一、准备工作(基于Mac电脑开发)
1、下载ffmpeg3.4.6版本,http://ffmpeg.org/releases/ffmpeg-3.4.6.tar.gz,解压到/Users/xxx/Downloads/FFMpeg
2、下载NDK,版本r15c,解压放入/Users/xxx/Downloads/NDK/android-ndk-r15c
注意:版本最好一致,不然可能很多坑,高手随意,可自行填坑
二、编译ffmpeg,得到android上能使用的动态库so文件
1、打开终端,进入ffmpeg根目录
2、终端输入:vim configure
,然后直接输入:?build setting
,可以直接找到需要修改的地方,默认ffmpeg编译出来的库文件是给linux使用的,
我们需要修改为android能使用的so后缀名,点击键盘上的i键切换为输入模式,改好后,输入:wq
,回车保存
替换前
SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB) "$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'
SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR) $(SLIBNAME)'
替换后
SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
SLIB_INSTALL_LINKS='$(SLIBNAME)'
3、编写脚本文件,可以自己新建一个文件,也可以使用命令行,终端进入ffmpeg根目录,输入
touch build_android_armv7.sh
,
然后
vim build_android_armv7.sh
打开,
把下面的内容复制进去,保存,然后给可执行权限:
chmod 777 build_android_armv7.sh
,
最后执行./build_android_armv7.sh
,
回车等待最后编译完成
完成后会在ffmpeg根目录下生成android/armv7-a文件夹,include和lib就是我们所需要的
#!/bin/bash
rm -rf android/armv7-a
NDK=/Users/xxx/Downloads/NDK/android-ndk-r15c
NDK_VERSION=android-14
ARCH=arm
SYSROOT=$NDK/platforms/$NDK_VERSION/arch-$ARCH
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
CROSS_COMPILE=$TOOLCHAIN/bin/arm-linux-androideabi-
CPU=armv7-a
PREFIX=$(pwd)/android/$CPU
ADDI_CFLAGS="-march=$CPU -mfloat-abi=softfp -mfpu=neon"
function build_one
{
./configure \
--prefix=$PREFIX \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-symver \
--cross-prefix=$CROSS_COMPILE \
--target-os=android \
--arch=$ARCH \
--cpu=armv7-a \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make -j8
make install
}
build_one
4、Android中的使用
1)打开AS,新建项目,把创建C++选项勾上,然后next到完成
2)把自动生成的main下面的cpp目录删除,新建jni目录(也可不删,我比较喜欢使用jni目录),同时新建jniLibs目录
3)把上面生成的include整个复制到jni目录下,把lib目录下的so文件复制到jniLibs/armeabi-v7a下
目录结构如下图
4)CMakeLists.txt文件的编写
#CMake最低版本要求
cmake_minimum_required(VERSION 3.4.1)
add_library( # Sets the name of the library.
ffmpegutil
#共享库
SHARED
# Provides a relative path to your source file(s).
src/main/jni/ffmpegutil.c)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
#引入ffmepg的头文件
include_directories(${CMAKE_SOURCE_DIR}/src/main/jni/include)
add_library(avcodec
SHARED #这个表明是动态库
IMPORTED)
set_target_properties( avcodec
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavcodec.so)
add_library(avdevice SHARED IMPORTED)
set_target_properties( avdevice
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavdevice.so)
add_library(avformat SHARED IMPORTED)
set_target_properties( avformat
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavformat.so)
add_library(avfilter SHARED IMPORTED)
set_target_properties( avfilter
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavfilter.so )
add_library(avutil SHARED IMPORTED)
set_target_properties( avutil
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libavutil.so )
add_library(swresample SHARED IMPORTED)
set_target_properties( swresample
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libswresample.so )
add_library(swscale SHARED IMPORTED)
set_target_properties( swscale
PROPERTIES IMPORTED_LOCATION
${CMAKE_SOURCE_DIR}/src/main/jniLibs/armeabi-v7a/libswscale.so )
#
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
#链接
target_link_libraries( # Specifies the target library.
ffmpegutil #这里的名字要与add_library里面的名称一致
avcodec
avdevice
avformat
avfilter
avutil
swresample
swscale
# Links the target library to the log library
# included in the NDK.
${log-lib}
)
5、编写代码进行测试
1)新建一个FFMpegUtil类
public class FFMpegUtil {
static {
System.loadLibrary("avcodec");
System.loadLibrary("avdevice");
System.loadLibrary("avfilter");
System.loadLibrary("avformat");
System.loadLibrary("avutil");
System.loadLibrary("swresample");
System.loadLibrary("swscale");
System.loadLibrary("ffmpegutil");
}
//获取视频文件的角度
public static native int getRotation(String path);
}
2)这时候会看到方法getRotation为红色,鼠标点击该方法,按下快捷键alt+enter,AS会帮我们新建一个c文件,改名字为ffmpegutil.c,里面的内容如下:
JNIEXPORT jint JNICALL
Java_com_dh_ffmpegproject_utils_FFMpegUtil_getRotation(JNIEnv *env, jclass type, jstring path_) {
const char *path = (*env)->GetStringUTFChars(env, path_, 0);
// TODO
(*env)->ReleaseStringUTFChars(env, path_, path);
}
3)然后我们加入获取视频角度的代码
JNIEXPORT jint JNICALL
Java_com_dh_ffmpegproject_utils_FFMpegUtil_getRotation(JNIEnv *env, jclass type, jstring path_) {
// const char *path = (*env)->GetStringUTFChars(env, path_, 0);
// avformat_network_init();
// 注册协议,确保所有的格式和编解码器都被注册到FFMpeg框架中
av_register_all();
int angle = -1;
// jni-->c
const char *filePath = (*env)->GetStringUTFChars(env, path_, NULL);
//封装格式上下文
AVFormatContext *avFormatContext = avformat_alloc_context();
//打开
if (avformat_open_input(&avFormatContext, filePath, NULL, NULL) != 0) {
LOGE("%s", "无法打开视频文件");
return -1;
}
//读取
if (avformat_find_stream_info(avFormatContext, NULL) < 0) {
LOGE("%s", "无法获取视频信息");
return -1;
}
//寻找视频流
//获取视频流的索引位置
int v_stream_idx = -1;
int a_stream_idx = -1;
for (int i = 0; i < avFormatContext->nb_streams; ++i) {
AVStream *stream = avFormatContext->streams[i];
if (AVMEDIA_TYPE_VIDEO == stream->codecpar->codec_type) {
//视频流
v_stream_idx = i;
} else if (AVMEDIA_TYPE_AUDIO == stream->codecpar->codec_type) {
//音频流
a_stream_idx = i;
}
}
if (v_stream_idx == -1) {
LOGE("%s", "没有找到视频流");
return -1;
}
//获取视频的元数据
const AVDictionaryEntry *tag = NULL;
tag = av_dict_get(avFormatContext->streams[v_stream_idx]->metadata, "rotate", tag, 0);
if (tag != NULL) {
angle = atoi(tag->value);
}
return angle;
}
4)在MainActivity中调用
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
object : Thread() {
override fun run() {
val path = Environment.getExternalStorageDirectory().absolutePath + File.separator + "test.mp4"
Log.d("dh", "path:$path")
val rotation = FFMpegUtil.getRotation(path)
Log.d("dh", "ratation:$rotation")
}
}.start()
}
}
5)修改app目录下的build.gradle文件
android {
defaultConfig {
...
externalNativeBuild {
cmake {
cppFlags ""
}
ndk {
abiFilters "armeabi-v7a"//, "x86"//, "arm64-v8a"
}
}
}
}
6)运行项目查看结果