Demo演示的功能
提示:文末有相关的Demo下载链接
- ZFPlayer的列表播放
- 使用KTVHTTPCache实现缓存(播放过的视频无需再下载)
- 使用KTVHTTPCache实现预加载(可以实现秒播)
- 自定义转场动画(实现无缝衔接的播放效果)
- 瀑布流页面(双排列表展示,以及转场动画)
gif演示:
一、缓存+预加载功能
1、播放器mgr核心代码
mgr实现ZFPlayerMediaPlayback协议,然后在初始化时,开启本地服务器
+ (void)initialize
{
[KTVHTTPCache logSetConsoleLogEnable:NO];
NSError *error = nil;
[KTVHTTPCache proxyStart:&error];
if (error) {
NSLog(@"Proxy Start Failure, %@", error);
}
[KTVHTTPCache encodeSetURLConverter:^NSURL *(NSURL *URL) {
// NSLog(@"URL Filter reviced URL : %@", URL);
return URL;
}];
[KTVHTTPCache downloadSetUnacceptableContentTypeDisposer:^BOOL(NSURL *URL, NSString *contentType) {
return NO;
}];
// 设置缓存最大容量
[KTVHTTPCache cacheSetMaxCacheLength:1024 * 1024 * 1024];
}
设置assetURL时,设置KTVHTTpCache为中间服务器,若该资源已缓存完毕,就无需代理,这个判断可以使已缓存的视频播放的更快
- (void)setAssetURL:(NSURL *)assetURL {
if (self.player) [self stop];
// 如果有缓存,直接取本地缓存
NSURL *url = [KTVHTTPCache cacheCompleteFileURLWithURL:assetURL];
if (url) {
_assetURL = url;
}else {
// 设置代理
_assetURL = [KTVHTTPCache proxyURLWithOriginalURL:assetURL];
}
[self prepareToPlay];
}
2、播放器Player核心代码
创建playableProtocol,方便数据管理
/// 只有实现该协议的模型才能预加载
@protocol XSTPlayable <NSObject>
/// string 视频链接
@property (nonatomic, copy) NSString *video_url;
@end
核心播放器为ZFPlayerController,为了方便管理,我们创建一个中间类包裹ZFPlayerController,且增加可以设置的预加载属性
@interface MPPlayerController : NSObject
// 预加载上几条
@property (nonatomic, assign) NSUInteger preLoadNum;
/// 预加载下几条
@property (nonatomic, assign) NSUInteger nextLoadNum;
/// 预加载的的百分比,默认10%
@property (nonatomic, assign) double preloadPrecent;
/// 设置playableAssets后,马上预加载的条数
@property (nonatomic, assign) NSUInteger initPreloadNum;
/// set之后,先预加载几个
@property (nonatomic, copy) NSArray<id<XSTPlayable>> *playableArray;
....
