这仅仅是路径,需要添加到画布上才能显示
这里 全部没有使用 CGAffineTransform,2D 变化(仿射变化)另外再说。
不可变路径创建 CGPathRef
CGPathRef pathRef = CGPathCreateWithRect(rect, nil);
CGPathCreateWithEllipseInRect(rect, nil);
CGPathCreateWithRoundedRect(rect, 10, 20, nil);
CGPathCreateCopy(pathRef);
CGPathCreateCopyByTransformingPath(pathRef, nil);
CGPathCreateCopyByStrokingPath(pathRef, nil, 2, kCGLineCapButt, kCGLineJoinMiter, 4);
/*
typedef CF_ENUM(int32_t, CGLineJoin) {
kCGLineJoinMiter,
kCGLineJoinRound,
kCGLineJoinBevel
};
typedef CF_ENUM(int32_t, CGLineCap) {
kCGLineCapButt,
kCGLineCapRound,
kCGLineCapSquare
};
*/
可变路径创建 CGMutablePathRef ,下面连点绘制
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathCreateMutableCopy(pathRef);
CGPathCreateMutableCopyByTransformingPath(pathRef, nil);
路径绘制
基本与UIBezierPath 方法一致,就是多了两条线的圆角。
// 可变路径 用于添加下一个点
CGMutablePathRef pathRef = CGPathCreateMutable();
起点
CGPathMoveToPoint(pathRef, nil, 10, 20);
直线
CGPathAddLineToPoint(pathRef, nil, 100, 200);
一次贝塞尔 控制点 终点
CGPathAddQuadCurveToPoint(pathRef, nil, 50, 50, 100, 200);
二次贝塞尔曲线 控制点1 控制点2 终点
CGPathAddCurveToPoint(pathRef, nil, 30, 30, 10, 200, 200, 300);
闭合当前点 和 起点
CGPathCloseSubpath(pathRef);
矩形
CGPathAddRect(pathRef, nil, CGRectMake(100, 100, 100, 100));
// 圆角矩形 rect , 圆角 宽 高
CGPathAddRoundedRect(pathRef, nil, CGRectMake(100, 100, 100, 100), 10, 40);
内切椭圆
CGPathAddEllipseInRect(pathRef, nil, CGRectMake(100, 100, 100, 100));
弧线 (x,y)圆心 ,半径,起点 圆心角
CGPathAddRelativeArc(pathRef, nil, 200, 200, 50, 0, M_PI/2);
同上 并增加 顺逆时针(上面的是画短的那条)(这个可以画出长的那条)
CGPathAddArc(pathRef, nil, 200, 200, 50, 0, M_PI/2,YES);
-------------------------注意这个 UIBezierPath不好画,其他都是差不多的 ----------------------------
圆角 :起点-(x1,y1)的直线 与 (x1,y1)-(x2,y2) 内切的圆弧
CGPathAddArcToPoint(pathRef, nil, 100, 100, 200, 200, 10);
-------------------------注意这个 UIBezierPath不好画,其他都是差不多的 ----------------------------
合并 路径
CGPathAddPath(pathRef, nil, pathRef2);
路径信息
// 返回 BOOl
CGPathIsEmpty(pathRef);
CGPathEqualToPath(pathRef1, pathRef2);
CGPathIsRect(pathRef, &rect);
CGPathContainsPoint(pathRef, nil, CGPointMake(100, 100), YES);// 最后的 YES 与 填充规则有关
// 返回 对应的 结构体
CGPathGetCurrentPoint(pathRef);
CGPathGetBoundingBox(pathRef);// 包括内赛尔曲线的 控制点
CGPathGetPathBoundingBox(pathRef);// 不包括 控制点
注意 Release
CGPathRetain(pathRef);
CGPathRelease(pathRef);// 释放
非本节内容,但是为了整体性测试,添加到画布看看效果。
CAShapeLayer *newlayer = [[CAShapeLayer alloc] init];
newlayer.path = pathRef;// 把上面绘制的 pathRef 赋值给画布!
CFRelease(pathRef);// 这里 release了。
newlayer.fillColor = [UIColor whiteColor].CGColor;
newlayer.strokeColor = [UIColor redColor].CGColor;
newlayer.lineWidth = 1.;
[self.layer insertSublayer:newlayer atIndex:0];
其他
/* Return the CFTypeID for CGPathRefs. */
CG_EXTERN CFTypeID CGPathGetTypeID(void)
CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0);
/* Create a dashed path from `path'. The parameters `phase', `lengths', and
`count' have the same meaning as the corresponding parameters for
`CGContextSetLineDash'. If `transform' is non-NULL, then the elements of
the constructed path will be transformed by `transform' before they are
added to the path. */
CG_EXTERN CGPathRef __nullable CGPathCreateCopyByDashingPath(
CGPathRef __nullable path, const CGAffineTransform * __nullable transform,
CGFloat phase, const CGFloat * __nullable lengths, size_t count)
CG_AVAILABLE_STARTING(__MAC_10_7, __IPHONE_5_0);
/* Add each rectangle specified by `rects', an array of `count' CGRects, to
`path'. If `m' is non-NULL, then first transform each rectangle by `m'
before adding it to `path'. */
CG_EXTERN void CGPathAddRects(CGMutablePathRef __nullable path,
const CGAffineTransform * __nullable m, const CGRect * __nullable rects,
size_t count)
CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0);
/* Move to the first element of `points', an array of `count' CGPoints, and
append a line from each point to the next point in `points'. If `m' is
non-NULL, then first transform each point by `m'. */
CG_EXTERN void CGPathAddLines(CGMutablePathRef __nullable path,
const CGAffineTransform * __nullable m, const CGPoint * __nullable points,
size_t count)
CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0);
/* The types of path elements returned by `CGPathApply'. */
typedef CF_ENUM(int32_t, CGPathElementType) {
kCGPathElementMoveToPoint,
kCGPathElementAddLineToPoint,
kCGPathElementAddQuadCurveToPoint,
kCGPathElementAddCurveToPoint,
kCGPathElementCloseSubpath
};
/* An element of a path returned by `CGPathApply'. */
struct CGPathElement {
CGPathElementType type;
CGPoint * points;
};
typedef struct CGPathElement CGPathElement;
/* The prototype for the function called by `CGPathApplyFunction'. */
typedef void (*CGPathApplierFunction)(void * __nullable info,
const CGPathElement * element);
/* For element of `path', call `function', passing it the path element and
`info'. */
CG_EXTERN void CGPathApply(CGPathRef __nullable path, void * __nullable info,
CGPathApplierFunction __nullable function)
CG_AVAILABLE_STARTING(__MAC_10_2, __IPHONE_2_0);