钟表是我们常见的,此处用 CALayer 实现一个钟表的效果。
@interface ClockView : UIView
// 开始
- (void)start;
// 停止
- (void)stop;
// 设置背景图片
- (void)setHourHandImage:(CGImageRef)image;
- (void)setMinuteHandImage:(CGImageRef)image;
- (void)setSecondHandImage:(CGImageRef)image;
- (void)setClockBackgroundImage:(CGImageRef)image;
@end
#import "ClockView.h"
// 长度比率
static const CGFloat kHourHandLengthRate = 0.65f;
static const CGFloat kMinuteHandLengthRate = 0.75f;
static const CGFloat kSecondHandLengthRate = 0.8f;
// 宽度
static const CGFloat kHourHandWidth = 10.f;
static const CGFloat kMinuteHandWidth = 8.f;
static const CGFloat kSecondHandWidth = 4.f;
@interface ClockView () {
CALayer *_containerLayer;
CALayer *_hourHand;
CALayer *_minuteHand;
CALayer *_secondHand;
NSTimer *_timer;
}
@end
@implementation ClockView
#pragma mark - init
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Layer 初始化
_containerLayer = [CALayer layer] ;
_hourHand = [CALayer layer] ;
_minuteHand = [CALayer layer] ;
_secondHand = [CALayer layer] ;
// 初始化 Image
[self setClockBackgroundImage:NULL];
[self setHourHandImage:NULL];
[self setMinuteHandImage:NULL];
[self setSecondHandImage:NULL];
// 增加 All Layer
[_containerLayer addSublayer:_hourHand];
[_containerLayer addSublayer:_minuteHand];
[_containerLayer addSublayer:_secondHand];
[self.layer addSublayer:_containerLayer];
}
return self;
}
#pragma mark - startOrStop
- (void)start {
_timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateClock) userInfo:nil repeats:YES];
}
- (void)stop {
[_timer invalidate];
_timer = nil;
}
#pragma mark - SetImage
- (void)setHourHandImage:(CGImageRef)image {
if (image != NULL) {
_hourHand.backgroundColor = [UIColor clearColor].CGColor;
_hourHand.cornerRadius = 0.f;
}else{
_hourHand.backgroundColor = [UIColor blackColor].CGColor;
_hourHand.cornerRadius = 3.f;
}
_hourHand.contents = (__bridge id)image;
}
- (void)setMinuteHandImage:(CGImageRef)image {
if (image != NULL) {
_minuteHand.backgroundColor = [UIColor clearColor].CGColor;
_minuteHand.cornerRadius = 0.f;
}else{
_minuteHand.backgroundColor = [UIColor grayColor].CGColor;
_minuteHand.cornerRadius = 3.f;
}
_minuteHand.contents = (__bridge id)image;
}
- (void)setSecondHandImage:(CGImageRef)image {
if (image != NULL) {
_secondHand.backgroundColor = [UIColor clearColor].CGColor;
_secondHand.cornerRadius = 0.f;
}else{
_secondHand.backgroundColor = [UIColor whiteColor].CGColor;
_secondHand.cornerRadius = 3.f;
}
_secondHand.contents = (__bridge id)image;
}
- (void)setClockBackgroundImage:(CGImageRef)image {
if (image != NULL) {
_containerLayer.backgroundColor = [UIColor clearColor].CGColor;
_containerLayer.cornerRadius = 0.f;
}else{
_containerLayer.backgroundColor = [UIColor lightGrayColor].CGColor;
_containerLayer.cornerRadius = 3.f;
}
_containerLayer.contents = (__bridge id)image;
}
#pragma mark - Private Mehtod
CGFloat Degrees2Radians(CGFloat degrees) { return degrees * M_PI / 180; }
- (void)updateClock {
// 获取时间
NSDateComponents *dateComponents =[[NSCalendar currentCalendar] components:(NSCalendarUnitHour | NSCalendarUnitMinute | NSCalendarUnitSecond) fromDate:[NSDate date]];
NSInteger seconds = [dateComponents second];
NSInteger minutes = [dateComponents minute];
NSInteger hours = [dateComponents hour];
// 区分上午和下午