3、预加载核心代码
预加载的时机是当前视频可以播放了,才进行预加载
- (void)playTheIndexPath:(NSIndexPath *)indexPath playable: (id<XSTPlayable>)playable
{
// 播放前,先停止所有的预加载任务
[self cancelAllPreload];
_currentPlayable = playable;
[self.player playTheIndexPath:indexPath assetURL:[NSURL URLWithString:playable.video_url] scrollToTop:NO];
__weak typeof(self) weakSelf = self;
self.playerReadyToPlay = ^(id<ZFPlayerMediaPlayback> _Nonnull asset, NSURL * _Nonnull assetURL) {
[weakSelf preload: playable];
};
}
预加载的规则是预加载当前视频的上2个,和下2个视频,逐个开启预加载,视频预加载(核心类KTVHCDataLoader
)到10%就停止,然后开始下一个视频的预加载。这里要注意异步线程的操作,要加锁处理
/// 根据传入的模型,预加载上几个,下几个的视频
- (void)preload: (id<XSTPlayable>)resource
{
if (self.playableArray.count <= 1)
return;
if (_nextLoadNum == 0 && _preLoadNum == 0)
return;
NSInteger start = [self.playableArray indexOfObject:resource];
if (start == NSNotFound)
return;
[self cancelAllPreload];
NSInteger index = 0;
for (NSInteger i = start + 1; i < self.playableArray.count && index < _nextLoadNum; i++)
{
index += 1;
id<XSTPlayable> model = self.playableArray[i];
XSTPreLoaderModel *preModel = [self getPreloadModel: model.video_url];
if (preModel) {
@synchronized (self.preloadArr) {
[self.preloadArr addObject: preModel];
}
}
}
index = 0;
for (NSInteger i = start - 1; i >= 0 && index < _preLoadNum; i--)
{
index += 1;
id<XSTPlayable> model = self.playableArray[i];
XSTPreLoaderModel *preModel = [self getPreloadModel: model.video_url];
if (preModel) {
@synchronized (self.preloadArr) {
[self.preloadArr addObject:preModel];
}
}
}
[self processLoader];
}
/// 取消所有的预加载
- (void)cancelAllPreload
{
@synchronized (self.preloadArr) {
if (self.preloadArr.count == 0)
{
return;
}
[self.preloadArr enumerateObjectsUsingBlock:^(XSTPreLoaderModel * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
[obj.loader close];
}];
[self.preloadArr removeAllObjects];
}
}
- (XSTPreLoaderModel *)getPreloadModel: (NSString *)urlStr
{
if (!urlStr)
return nil;
// 判断是否已在队列中
__block Boolean res = NO;
@synchronized (self.preloadArr) {
[self.preloadArr enumerateObjectsUsingBlock:^(XSTPreLoaderModel * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if ([obj.url isEqualToString:urlStr])
{
res = YES;
*stop = YES;
}
}];
}
if (res)
return nil;
NSURL *proxyUrl = [KTVHTTPCache proxyURLWithOriginalURL: [NSURL URLWithString:urlStr]];
KTVHCDataCacheItem *item = [KTVHTTPCache cacheCacheItemWithURL:proxyUrl];
double cachePrecent = 1.0 * item.cacheLength / item.totalLength;
// 判断缓存已经超过10%了
if (cachePrecent >= self.preloadPrecent)
return nil;
KTVHCDataRequest *req = [[KTVHCDataRequest alloc] initWithURL:proxyUrl headers:[NSDictionary dictionary]];
KTVHCDataLoader *loader = [KTVHTTPCache cacheLoaderWithRequest:req];
XSTPreLoaderModel *preModel = [[XSTPreLoaderModel alloc] initWithURL:urlStr loader:loader];
return preModel;
}
- (void)processLoader
{
@synchronized (self.preloadArr) {
if (self.preloadArr.count == 0)
return;
XSTPreLoaderModel *model = self.preloadArr.firstObject;
model.loader.delegate = self;
[model.loader prepare];
}
}
/// 根据loader,移除预加载任务
- (void)removePreloadTask: (KTVHCDataLoader *)loader
{
@synchronized (self.preloadArr) {
XSTPreLoaderModel *target = nil;
for (XSTPreLoaderModel *model in self.preloadArr) {
if ([model.loader isEqual:loader])
{
target = model;
break;
}
}
if (target)
[self.preloadArr removeObject:target];
}
}
// MARK: - KTVHCDataLoaderDelegate
- (void)ktv_loaderDidFinish:(KTVHCDataLoader *)loader
{
}
- (void)ktv_loader:(KTVHCDataLoader *)loader didFailWithError:(NSError *)error
{
// 若预加载失败的话,就直接移除任务,开始下一个预加载任务
[self removePreloadTask:loader];
[self processLoader];
}
- (void)ktv_loader:(KTVHCDataLoader *)loader didChangeProgress:(double)progress
{
if (progress >= self.preloadPrecent)
{
[loader close];
