overridefuncdraw(_rect:CGRect) {
guard let context = UIGraphicsGetCurrentContext() else {
return
}
context.setStrokeColor(red:198/255.0, green:198/255.0, blue:198/255.0, alpha:1)
context.setLineWidth(1/UIScreen.main.scale)
context.strokePath()
letstartPoint =CGPoint.init(x:17, y:0)
letendPoint =CGPoint.init(x: rect.size.width-17, y:0)
context.move(to: startPoint)
context.addLine(to: startPoint)
context.addLine(to: endPoint)
context.strokePath()
}