从源码分析AndroidView事件分发机制

一 Android View事件分发机制简析

1 事件分发的本质是什么?
简单的来说,就是当一个事件到来的时候,系统为我们分配究竟是哪一个view或者viewGroup来消费这个touch事件
2 事件分发机制的重要控制方法
(1)public boolean dispatchTouchEvent(MotionEvent ev)
如果事件分发到当前的view,那么这个方法一定会被调用,表示当前是否会消耗这个事件
(2)public boolean onInterceptTouchEvent(MotionEvent ev)
在dispatchTouchEvent()方法中被调用,表示当前view是否拦截本次事件,注意,view没有这个事件,viewGroup才有
(3)public boolean onTouchEvent(MotionEvent event)
在dispatchTouchEvent()方法中被调用,用来处理点击事件

二 从源码出发,开始分析

Step 1 Activity中的事件分发机制
由View的绘制流程我们可以知道,activity的组成大致可以分为Activity->PhoneWindow->DecorView->ViewGroup->View。所以我们首先进入Activity中,查看当前Activity的事件分发处理流程,也即是整个事件分发机制的处理入口
由以下代码我们开始分析

/**
 * Called to process touch screen events.  You can override this to
 * intercept all touch screen events before they are dispatched to the
 * window.  Be sure to call this implementation for touch screen events
 * that should be handled normally.
 *
 * @param ev The touch screen event.
 *
 * @return boolean Return true if this event was consumed.
 */
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}  

由注释我们可以知道,这个方法是用来处理touch事件的,我们可以通过继承Activity,重现这个方法,在事件被分发到Window(PhoneWindow)层之前去拦截他们
在这段代码中,我们主要分析第二段,也即是:

if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }

点进去superDispatchTouchEvent()方法,我们可以看到

/**
 * Used by custom windows, such as Dialog, to pass the touch screen event
 * further down the view hierarchy. Application developers should
 * not need to implement or call this.
 *
 */
public abstract boolean superDispatchTouchEvent(MotionEvent event);

superDispatchTouchEvent()方法是一个抽象方法,我们知道,继承Window抽象类的,在这里知道就是PhoneWindow方法了,所以,这个时候,我们的事件分发已经传递到了window层
在PhoneWindow类中,我们可以看到这段代码:

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

由view的绘制流程相关知识我们可以知道,PhoneWindow其实就是DecorView+StatusBar组成,DecorView就是我们在Activity的onCreate()方法中,通过setContentView方法加载进去的。所以显然,这个时候,view的事件分发机制,已经分发到底层viewGroup中了。

Step 2:ViewGroup里的事件分发机制
由上面代码一步一步分析,我们终于进入到了viewGroup层,我们首先看:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
    ......
    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        if (actionMasked == MotionEvent.ACTION_DOWN) {
            cancelAndClearTouchTargets(ev);
            resetTouchState();
        }

       ......
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); 
            } else {
                intercepted = false;
            }
        } else {
         
            intercepted = true;
        }

        ......
        if (!canceled && !intercepted) {

            // If the event is targeting accessiiblity focus we give it to the
            // view that has accessibility focus and if it does not handle it
            // we clear the flag and dispatch the event to all children as usual.
            // We are looking up the accessibility focused host to avoid keeping
            // state since these events are very rare.
            View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                    ? findChildWithAccessibilityFocus() : null;

            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                .......
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                       
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // No touch targets so treat this as an ordinary view.
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}  

备注:以上代码已经去除了部分简单易用理解或者跟本文无关的代码,代码太长,建议在android Studio中阅读
Step (1)

        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

在这里我们看到了全文开头的 onInterceptTouchEvent()方法。那么什么情况下,回去执行事件分发机制的onInterceptTouchEvent()方法呢?首先要满足三个条件
1 actionMasked == MotionEvent.ACTION_DOWN(这个简单,不做解释)
2 mFirstTouchTarget != null
3 (mGroupFlags & FLAG_DISALLOW_INTERCEPT) == 0

好了,我们先分析一下第2。往下查看代码,寻找mFirstTouchTarget是在哪赋值的,

/**
 * Adds a touch target for specified child to the beginning of the list.
 * Assumes the target child is not already present.
 */
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
    final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
    target.next = mFirstTouchTarget;
    mFirstTouchTarget = target;
    return target;
}

可以知道,当我们的view不拦截事件,并且将这个事件赋给了子View的时候,mFirstTouchTarget是不为空的,反之,当我们的ViewGroup消费了这个事件的时候,mFirstTouchTarget是为空的,以为intercepted是true的,addTouchTarget()方法是不会走的,也即是mFirstTouchTarget从没有被赋予过值!
好了,回归第三点 (mGroupFlags & FLAG_DISALLOW_INTERCEPT)==0的问题

@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

    if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
        // We're already in this state, assume our ancestors are too
        return;
    }

    if (disallowIntercept) {
        mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
    } else {
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
    }