if (hours > 12) {
hours -=12;
}
//每次 转动的角度
CGFloat secAngle = Degrees2Radians(seconds/60.0*360);
CGFloat minAngle = Degrees2Radians(minutes/60.0*360);
CGFloat hourAngle = Degrees2Radians(hours/12.0*360) + minAngle/12.0;
// 改变角度,旋转
_secondHand.transform = CATransform3DMakeRotation (secAngle+M_PI, 0, 0, 1);
_minuteHand.transform = CATransform3DMakeRotation (minAngle+M_PI, 0, 0, 1);
_hourHand.transform = CATransform3DMakeRotation (hourAngle+M_PI, 0, 0, 1);
}
#pragma mark - Overides Layout
- (void) layoutSubviews {
[super layoutSubviews];
_containerLayer.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);
CGFloat length = MIN(self.frame.size.width, self.frame.size.height)/2;
CGPoint center = CGPointMake(self.frame.size.width/2, self.frame.size.height/2);
// 设置中心点
_hourHand.position = _minuteHand.position = _secondHand.position = center;
CGFloat tempWidth, tempLength;
// 设置 hourHand Frame
if (_hourHand.contents == NULL){
tempWidth = kHourHandWidth;
tempLength = length * kHourHandLengthRate;
}else{
tempWidth = CGImageGetWidth((CGImageRef)_hourHand.contents);
tempLength = CGImageGetHeight((CGImageRef)_hourHand.contents);
}
_hourHand.bounds = CGRectMake(0,0,tempWidth,tempLength);
// 设置 minuteHand Frame
if (_minuteHand.contents == NULL){
tempWidth = kMinuteHandWidth;
tempLength = length * kMinuteHandLengthRate;
}else{
tempWidth = CGImageGetWidth((CGImageRef)_minuteHand.contents);
tempLength = CGImageGetHeight((CGImageRef)_minuteHand.contents);
}
_minuteHand.bounds = CGRectMake(0,0,tempWidth,tempLength);
// 设置 secondHand Frame
if (_secondHand.contents == NULL){
tempWidth = kSecondHandWidth;
tempLength = length * kSecondHandLengthRate;
}else{
tempWidth = CGImageGetWidth((CGImageRef)_secondHand.contents);
tempLength = CGImageGetHeight((CGImageRef)_secondHand.contents);
}
_secondHand.bounds = CGRectMake(0,0,tempWidth,tempLength);
// 设置 anchorPoint == 注意
_secondHand.anchorPoint = CGPointMake(0.5,0.0);
_minuteHand.anchorPoint = CGPointMake(0.5,0.0);
_hourHand.anchorPoint = CGPointMake(0.5,0.0);
_containerLayer.anchorPoint = CGPointMake(0.5, 0.5);
}
@end
#import "ViewController.h"
#import "ClockView.h"
@interface ViewController ()
@property (nonatomic, strong) ClockView *clockView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.clockView.center = self.view.center;
[self.view addSubview:self.clockView];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.clockView start];
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.clockView stop];
}
- (ClockView *)clockView {
if (!_clockView) {
_clockView = [[ClockView alloc] initWithFrame:CGRectMake(0, 0, 320, 320)];
[_clockView setClockBackgroundImage:[UIImage imageNamed:@"backClock"].CGImage];
[_clockView setSecondHandImage:[UIImage imageNamed:@"second"].CGImage];
[_clockView setHourHandImage:[UIImage imageNamed:@"hour"].CGImage];
[_clockView setMinuteHandImage:[UIImage imageNamed:@"minute"].CGImage];
}
return _clockView;
}
@end
注意点1: CALayer 和 Image 的转换
layer.contents = (__bridge id)([UIImage imageNamed:@"test"].CGImage)
注意点2: CATransform3DMakeRotation
CATransform3DMakeRotation(CGFloat angle, CGFloat x, CGFloat y, CGFloat z);
第一个参数是旋转角度,后面三个参数形成一个围绕其旋转的向量,起点位置由UIView的center属性标识。
注意点3: anchorPoint
锚点对于此处是很重要的,可以理解它的主要作用就是作为变换的支点或旋转点。具体我们可以阅读下彻底理解position与anchorPoint。