Using the Transform tool Command-drag the corners to fit one of the rectangles we want to texture.
使用变形工具,按住COMMAND键拖拽转角顶点,以适合我们想添加肌理的方块。
Then set the layer to Overlay blending mode and use a mask to round off the corners. The opacity can depend on the distance to the camera, meaning that the images in the background can be a little transparent to give the feeling of depth.
然后将这个图层的混合模式设置为叠加,并用蒙版圆滑转角。不透明度可以根据离摄像机的远近来确定,也就说,背景中的图形要更加不透明一些,给人以纵深感。
(图释:使用下面图层的蒙版来圆滑转角)
After you do this with all the other images you should end up with something pretty nice. Anyway, it is time consuming so I’ll jump straight to the end result.
当在其他方块上做完这些后,你会有一个非常漂亮的效果为这一阶段做结尾。不管怎么说,这些操作很费时,所以我要直接讲解最终效果。
Step 6 – Translucent Interface
步骤 6 - 添加半透明界面
I started by creating these fairly simple shapes in Illustrator. They will act as textures for the interface pieces.
首先,我在Illustrator中创建了这些相当简单的形状。它们会作为界面的纹理。
Copy the bottom left shape into Photoshop and place it into position.
复制左下角的形状到Photoshop中,并放在适合的位置。
(图释:使用这个形状做一个头戴式耳机)
Set it to Multiply with 35% Opacity and apply the following layer styles.
将它的混合模式设为正片叠底,不透明度为35%,并应用下列图层样式。
Use the same settings and the Illustrator paths we first created to add the next shapes.
使用同样的操作,用我们刚才在Illustrator中创建的路径添加形状。
Add some texture using the other shapes. They should be white set to Soft Light blending mode at 100% Opacity. Place them using the Transform Tool (Command + T) and fit them to the interface pieces.
用其他形状添加一些肌理。这些形状应被填充为白色,其混合模式应为柔光,不透明度为100% 。用变形工具(COMMAND+T)将它们放置在合适的位置,并修整它们以适合界面。
(图释:使用这些被填充为白色的形状,并设置混合模式为柔光)
And now FINALLY the last step. Create a new layer, load the interface selection, and with a 20% Opacity, soft, white brush paint some highlights just as we did with the rectangles.
现在,终于到了最后一步。新建一个图层,读取界面的选区,然后使用不透明度为20%的白色软画笔,给刚才制作的界面涂抹上一些高光。
THAT’S IT! Just zoom-out turn on the visibility of all layers and enjoy!
就是这样了!放大图像,激活所有图层的可视状态,然后欣赏吧!