    // Pass it up to our parent
    if (mParent != null) {
        mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
    }
}

可以看到,如果我们的ViewGroup的子View调用这个方法,设置disallowIntercept==true,那么我们的Viewgroup也不会去调用onInterceptTouchEvent(ev)方法

Step (2) 如果ViewGroup不拦截当前事件,将会把事件分发给对应的子View

final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = getAndVerifyPreorderedIndex(
                                childrenCount, i, customOrder);
                        final View child = getAndVerifyPreorderedView(
                                preorderedList, children, childIndex);

                        // If there is a view that has accessibility focus we want it
                        // to get the event first and if not handled we will perform a
                        // normal dispatch. We may do a double iteration but this is
                        // safer given the timeframe.
                        if (childWithAccessibilityFocus != null) {
                            if (childWithAccessibilityFocus != child) {
                                continue;
                            }
                            childWithAccessibilityFocus = null;
                            i = childrenCount - 1;
                        }

                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            ev.setTargetAccessibilityFocus(false);
                            continue;
                        }

                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }

                        // The accessibility focus didn't handle the event, so clear
                        // the flag and do a normal dispatch to all children.
                        ev.setTargetAccessibilityFocus(false);
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

这段代码比较清晰,如果子View是可以接受touch事件的话,那么我们就把当前的事件的目标对象targetView赋值给当前的子View。如何判断View是可以接受当前touch事件的呢?我们看这个判断

if (!canViewReceivePointerEvents(child)
                        || !isTransformedTouchPointInView(x, y, child, null)) {
                    continue;
                }

也即是,
1 如果这个view当前在播放动画,
2 或者这个触摸点坐标刚好坐落在子View的范围内
都是符合条件的
到最后,我们来查看接下来的执行

` private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

   ......
    return handled;
}`

也即是到了View的dispatchTouchEvent()方法中了

Step 3 Vew中的事件分发机制

public boolean dispatchTouchEvent(MotionEvent event) {
    
    boolean result = false;

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
       
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    return result;
}  

以上代码忽略了跟本文无关,或者易于理解的部分,只留下核心代码
1 首先,由代码可以看看出,顶层View的事件分发机制中,并没有onInterceptTouchEvent(ev)方法,其实也可以很容易理解,最顶层View的意思就是说没有子view了,也就是没有进一步拦截的必要了。
2 顶层View会去判断当前view是不是设置了touchListener,如果当前view监听了touchlistener,那么,result=false,也即是,onTouchEvent()方法不会被调用,所以可以看出,touchListener监听的优先级要高于onTouchEvent方法
最后,我们来分析onTouchEvent()方法

public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();
  
    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                }
                break;
        }

        return true;
    }

    return false;
}

ok,onTouchEvent方法源码大概就是这样的,那么,我们可以看到,
1 当View设置了CLICKABLE 时候,表示当前View就会消耗这个点击事件,当事件处于MotionEvent.ACTION_UP的时候,view会触发performClick方法

 public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

好了,也就是说,我们平时的setOnClickListener,最后就跑到这里来了~~
2 当View设置了LONG_CLICKABLE 时候

 case MotionEvent.ACTION_DOWN: 
                    setPressed(true, x, y);
                    checkForLongClick(0, x, y);
                break;

如果当view设置了longClickListener的时候,事件的触发机制并不在ACTION_UP触发,而是在ACTION_DOWN的时候,有个判断是否checkForLongClick的方法

private void checkForLongClick(int delayOffset, float x, float y) {
    if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
        mHasPerformedLongPress = false;

        if (mPendingCheckForLongPress == null) {
            mPendingCheckForLongPress = new CheckForLongPress();
        }
        mPendingCheckForLongPress.setAnchor(x, y);
        mPendingCheckForLongPress.rememberWindowAttachCount();
        postDelayed(mPendingCheckForLongPress,
                ViewConfiguration.getLongPressTimeout() - delayOffset);
    }
}   


public boolean postDelayed(Runnable action, long delayMillis) {
    final AttachInfo attachInfo = mAttachInfo;
    if (attachInfo != null) {
        return attachInfo.mHandler.postDelayed(action, delayMillis);
    }

    // Postpone the runnable until we know on which thread it needs to run.
    // Assume that the runnable will be successfully placed after attach.
    getRunQueue().postDelayed(action, delayMillis);
    return true;
}

也即是说,系统判断当前是否符合长按的条件,就是在按下的时候,开始一个事件,然后去监听按下的事件,如果时间符合,那就是符合长按事件了

自此,View的事件分发机制分析完毕,从源码角度出发,确实比网上的一大堆片段的代码分析要容易记得多,所以还是建议大家多多读下源码,这对我们了解一些基本原理,还是十分有帮助
本文有一些解释和介绍思路参照了《安卓开发艺术探索》这本书,在此十分感谢此书的作者。

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