迷宫小游戏
迷宫游戏是非常经典的游戏,在该项目要求随机生成一个迷宫,并求解迷宫
Python是一种跨平台的计算机程序设计语言。是一个高层次的结合了解释性、编译性、互动性和面向对象的脚本语言。
代码如下:
import pygame
import sys
import random
import time
from pygame.localsimport *
from randomimport randint, choice
import maze
import color
代码如下:
# 设置屏幕宽度和高度为全局变量
global screen_width
screen_width =800
global screen_height
screen_height =600
# 输出文本信息
def print_text(font, x, y, text, color, shadow=True):
if shadow:
imgText = font.render(text, True, (0, 0, 0))
screen.blit(imgText, (x-2,y-2))
imgText = font.render(text, True, color)
screen.blit(imgText, (x,y))
if __name__ =='__main__':
pygame.init()
screen = pygame.display.set_mode([screen_width, screen_height])
pygame.display.set_caption('Maze_AI——by Wonz')# 游戏标题
global font1, font2, font3, font4# 文字
clock = pygame.time.Clock()
fps =20
screen.fill(color.White)
r_list = maze.room.creat_map(maze.room_m, maze.room_n)
begin_point = [0, 0]
begin_room = r_list[0][0]
maze.room.creat_migong(r_list, begin_room)
# 画出去起点和终点的其他点
for iin range(maze.room_m):
for jin range(maze.room_n):
begin_point[0] =25 + i * maze.room_size
begin_point[1] =25 + j * maze.room_size
r_color = color.Black
maze.room.draw_room(screen, begin_point, r_list[i][j].walls, maze.room_size, r_color)
# 画起点
maze.room.draw_room(screen, [25, 25], [0, 0, 0, 1], maze.room_size, color.White)
# 画终点
maze.room.draw_room(screen, [25 + (maze.room_m -1) * maze.room_size, 25 + (maze.room_n -1) * maze.room_size],
[0, 1, 0, 0], maze.room_size, color.White)
# 加载角色照片
user = pygame.image.load("user.png").convert_alpha()
width,height = user.get_size()
user = pygame.transform.smoothscale(user, (8,8))
# 画角色
width, height = user.get_size()
x =27
y =30
roomx =0
roomy =0
screen.blit(user, (x, y))
while True:
for eventin pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# 走到终点
elif(roomx == maze.room_m-1 and roomy == maze.room_n-1):
font4 = pygame.font.Font(None, 32)
print_text(font4, 350, 350, "Win" , color.Red)
break
# 键盘响应,只取按“→”键作为例子,“↑”、“↓”、“←”类似,只要改改参数即可
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
# 右边无墙
if(r_list[roomx][roomy].walls[1] ==False):
x += maze.room_size
roomx +=1 # 计房间数
maze.steps +=1 # 计步
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))# x:25 y:0 width:200 height:25
screen.fill(color.White, (300, 0, 200, 25))# x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x-15,y,10,10))
screen.blit(user, (x, y))
# 右边有墙
elif (r_list[roomx][roomy].walls[1] ==True):
maze.steps +=1
font1 = pygame.font.Font(None, 32)
font2 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))# x:25 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key == pygame.K_LEFT:
# 左边无墙
if (r_list[roomx][roomy].walls[3] ==False):
x -= maze.room_size
roomx -=1
maze.steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))# x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x+15,y,10,10))
screen.blit(user, (x, y))
# 左边有墙
elif (r_list[roomx][roomy].walls[3] ==True):
maze.steps +=1
font1 = pygame.font.Font(None, 32)
font2 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key == pygame.K_UP:
# 上边无墙
if (r_list[roomx][roomy].walls[0] ==False):
y -= maze.room_size
roomy -=1
maze.steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))# x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x,y+15,10,10))
screen.blit(user, (x, y))
# 上边有墙
elif (r_list[roomx][roomy].walls[0] ==True):
maze.steps +=1
font1 = pygame.font.Font(None, 32)
font2 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.key == pygame.K_DOWN:
# 下边无墙
if (r_list[roomx][roomy].walls[2] ==False):
y += maze.room_size
roomy +=1
maze.steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))# x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
pygame.display.flip()
screen.fill(color.White, (x,y-15,10,10))
screen.blit(user, (x, y))
# 下边无墙
elif (r_list[roomx][roomy].walls[2] ==True):
maze.steps +=1
font1 = pygame.font.Font(None, 32)
font2 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(maze.steps), color.Black)
print_text(font2, 350, 0, "This is a wall!", color.Black)
pygame.display.flip()
screen.blit(user, (x, y))
elif event.type == pygame.MOUSEBUTTONUP:
font3 = pygame.font.Font(None, 32)
print_text(font3, 750, 0, "AI", color.Red)
pygame.display.flip()
start_x =0
start_y =0
steps =0
for iin range(1000000000):
if (start_x == maze.room_m-1 and start_y == maze.room_n-1):
font4 = pygame.font.Font(None, 32)
print_text(font4, 350, 350, "Win", color.Red)
break
d = random.randint(1,4)
# 上边无墙
if (d ==1 and 0 <= start_x <= maze.room_m -1 and 0 <= start_y <= maze.room_n -1 and
r_list[start_x][start_y].walls[0] ==False):# 在迷宫地图范围内且上边无墙
start_y -=1
steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))# x:25 y:0 width:200 height:25
screen.fill(color.White, (300, 0, 200, 25))# x:300 y:0 width:200 height:25
print_text(font1, 25, 0, "Steps:" +str(steps), color.Black)# 步数统计
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 右边无墙
if (d ==2 and 0 <= start_x <= maze.room_m -1 and 0 <= start_y <= maze.room_n -1 and
r_list[start_x][start_y].walls[1] ==False):
start_x +=1
steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 下边无墙
if (d ==3 and 0 <= start_x <= maze.room_m -1 and 0 <= start_y <= maze.room_n -1 and
r_list[start_x][start_y].walls[2] ==False):
start_y +=1
steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))
# 左边无墙
if (d ==4 and 0 <= start_x <= maze.room_m -1 and 0 <= start_y <= maze.room_n -1 and
r_list[start_x][start_y].walls[3] ==False):
start_x -=1
steps +=1
font1 = pygame.font.Font(None, 32)
screen.fill(color.White, (25, 0, 200, 25))
screen.fill(color.White, (300, 0, 200, 25))
print_text(font1, 25, 0, "Steps:" +str(steps), color.Black)
pygame.display.flip()
screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))