要想全局处理防止按钮重复点击,一个很优雅的方法就是利用runtime来在运行时处理点击。
来看一段Mattt Thompson大神(AFNetworking作者之一)的实现
#import <objc/runtime.h>
@implementation UIViewController (Tracking)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class class = [self class];
SEL originalSelector = @selector(viewWillAppear:);
SEL swizzledSelector = @selector(xxx_viewWillAppear:);
Method originalMethod = class_getInstanceMethod(class, originalSelector);
Method swizzledMethod = class_getInstanceMethod(class, swizzledSelector);
BOOL didAddMethod =
class_addMethod(class,
originalSelector,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
swizzledSelector,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
});
}
#pragma mark - Method Swizzling
- (void)xxx_viewWillAppear:(BOOL)animated {
[self xxx_viewWillAppear:animated];
NSLog(@"viewWillAppear: %@", self);
}
@end
Mattt Thompson大神在他的一篇文章Method Swizzling中提到method swizzling使用的几个要点,其中有2个要点的实现是我们在转换到Swift中可能遇到困难的地方:
- swizzling 应该只在 dispatch_once 中完成
- swizzling应该只在+load中完成
对于我们现在使用的swift4.x , Xcode9.x 来说, API中已经找不到dispatch_once,+load或者+initialize(),问题来了,如果我们还想继续使用runtime就必须找出对应的swift替代这几个方法
对于dispatch_once来说,swift中static let这样声明的变量其实已经用到dispatch_once了,比如
class SingletonClass {
static let sharedInstance = SingletonClass()
}
对于+load或者+initialize() 的替代方法 JORDAN SMITH的文章Handling the Deprecation of initialize()给出了一个解决方案.
protocol SelfAware: class {
static func awake()
}
class NothingToSeeHere {
static func harmlessFunction() {
let typeCount = Int(objc_getClassList(nil, 0))
let types = UnsafeMutablePointer<AnyClass>.allocate(capacity: typeCount)
let autoreleasingTypes = AutoreleasingUnsafeMutablePointer<AnyClass>(types)
objc_getClassList(autoreleasingTypes, Int32(typeCount))
for index in 0 ..< typeCount {
(types[index] as? SelfAware.Type)?.awake()
}
types.deallocate(capacity: typeCount)
}
}
extension UIApplication {
private static let runOnce: Void = {
NothingToSeeHere.harmlessFunction()
}()
override open var next: UIResponder? {
// Called before applicationDidFinishLaunching
UIApplication.runOnce
return super.next
}
}
JORDAN SMITH想法其实很简单,是通过runtime获取到所有类的列表,然后向所有遵循SelfAware
协议的类发送消息,并且他把这些操作放到了UIApplication的next属性的调用中,同时发现了next
属性会在applicationDidFinishLaunching
之前被调用。
至此我们也还算优雅地解决了+load
的问题。
最后
看下如何使用黑魔法防止按钮重复点击,这里我们对UIButton做一个扩展,代码如下
struct RuntimeKey {
static let zm_eventUnavailable = UnsafeRawPointer.init(bitPattern: "zm_eventUnavailable".hashValue)!
static let eventInterval = 1.5 // 按钮重复点击间隔
}
import Foundation
protocol SelfAware: class {
static func awake()
}
class NothingToSeeHere {
static func harmlessFunction() {
let typeCount = Int(objc_getClassList(nil, 0))
let types = UnsafeMutablePointer<AnyClass>.allocate(capacity: typeCount)
let autoreleasingTypes = AutoreleasingUnsafeMutablePointer<AnyClass>(types)
objc_getClassList(autoreleasingTypes, Int32(typeCount))
for index in 0 ..< typeCount {
(types[index] as? SelfAware.Type)?.awake()
}
types.deallocate(capacity: typeCount)
}
}
extension UIApplication {
private static let runOnce: Void = {
NothingToSeeHere.harmlessFunction()
}()
override open var next: UIResponder? {
// Called before applicationDidFinishLaunching
UIApplication.runOnce
return super.next
}
}
extension UIButton: SelfAware {
static func awake() {
UIButton.classInit()
}
static func classInit() {
swizzleMethod
}
private static let swizzleMethod: Void = {
let normalSelector = #selector(UIButton.sendAction(_:to:for:))
let swizzledSelector = #selector(swizzled_senderAction(_:to:event:))
let originalMethod = class_getInstanceMethod(UIButton.self, normalSelector)
let swizzledMethod = class_getInstanceMethod(UIButton.self, swizzledSelector)
guard (originalMethod != nil && swizzledMethod != nil) else {
return
}
let isAdd = class_addMethod(UIButton.self, normalSelector, method_getImplementation(swizzledMethod!), method_getTypeEncoding(swizzledMethod!))
if isAdd {
class_replaceMethod(UIButton.self, swizzledSelector, method_getImplementation(originalMethod!), method_getTypeEncoding(originalMethod!))
} else {
method_exchangeImplementations(originalMethod!, swizzledMethod!)
}
}()
@objc private func swizzled_senderAction(_ action: Selector, to: Any?, event: UIEvent?) {
// print("警告 我是按钮被点击了")
if eventUnavailable == nil {
eventUnavailable = false
}
if !eventUnavailable! {
self.eventUnavailable = true
swizzled_senderAction(action, to: to, event: event)
DispatchQueue.main.asyncAfter(deadline: .now() + RuntimeKey.eventInterval, execute: {
self.eventUnavailable = false
})
}
}
private var eventUnavailable: Bool? {
set{
objc_setAssociatedObject(self, RuntimeKey.zm_eventUnavailable, newValue, .OBJC_ASSOCIATION_ASSIGN)
}
get{
return objc_getAssociatedObject(self, RuntimeKey.zm_eventUnavailable) as? Bool
}
}
}
这样一个简单的方法交换就实现了,我们通过eventUnavailable这个属性同时使用DispatchQueue.main.asyncAfter模拟延迟加载达到我们想要的防止按钮重复点击的效果
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