- Third-person character control, which includes
- Player moving forward/backward, running, jumping
- Camera following the player
- UI (User-Interface), which includes
- Inventory system
- Interactions with NPCs (Non-player characters)
- Display of the player's attributes (Strength, Intelligence, swift etc.)
- Display of the player's skills
- Display of the player's status (Health, Energy, Rage etc.)
- Display of the monsters' status
- Display of the players' skills' status (Cost, Cold down time)
- AI (Artificial Intelligence) on monsters, which includes
- Patrolling in certain area
- Chase and attack the player while in range or be attacked
- Combat system
- Directional skills : Attack specified target
- Non-Directional skills : Use skill and then detect if the skill hits any target
- AOE (Area of Effect) : Use skill and then detect if the any target is hit in certain area
Third-Person RPG Development Sketch
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