[self removePreloadTask:loader];
[self processLoader];
}
}
二、无缝衔接转场动画
这里我直接拿ZFPlayerDemo中的一个列表播放,一个抖音列表播放的例子进行演示,不熟悉转场动画的,建议自行先看看唐巧的https://blog.devtang.com/2016/03/13/iOS-transition-guide/了解,这里不多说,直接上核心代码。
1、首先必须实现代理UINavigationControllerDelegate
@interface MPDetailViewController : UIViewController<UINavigationControllerDelegate>
2、传递player,startView,startImage等,并实现popback回调
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
ZFTableViewCell *cell = (ZFTableViewCell *)[tableView cellForRowAtIndexPath:indexPath];
NSIndexPath *currentIndexPath = [self.tableView indexPathForCell:cell];
// 点击的不是正在播放的cell,就先播放再跳转
if ([currentIndexPath compare:self.tableView.zf_playingIndexPath] != NSOrderedSame) {
[self.player stopCurrentPlayingCell];
self.tableView.zf_playingIndexPath = currentIndexPath;
[self playTheVideoAtIndexPath:currentIndexPath scrollToTop:NO];
[self.player.currentPlayerManager.view layoutIfNeeded];
}
self.tableView.zf_playingIndexPath = currentIndexPath;
MPDetailViewController *vc = [[MPDetailViewController alloc] init];
vc.player = self.player;
vc.index = indexPath.row;
vc.startImage = cell.coverImageView.image;
vc.startView = cell.coverImageView;
vc.dataSource = [self.playableArray mutableCopy];
@weakify(self)
vc.popbackBlock = ^{
@strongify(self)
[self.player updateScrollViewPlayerToCell];
[self.player.currentPlayerManager play];
};
self.navigationController.delegate = vc;
[self.navigationController pushViewController:vc animated:YES];
}
3、实现UIViewControllerAnimatedTransitioning
协议
/// 用于视频信息流的转场动画
@interface MPTransition : NSObject<UIViewControllerAnimatedTransitioning>
/**
初始化动画
@param duration 动画时长
@param startView 开始视图
@param startImage 开始图片
@param player 播放器
@param operation 动画形式
@param completion 动画完成block
@return 动画实例
*/
+ (instancetype)animationWithDuration:(NSTimeInterval)duration
startView:(UIView *)startView
startImage:(UIImage *)startImage
player: (MPPlayerController *)player
operation:(UINavigationControllerOperation)operation
completion:(void(^)(void))completion;
@end
4、分别实现push,pop的转场动画
@interface MPTransition()
@property (nonatomic, strong) UIView *startView;
@property (nonatomic, strong) UIImage *startImage;
@property (nonatomic, assign) NSTimeInterval duration;
@property (nonatomic, strong) MPPlayerController *player;
@property (nonatomic, assign) UINavigationControllerOperation operation;
@property (nonatomic, assign) void(^completion)(void);
@property (nonatomic, strong) UIView *effectView;
@end
@implementation MPTransition
+ (instancetype)animationWithDuration:(NSTimeInterval)duration
startView:(UIView *)startView
startImage:(UIImage *)startImage
player: (MPPlayerController *)player
operation:(UINavigationControllerOperation)operation
completion:(void(^)(void))completion
{
MPTransition *animation = [MPTransition new];
animation.player = player;
animation.duration = duration;
animation.startView = startView;
animation.startImage = startImage;
animation.operation = operation;
animation.completion = completion;
return animation;
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext {
if (self.operation == UINavigationControllerOperationPush) {
[self startPushAnimation: transitionContext];
}else {
[self startPopAnimation: transitionContext];
}
}
- (void)startPushAnimation:(id<UIViewControllerContextTransitioning>)transitionContext
{
// 获取 fromView 和 toView
UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];
UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
// 添加到动画容器视图中
[[transitionContext containerView] addSubview:fromView];
[[transitionContext containerView] addSubview:toView];
UIImageView *bgImgView = [[UIImageView alloc] initWithFrame:fromView.bounds];
bgImgView.contentMode = UIViewContentModeScaleAspectFill;
