一 学习目标
在SwiftUI中动态修改状态栏颜色
二 学习效果
三 主要操作步骤
3.1 自定义UIHostingController
class ContentHostingController: UIHostingController<ContentView> {
private var currentStatusBarStyle: UIStatusBarStyle = .default
override var preferredStatusBarStyle: UIStatusBarStyle {
currentStatusBarStyle
}
func changeStatusBarStyle(_ style: UIStatusBarStyle) {
self.currentStatusBarStyle = style
self.setNeedsStatusBarAppearanceUpdate()
}
}
3.2 SceneDelegate
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
// window.rootViewController = HostingController(rootView: contentView)
window.rootViewController = ContentHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
3.3 扩展UIApplication
extension UIApplication {
class func setStatusBarStyle(_ style: UIStatusBarStyle) {
if let vc = UIApplication.getKeyWindow()?.rootViewController as? ContentHostingController {
vc.changeStatusBarStyle(style)
}
}
private class func getKeyWindow() -> UIWindow? {
return UIApplication.shared.windows.first{ $0.isKeyWindow }
}
}
3.4 如何使用
UIApplication.setStatusBarStyle(.darkContent)
或
UIApplication.setStatusBarStyle(.lightContent)
四 完整代码
4.1 ContentHostingController.swift
import SwiftUI
class ContentHostingController: UIHostingController<ContentView> {
private var currentStatusBarStyle: UIStatusBarStyle = .default
override var preferredStatusBarStyle: UIStatusBarStyle {
currentStatusBarStyle
}
func changeStatusBarStyle(_ style: UIStatusBarStyle) {
self.currentStatusBarStyle = style
self.setNeedsStatusBarAppearanceUpdate()
}
}
extension UIApplication {
class func setStatusBarStyle(_ style: UIStatusBarStyle) {
if let vc = UIApplication.getKeyWindow()?.rootViewController as? ContentHostingController {
vc.changeStatusBarStyle(style)
}
}
private class func getKeyWindow() -> UIWindow? {
return UIApplication.shared.windows.first{ $0.isKeyWindow }
}
}
4.2 SceneDelegate.swift
import UIKit
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = ContentHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}
4.3 ContentView.swift
struct ContentView: View {
@State var darkMode:Bool = false
var body: some View {
ZStack {
Color.orange
Button.init("点击变化状态栏文字颜色") {
darkMode = !darkMode
if(darkMode){
UIApplication.setStatusBarStyle(.darkContent)
}else{
UIApplication.setStatusBarStyle(.lightContent)
}
}
}.edgesIgnoringSafeArea(.all)
.onAppear {
UIApplication.setStatusBarStyle(.lightContent)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}