生成器模式:
将一个复杂对象的构建与它的表现分离,使得同样的构建过程可以创建不同的表现。
- 创建型的模式
- 构建复杂的对象
- 分离
案例
class Burger {
let customerName: String;
let veggieProduct: Bool;
let patties: Int;
let pickles: Bool;
let mayo: Bool;
let ketchup: Bool;
let lettuce: Bool;
let cook: Cooked;
enum Cooked: String {
case RARE = "Rare";
case NORMAL = "Normal";
case WELLDONE = "Well Done";
}
init(name: String, veggie: Bool, patties: Int, pickles: Bool,
mayo: Bool, ketchup: Bool, lettuce: Bool, cook: Cooked) {
self.customerName = name;
self.veggieProduct = veggie;
self.patties = patties;
self.pickles = pickles;
self.mayo = mayo;
self.ketchup = ketchup;
self.lettuce = lettuce;
self.cook = cook;
}
func printDescription() {
print("Name \(self.customerName)");
print("Veggie: \(self.veggieProduct)");
print("patties: \(self.patties)");
print("pickes: \(self.pickles)");
print("Mayo: \(self.mayo)");
print("ketchup: \(self.ketchup)");
print("lettuce: \(self.lettuce)");
print("cook: \(self.cook.rawValue)");
}
}
let order = Burger(name: "Joe", veggie: false, patties: 2, pickles: true, mayo: true, ketchup: true, lettuce: true, cook: Burger.Cooked.NORMAL);
order.printDescription();
builder 重构
- 增加一个 builder 类
class BurgerBuilder {
private var veggie = false;
private var pickles = true;
private var mayo = true;
private var ketchup = true;
private var lettuce = true;
private var cooked = Burger.Cooked.NORMAL;
private var patties = 2;
func setVeggie(choice: Bool) { self.veggie = choice };
func setPickles(choice: Bool) { self.pickles = choice };
func setMayo(choice: Bool) { self.mayo = choice };
func setKetchup(choice: Bool) { self.ketchup = choice };
func setLettuce(choice: Bool) { self.lettuce = choice };
func setCooked(choice: Burger.Cooked) { self.cooked = choice };
func addPatty(choice: Bool) { self.patties = choice ? 3 : 2 };
func buildObject(name: String) -> Burger {
return Burger(name: name, veggie: veggie, patties: patties, pickles: pickles, mayo: mayo, ketchup: ketchup, lettuce: lettuce, cook: cooked);
}
}
let builder = BurgerBuilder();
builder.setVeggie(choice: false);
builder.addPatty(choice: false);
let order = builder.buildObject(name: "Joe");
order.printDescription();
优点
- 修改默认值,不需要修改 Burger
- 可以在 Builder 内部,做逻辑处理