bgImgView.image = self.startImage;
UIView *colorCover = [[UIView alloc] init];
colorCover.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.4];
colorCover.frame = fromView.bounds;
[bgImgView addSubview:colorCover];
[bgImgView addSubview:self.effectView];
[[transitionContext containerView] addSubview:bgImgView];
// 创建player容器
CGRect winFrame = CGRectZero;
if (self.startView) {
winFrame = [self.startView convertRect:self.startView.bounds toView:nil];
}
UIImageView *playerContainer = [[UIImageView alloc] initWithFrame:winFrame];
playerContainer.image = self.startImage;
playerContainer.contentMode = UIViewContentModeScaleAspectFit;
[[transitionContext containerView] addSubview:playerContainer];
if (self.player) {
self.player.currentPlayerManager.scalingMode = self.player.videoFlowScalingMode;
self.player.currentPlayerManager.view.backgroundColor = [UIColor clearColor];
[self.player updateNoramlPlayerWithContainerView:playerContainer];
}
CGFloat bottomOffset = iPhoneX ? 83 : 0;
NSTimeInterval duration = [self transitionDuration:transitionContext];
CGRect targetFrame = CGRectMake(0, 0, ZFPlayer_ScreenWidth, ZFPlayer_ScreenHeight - bottomOffset);
toView.alpha = 0.0f;
bgImgView.alpha = 0;
[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
// mask 渐变效果
bgImgView.alpha = 1;
playerContainer.frame = targetFrame;
} completion:^(BOOL finished) {
toView.alpha = 1.0f;
// 移除临时视图
[bgImgView removeFromSuperview];
[playerContainer removeFromSuperview];
// 结束动画
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
if (self.completion) {
self.completion();
}
}];
}
- (void)startPopAnimation: (id<UIViewControllerContextTransitioning>)transitionContext
{
// 获取 fromView 和 toView
UIView *fromView = [transitionContext viewForKey:UITransitionContextFromViewKey];
UIView *toView = [transitionContext viewForKey:UITransitionContextToViewKey];
self.player.currentPlayerManager.view.backgroundColor = [UIColor blackColor];
// 添加到动画容器视图中
UIView *container = [transitionContext containerView];
[container addSubview:toView];
[container addSubview:fromView];
container.backgroundColor = [UIColor clearColor];
// 添加动画临时视图到 fromView
CGFloat bottomOffset = iPhoneX ? 83 : 0;
CGRect normalFrame = CGRectMake(0, 0, ZFPlayer_ScreenWidth, ZFPlayer_ScreenHeight - bottomOffset);
CGRect winFrame = CGRectZero;
if (self.startView) {
winFrame = [self.startView convertRect:self.startView.bounds toView:nil];
}
// 显示图片
UIImageView *imageView = [[UIImageView alloc] initWithFrame:normalFrame];
imageView.contentMode = UIViewContentModeScaleAspectFit;
imageView.clipsToBounds = YES;
imageView.image = self.startImage;
if (self.player) {
// pop回去的时候,设置回原来的scalingMode
self.player.currentPlayerManager.scalingMode = ZFPlayerScalingModeAspectFill;
[self.player updateNoramlPlayerWithContainerView:imageView];
}
[container addSubview:imageView];
toView.alpha = 1;
fromView.alpha = 1;
NSTimeInterval duration = [self transitionDuration:transitionContext];
[UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
imageView.frame = winFrame;
fromView.alpha = 0;
} completion:^(BOOL finished) {
// 移除临时视图
[imageView removeFromSuperview];
// 结束动画
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
if (self.completion) {
self.completion();
}
}];
}
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext {
return self.duration;
}
- (UIView *)effectView {
if (!_effectView) {
if (@available(iOS 8.0, *)) {
UIBlurEffect *effect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleDark];
_effectView = [[UIVisualEffectView alloc] initWithEffect:effect];
} else {
UIToolbar *effectView = [[UIToolbar alloc] init];
effectView.barStyle = UIBarStyleBlackTranslucent;
_effectView = effectView;
}
}
return _effectView;
}
@end