1 位运算符
- 按位取反运算符
let initialBits: UInt8 = 0b00001111
let invertedBits = ~initialBits // 等于 0b11110000
- 按位与运算符
let firstSixBits: UInt8 = 0b11111100
let lastSixBits: UInt8 = 0b00111111
let middleFourBits = firstSixBits & lastSixBits // 等于 00111100
- 按位或运算符
let someBits: UInt8 = 0b10110010
let moreBits: UInt8 = 0b01011110
let combinedbits = someBits | moreBits // 等于 11111110
- 按位异或运算符
let firstBits: UInt8 = 0b00010100
let otherBits: UInt8 = 0b00000101
let outputBits = firstBits ^ otherBits // 等于 00010001
- 按位左移、右移运算符
let shiftBits: UInt8 = 4 // 00000100
shiftBits << 1 // 00001000
shiftBits << 2 // 00010000
shiftBits << 5 // 10000000
shiftBits << 6 // 00000000
shiftBits >> 2 // 00000001
- 使用移位运算对颜色进行RGB分解
let pink: UInt32 = 0xCC6699
let redComponent = (pink & 0xFF0000) >> 16 // redComponent 是 0xCC,即 204
let greenComponent = (pink & 0x00FF00) >> 8 // greenComponent 是 0x66, 即 102
let blueComponent = pink & 0x0000FF // blueComponent 是 0x99,即 153
- 有符号整数的移位运算
2 溢出运算符
在默认情况下,当向一个整数赋予超过它容量的值时,Swift默认会报错,而不是生成一个无效的数。
var potentialOverflow = Int16.max // potentialOverflow 的值是 32767,这是 Int16 能容纳的最大整数
//potentialOverflow += 1 // 这里会报错
// 可以选择让系统在数值溢出的时候采取截断处理,而非报错。 `&+` `&-` `&*`
var unsignedOverflow = UInt8.max // unsignedOverflow 等于 UInt8 所能容纳的最大整数 255
unsignedOverflow = unsignedOverflow &+ 1 // 此时 unsignedOverflow 等于 0
var unsignedOverflow2 = UInt8.min // unsignedOverflow 等于 UInt8 所能容纳的最小整数 0
unsignedOverflow2 = unsignedOverflow2 &- 1 // 此时 unsignedOverflow 等于 255
3 优先级和结合性
4 运算符函数
运算符重载: 类和结构体可以为现有的运算符提供自定义的实现。
例子:向量的相加
struct Vector2D {
var x = 0.0, y = 0.0
}
extension Vector2D {
static func + (left: Vector2D, right: Vector2D) -> Vector2D {
return Vector2D(x: left.x + right.x, y: left.y + right.y)
}
static prefix func - (vector: Vector2D) -> Vector2D {
return Vector2D(x: -vector.x, y: -vector.y)
}
static func += (left: inout Vector2D, right: Vector2D) {
left = left + right
}
static func == (left: Vector2D, right: Vector2D) -> Bool {
return (left.x == right.x) && (left.y == right.y)
}
static func != (left: Vector2D, right: Vector2D) -> Bool {
return !(left == right)
}
}
let vector = Vector2D(x: 3.0, y: 1.0)
let anotherVector = Vector2D(x: 2.0, y: 4.0)
let combinedVector = vector + anotherVector // combinedVector 是一个新的 Vector2D 实例,值为 (5.0, 5.0)
let negative = -vector // negative 是一个值为 (-3.0, -1.0) 的 Vector2D 实例
var original = Vector2D(x: 1.0, y: 2.0)
let vectorToAdd = Vector2D(x: 3.0, y: 4.0)
original += vectorToAdd // original 的值现在为 (4.0, 6.0)
let twoThree = Vector2D(x: 2.0, y: 3.0)
let anotherTwoThree = Vector2D(x: 2.0, y: 3.0)
if twoThree == anotherTwoThree {
print("These two vectors are equivalent.")
}
5 自定义运算符
prefix operator +++
extension Vector2D {
static prefix func +++ (vector: inout Vector2D) -> Vector2D {
vector += vector
return vector
}
}
var toBeDoubled = Vector2D(x: 1.0, y: 4.0)
let afterDoubling = +++toBeDoubled
// toBeDoubled now has values of (2.0, 8.0)
// afterDoubling also has values of (2.0, 8.0)
infix operator +-: AdditionPrecedence
extension Vector2D {
static func +- (left: Vector2D, right: Vector2D) -> Vector2D {
return Vector2D(x: left.x + right.x, y: left.y - right.y)
}
}
let firstVector = Vector2D(x: 1.0, y: 2.0)
let secondVector = Vector2D(x: 3.0, y: 4.0)
let plusMinusVector = firstVector +- secondVector
// plusMinusVector is a Vector2D instance with values of (4.0, -2.0)
playground文件在andyRon/LearnSwift