由于是常用的方法,因此给UIImage扩充分类,具体看代码:
UIImage+Expansion.h文件
#import <UIKit/UIKit.h>
@interface UIImage (Expansion)
/**
* 水印图片
*
* @param bg 背景图片名字
* @param logo logo图片名字
*
*/
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo;
/**
* 图片裁剪
*
* @param name 要裁剪的图片名字
* @param borderWidth 边框宽度
* @param borderColor 边框颜色
*
*/
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
/**
* 屏幕截图
*
* @param view 需要截的view
*
*/
+ (instancetype)captureWithView:(UIView *)view;
@end
- UIImage+Expansion.m文件
#import "UIImage+Expansion.h"
@implementation UIImage (Expansion)
#pragma mark - 图片水印
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo
{
UIImage *bgImage = [UIImage imageNamed:bg];
// 上下文 : 基于位图(bitmap) , 所有的东西需要绘制到一张新的图片上去
// 1.创建一个基于位图的上下文(开启一个基于位图的上下文)
// size : 新图片的尺寸
// opaque : YES : 不透明, NO : 透明
// 这行代码过后.就相当于创建一张新的bitmap,也就是新的UIImage对象
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 画背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 画右下角的水印
UIImage *logoImage = [UIImage imageNamed:logo];
CGFloat scale = 0.2;
CGFloat logoW = logoImage.size.width * scale;
CGFloat logoH = logoImage.size.height * scale;
CGFloat margin = 5;
CGFloat logoX = bgImage.size.width - logoW - margin;
CGFloat logoY = bgImage.size.height - logoH - margin;
CGRect rect = CGRectMake(logoX, logoY, logoW, logoH);
[logoImage drawInRect:rect];
// 从上下文中取得制作完毕的UIImage对象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 结束上下文
UIGraphicsEndImageContext();
return newImage;
}
#pragma mark - 圆形图片裁剪
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor
{
// 1.加载原图
UIImage *oldImage = [UIImage imageNamed:name];
// 2.开启位图上下文
CGFloat imageW = oldImage.size.width + 2 * borderWidth;
CGFloat imageH = oldImage.size.height + 2 * borderWidth;
CGSize imageSize = CGSizeMake(imageW, imageH);
// size : 新图片的尺寸
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
// 3.取得当前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.画边框(大圆)
[borderColor set];
CGFloat bigRadius = imageW * 0.5; // 大圆半径
CGFloat centerX = bigRadius; // 圆心
CGFloat centerY = bigRadius;
CGContextAddArc(ctx, centerX, centerY, bigRadius, 0, M_PI * 2, 0);
CGContextFillPath(ctx); // 画圆
// 5.小圆
CGFloat smallRadius = bigRadius - borderWidth;
CGContextAddArc(ctx, centerX, centerY, smallRadius, 0, M_PI * 2, 0);
// 裁剪(后面画的东西才会受裁剪的影响)
CGContextClip(ctx);
// 6.画图
[oldImage drawInRect:CGRectMake(borderWidth, borderWidth, oldImage.size.width, oldImage.size.height)];
// 7.取图
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
#pragma mark - 屏幕截图
+ (instancetype)captureWithView:(UIView *)view
{
// 1.开启上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0);
// 2.将控制器view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
// 3.取出图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.结束上下文
UIGraphicsEndImageContext();
return newImage;
}