiplier: ConstraintMultiplierTarget = 1.0
internal var constant: ConstraintConstantTarget = 0.0
internal var priority: ConstraintPriorityTarget = 1000.0
internal lazy var constraint: Constraint? = {
guard let relation = self.relation,
let related = self.related,
let sourceLocation = self.sourceLocation else {
return nil
}
let from = ConstraintItem(target: self.item, attributes: self.attributes)
return Constraint(
from: from,
to: related,
relation: relation,
sourceLocation: sourceLocation,
label: self.label,
multiplier: self.multiplier,
constant: self.constant,
priority: self.priority
)
}()
// MARK: Initialization
internal init(item: LayoutConstraintItem, attributes: ConstraintAttributes) {
self.item = item
self.attributes = attributes
}
}
ConstraintInsets、ConstraintConfig、ConstraintView、ConstraintLayoutGuide 和 ConstraintLayoutSupport
这五个 swift
文件中都是对现有类型的 typealias
,没有什么特别的。
ConstraintRelation
ConstraintRelation
是一个枚举类型,用来在框架内部表示等于、大于和小于的关系。
internal enum ConstraintRelation : Int {
case equal = 1
case lessThanOrEqual
case greaterThanOrEqual
internal var layoutRelation: LayoutRelation {
get {
switch(self) {
case .equal:
return .equal
case .lessThanOrEqual:
return .lessThanOrEqual
case .greaterThanOrEqual:
return .greaterThanOrEqual
}
}
}
}
ConstraintAttributes
ConstraintAttributes
也是枚举,不过与寻常用到的枚举不同,它是可以组合而非非此即彼的枚举,即位掩码。
OptionSet
Swift
中给出的位掩码解决方案,是通过 struct
遵守 OptionSet
协议来实现的,为了与枚举类似,ConstraintAttributes
也定义了一个内部只读属性来作为 rawValue
。
internal struct ConstraintAttributes : OptionSet {
internal init(rawValue: UInt) {
self.rawValue = rawValue
}
internal init(_ rawValue: UInt) {
self.init(rawValue: rawValue)
}
internal init(nilLiteral: ()) {
self.rawValue = 0
}
internal private(set) var rawValue: UInt
...
}
同时,为了方便使用,还定义了一批计算属性供我们快速创建和使用对应的枚举:
internal struct ConstraintAttributes : OptionSet {
...
// normal
internal static var none: ConstraintAttributes { return self.init(0) }
internal static var left: ConstraintAttributes { return self.init(1) }
internal static var top: ConstraintAttributes { return self.init(2) }
internal static var right: ConstraintAttributes { return self.init(4) }
internal static var bottom: ConstraintAttributes { return self.init(8) }
internal static var leading: ConstraintAttributes { return self.init(16) }
internal static var trailing: ConstraintAttributes { return self.init(32) }
internal static var width: ConstraintAttributes { return self.init(64) }
internal static var height: ConstraintAttributes { return self.init(128) }
internal static var centerX: ConstraintAttributes { return self.init(256) }
internal static var centerY: ConstraintAttributes { return self.init(512) }
internal static var lastBaseline: ConstraintAttributes { return self.init(1024) }
@available(iOS 8.0, OSX 10.11, *)
internal static var firstBaseline: ConstraintAttributes { return self.init(2048) }
@available(iOS 8.0, *)
internal static var leftMargin: ConstraintAttributes { return self.init(4096) }
@available(iOS 8.0, *)
internal static var rightMargin: ConstraintAttributes { return self.init(8192) }
@available(iOS 8.0, *)
internal static var topMargin: ConstraintAttributes { return self.init(16384) }
@available(iOS 8.0, *)
internal static var bottomMargin: ConstraintAttributes { return self.init(32768) }
@available(iOS 8.0, *)
internal static var leadingMargin: ConstraintAttributes { return self.init(65536) }
@available(iOS 8.0, *)
internal static var trailingMargin: ConstraintAttributes { return self.init(131072) }
@available(iOS 8.0, *)
internal static var centerXWithinMargins: ConstraintAttributes { return self.init(262144) }
@available(iOS 8.0, *)
internal static var centerYWithinMargins: ConstraintAttributes { return self.init(524288) }
// aggregates
internal static var edges: ConstraintAttributes { return self.init(15) }
internal static var size: ConstraintAttributes { return self.init(192) }
internal static var center: ConstraintAttributes { return self.init(768) }
@available(iOS 8.0, *)
internal static var margins: ConstraintAttributes { return self.init(61440) }
@available(iOS 8.0, *)
internal static var centerWithinMargins: ConstraintAttributes { return self.init(786432) }
...
