Design a Snake game that is played on a device with screen size = width x height. The snake is initially positioned at the top left corner (0,0) with length = 1 unit.
You are given a list of food's positions in row-column order. When a snake eats the food, its length and the game's score both increase by 1.
Each food appears one by one on the screen. For example, the second food will not appear until the first food was eaten by the snake. When a food does appear on the screen, it is guaranteed that it will not appear on a block occupied by the snake.
Given width = 3, height = 2, and food = [[1,2],[0,1]].
Snake snake = new Snake(width, height, food);
Initially the snake appears at position (0,0) and the food at (1,2).
|S| | |
| | |F|
snake.move("R"); -> Returns 0
| |S| |
| | |F|
snake.move("D"); -> Returns 0
| | | |
| |S|F|
snake.move("R"); -> Returns 1 (Snake eats the first food and right after that, the second food appears at (0,1) )
| |F| |
| |S|S|
snake.move("U"); -> Returns 1
| |F|S|
| | |S|
snake.move("L"); -> Returns 2 (Snake eats the second food)
| |S|S|
| | |S|
snake.move("U"); -> Returns -1 (Game over because snake collides with border)
Solution:
思路: 双向队列表示body
Time Complexity: O(1) Space Complexity: O(N)
Solution Code:
public class SnakeGame {
//2D position info is encoded to 1D and stored as two copies
Set<Integer> set; // this copy is good for fast loop-up for eating body case
Deque<Integer> body; // this copy is good for updating tail
int score;
int[][] food;
int foodIndex;
int width;
int height;
public SnakeGame(int width, int height, int[][] food) {
this.width = width;
this.height = height;
this.food = food;
set = new HashSet<>();
set.add(0); //intially at [0][0]
body = new LinkedList<>();
body.offerLast(0);
}
public int move(String direction) {
//case 0: game already over: do nothing
if (score == -1) {
return -1;
}
// compute new head
int rowHead = body.peekFirst() / width;
int colHead = body.peekFirst() % width;
switch (direction) {
case "U" : rowHead--;
break;
case "D" : rowHead++;
break;
case "L" : colHead--;
break;
default : colHead++;
}
int head = rowHead * width + colHead;
//case 1: out of boundary or eating body
set.remove(body.peekLast()); // new head is legal to be in old tail's position, remove from set temporarily
if (rowHead < 0 || rowHead == height || colHead < 0 || colHead == width || set.contains(head)) {
return score = -1;
}
// add head for case2 and case3
set.add(head);
body.offerFirst(head);
//case2: eating food, keep tail, add head
if (foodIndex < food.length && rowHead == food[foodIndex][0] && colHead == food[foodIndex][1]) {
set.add(body.peekLast()); // old tail does not change, so add it back to set
foodIndex++;
return ++score;
}
//case3: normal move, remove tail, add head
body.pollLast();
return score;
}
}