先看动画效果:
间客的APP上之前是有这个动画的,拜读了大神的文章:iOS自定义转场详解03——实现通过圆圈放大缩小的转场动画,博客里面很详细。
因为要自定义转场,所以我们需要一个新的对象集成NSObject,并且遵守转场动画的协议,
UIViewControllerAnimatedTransitioning
介绍个知识点:
1、CGRectInsetCGRect
CGRectInset (
CGRect rect,
CGFloat dx,
CGFloat dy);
该结构体的应用是以原rect为中心,再参考dx,dy,进行缩放或者放大。
2、CGRectOffsetCGRect
CGRectOffset(
CGRect rect,
CGFloat dx,
CGFloat dy);
相对于源矩形原点rect(左上角的点)沿x轴和y轴偏移, 再rect基础上沿x轴和y轴偏移
// This is used for percent driven interactive transitions, as well as for
// container controllers that have companion animations that might need to
// synchronize with the main animation.
设置转场动画的时间。
- (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext;
// This method can only be a nop if the transition is interactive and not a percentDriven interactive transition.
转场的上下文
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext;
关于这个参数transitionContext, 该参数是一个实现了 UIViewControllerContextTransitioning可以让我们访问一些实现过渡所必须的对象。
UIViewControllerContextTransitioning 协议中有一些方法:
- (UIView *)containerView;
//转场动画发生的容器 - (UIViewController *)viewControllerForKey:(NSString *)key;
// 我们可以通过它拿到过渡的两个 ViewController。
大致思路是这样从,我们画两个内塞尔曲线的圆,第一个小圆的frame和右上角圆形按钮的大小一样,第二个大圆则是覆盖了整个屏幕。然后,去设置view.layer.mask属性,让这个mask从小圆动画到大圆。
以push 动画为例:pop动画不过是起终点的mask路径相反罢了。
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext{
ViewController * fromVC = (ViewController *)[transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
DetailViewController *toVC = (DetailViewController *)[transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *contView = [transitionContext containerView];
UIButton *button = fromVC.button;
UIBezierPath *maskStartBP = [UIBezierPath bezierPathWithOvalInRect:button.frame];
[contView addSubview:fromVC.view];
[contView addSubview:toVC.view];
//创建两个圆形的 UIBezierPath 实例;一个是 button 的 size ,另外一个则拥有足够覆盖屏幕的半径。最终的动画则是在这两个贝塞尔路径之间进行的
CGPoint finalPoint;
//判断触发点在那个象限
if(button.frame.origin.x > (toVC.view.bounds.size.width / 2)){
if (button.frame.origin.y < (toVC.view.bounds.size.height / 2)) {
//第一象限
finalPoint = CGPointMake(button.center.x - 0, button.center.y - CGRectGetMaxY(toVC.view.bounds)+30);
}else{
//第四象限
finalPoint = CGPointMake(button.center.x - 0, button.center.y - 0);
}
}else{
if (button.frame.origin.y < (toVC.view.bounds.size.height / 2)) {
//第二象限
finalPoint = CGPointMake(button.center.x - CGRectGetMaxX(toVC.view.bounds), button.center.y - CGRectGetMaxY(toVC.view.bounds)+30);
}else{
//第三象限
finalPoint = CGPointMake(button.center.x - CGRectGetMaxX(toVC.view.bounds), button.center.y - 0);
}
}
CGFloat radius = sqrt((finalPoint.x * finalPoint.x) + (finalPoint.y * finalPoint.y));
UIBezierPath *maskFinalBP = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(button.frame, -radius, -radius)];
//创建一个 CAShapeLayer 来负责展示圆形遮盖
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = maskFinalBP.CGPath; //将它的 path 指定为最终的 path 来避免在动画完成后会回弹
toVC.view.layer.mask = maskLayer;
maskLayer.backgroundColor =[UIColor redColor].CGColor;
CABasicAnimation *maskLayerAnimation = [CABasicAnimation animationWithKeyPath:@"path"];
maskLayerAnimation.fromValue = (__bridge id)(maskStartBP.CGPath);
maskLayerAnimation.toValue = (__bridge id)((maskFinalBP.CGPath));
maskLayerAnimation.duration = [self transitionDuration:transitionContext];
maskLayerAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
maskLayerAnimation.delegate = self;
[maskLayer addAnimation:maskLayerAnimation forKey:@"path"];
```
结束动画后设置:
pragma mark - CABasicAnimation的Delegate
-
(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
//告诉 iOS 这个 transition 完成
[self.transitionContext completeTransition:![self. transitionContext transitionWasCancelled]];
//清除 fromVC 的 mask
[self.transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey].view.layer.mask = nil;
[self.transitionContext viewControllerForKey:UITransitionContextToViewControllerKey].view.layer.mask = nil;
}
>自定义完push 动画后我们需要进行设置,因为所有的子控制器由UINavgationController进行管理,所有我们需要在ViewCotroller中实现代理;
@interface ViewController ()<UINavigationControllerDelegate>
最好在`viewWillAppear`中设置代理
-(void)viewWillAppear:(BOOL)animated{
self.navigationController.delegate = self;
}
实现代理:
pragma mark - UINavigationControllerDelegate
-
(id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC{
if (operation == UINavigationControllerOperationPush) {PingTransition *ping = [PingTransition new]; return ping;
}else{
return nil;
}
}
本文demo地址:[圆圈转场动画](https://github.com/liuxinixn/CircleZoomView/tree/master)