}
每一个计算属性初始化对应枚举的时候,rawValue
都是 2 的 n 次方,也是为了避免运算时出现冲突。
自定义运算符
Swift
可以自定义运算符,来简化复杂的方法调用。
internal func + (left: ConstraintAttributes, right: ConstraintAttributes) -> ConstraintAttributes {
return left.union(right)
}
internal func +=(left: inout ConstraintAttributes, right: ConstraintAttributes) {
left.formUnion(right)
}
internal func -=(left: inout ConstraintAttributes, right: ConstraintAttributes) {
left.subtract(right)
}
internal func ==(left: ConstraintAttributes, right: ConstraintAttributes) -> Bool {
return left.rawValue == right.rawValue
}
ConstraintItem
ConstraintItem
建模了 target
和 attributes
之间的关系,同样定义了自定义运算符,用来判断相等性。
public final class ConstraintItem {
internal weak var target: AnyObject?
internal let attributes: ConstraintAttributes
internal init(target: AnyObject?, attributes: ConstraintAttributes) {
self.target = target
self.attributes = attributes
}
internal var layoutConstraintItem: LayoutConstraintItem? {
return self.target as? LayoutConstraintItem
}
}
public func ==(lhs: ConstraintItem, rhs: ConstraintItem) -> Bool {
// pointer equality
guard lhs !== rhs else {
return true
}
// must both have valid targets and identical attributes
guard let target1 = lhs.target,
let target2 = rhs.target,
target1 === target2 && lhs.attributes == rhs.attributes else {
return false
}
return true
}
LayoutConstraint
LayoutConstraint
是 NSLayoutConstraint
的子类,做了两件事情:1、定义了新的计算属性 label
,其实是对 identifier
的别称。2、自定义了预算符,用来判断约束之间的相等性。
public class LayoutConstraint : NSLayoutConstraint {
public var label: String? {
get {
return self.identifier
}
set {
self.identifier = newValue
}
}
internal weak var constraint: Constraint? = nil
}
internal func ==(lhs: LayoutConstraint, rhs: LayoutConstraint) -> Bool {
guard lhs.firstItem === rhs.firstItem &&
lhs.secondItem === rhs.secondItem &&
lhs.firstAttribute == rhs.firstAttribute &&
lhs.secondAttribute == rhs.secondAttribute &&
lhs.relation == rhs.relation &&
lhs.priority == rhs.priority &&
lhs.multiplier == rhs.multiplier else {
return false
}
return true
}
LayoutConstraintItem
LayoutConstraintItem
是一个仅供 class
使用的协议,继承这个协议的有 ConstraintLayoutGuide
和 ConstraintView
,目的在于为这两者通过协议扩展提供一些方法和关联对象。
public protocol LayoutConstraintItem: class {
}
@available(iOS 9.0, OSX 10.11, *)
extension ConstraintLayoutGuide : LayoutConstraintItem {
}
extension ConstraintView : LayoutConstraintItem {
}
extension LayoutConstraintItem {
internal func prepare() {
if let view = self as? ConstraintView {
view.translatesAutoresizingMaskIntoConstraints = false
}
}
internal var superview: ConstraintView? {
if let view = self as? ConstraintView {
return view.superview
}
if #available(iOS 9.0, OSX 10.11, *), let guide = self as? ConstraintLayoutGuide {
return guide.owningView
}
return nil
}
internal var constraints: [Constraint] {
return self.constraintsSet.allObjects as! [Constraint]
}
internal func add(constraints: [Constraint]) {
let constraintsSet = self.constraintsSet
for constraint in constraints {
constraintsSet.add(constraint)
}
}
internal func remove(constraints: [Constraint]) {
let constraintsSet = self.constraintsSet
for constraint in constraints {
constraintsSet.remove(constraint)
}
}
private var constraintsSet: NSMutableSet {
let constraintsSet: NSMutableSet
if let existing = objc_getAssociatedObject(self, &constraintsKey) as? NSMutableSet {
constraintsSet = existing
} else {
constraintsSet = NSMutableSet()
objc_setAssociatedObject(self, &constraintsKey, constraintsSet, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
return constraintsSet
}
}
private var constraintsKey: UInt8 = 0
其中 constraintsSet
是管理施加在 ConstraintLayoutGuide
和 ConstraintView
上的约束,便于更新约束。
ConstraintPriority
ConstraintPriority
是对约束优先级进行定义的一个结构体并提供了判断相等性和差距的方便方法,唯一需要在意的是在 OS X
平台上 medium
的定义是 501,不知道为啥~
public struct ConstraintPriority : ExpressibleByFloatLiteral, Equatable, Strideable {
public typealias FloatLiteralType = Float
public let value: Float
public init(floatLiteral value: Float) {
self.value = value
}
public init(_ value: Float) {
self.value = value
}
public static var required: ConstraintPriority {
return 1000.0
}
public static var high: ConstraintPriority {
return 750.0
}
public static var medium: ConstraintPriority {
#if os(OSX)
return 501.0
#else
return 500.0
#endif
}
public static var low: ConstraintPriority {
return 250.0
}
public static func ==(lhs: ConstraintPriority, rhs: ConstraintPriority) -> Bool {
return lhs.value == rhs.value
}
// MARK: Strideable
public func advanced(by n: FloatLiteralType) -> ConstraintPriority {
return ConstraintPriority(floatLiteral: value + n)
}
public func distance(to other: ConstraintPriority) -> FloatLiteralType {
return other.value - value
}
}
如果觉得我写的还不错,请关注我的微博@小橘爷,最新文章即时推送~