2D仿射变换
UIView的transform属性是一个CGAffineTransform类型,用于在二维空间做旋转,缩放和平移。CGAffineTransform是一个可以和二维空间向量(例如CGPoint)做乘法的3X2的矩阵:
当对UIView应用变换矩阵,UIView图层矩形内的每一个点都被相应地做变换,从而形成一个新的四边形的形状。CGAffineTransform中的“仿射”的意思是无论变换矩阵用什么值,图层中平行的两条线在变换之后任然保持平行.
单位矩阵
CGAffineTransformIdentity
CGAffineTransform transform = CGAffineTransformIdentity;
结果:
(CGAffineTransform) transform = (a = 1, b = 0, c = 0, d = 1, tx = 0, ty = 0)
创建仿射变换矩阵
CGAffineTransformMakeRotation(CGFloat angle) // 旋转
CGAffineTransformMakeScale(CGFloat sx, CGFloat sy) // 缩放
CGAffineTransformMakeTranslation(CGFloat tx, CGFloat ty) // 平移
CGAffineTransform transform = CGAffineTransformMakeRotation(M_PI_4);
结果 :
(CGAffineTransform) transform = (a = 0.70710678118654757, b = 0.70710678118654746, c = -0.70710678118654746, d = 0.70710678118654757, tx = 0, ty = 0)
CGAffineTransform transform = CGAffineTransformMakeScale(0.8, 0.8);
结果:
(CGAffineTransform) transform = (a = 0.80000000000000004, b = 0, c = 0, d = 0.80000000000000004, tx = 0, ty = 0)
CGAffineTransform transform = CGAffineTransformMakeTranslation(10, 10);
结果:
(CGAffineTransform) transform = (a = 1, b = 0, c = 0, d = 1, tx = 10, ty = 10)
图中,灰色为旧图,蓝色为变化后的新图.
修改仿射变换矩阵
CGAffineTransformRotate(CGAffineTransform t, CGFloat angle) // 在矩阵t上添加旋转效果
CGAffineTransformScale(CGAffineTransform t, CGFloat sx, CGFloat sy) // 在矩阵t上添加缩放效果
CGAffineTransformTranslate(CGAffineTransform t, CGFloat tx, CGFloat ty) // 在矩阵t上添加平移效果
//create a new transform
CGAffineTransform transform = CGAffineTransformIdentity;
//scale by 50%
transform = CGAffineTransformScale(transform, 0.5, 0.5);
//rotate by 30 degrees
transform = CGAffineTransformRotate(transform, M_PI / 180.0 * 30.0);
//translate by 200 points
transform = CGAffineTransformTranslate(transform, 200, 0);
//apply transform to layer
self.layerView.layer.affineTransform = transform;
https://zsisme.gitbooks.io/ios-/content/chapter5/affine-fransforms.html
3D变换
CATransform3D可以让视图在3D空间内移动或者旋转.和CGAffineTransform类似,CATransform3D也是一个矩阵,但是和2x3的矩阵不同,CATransform3D是一个可以在3维空间内做变换的4x4的矩阵.
这里讲的很好:
https://zsisme.gitbooks.io/ios-/content/chapter5/3d-transform.html
https://tech.imdada.cn/2016/06/21/ios-core-animation/