YEP.139 – Enemy Base Parameters
Introduction
This plugin requires YEP_EnemyLevels. Make sure this plugin is located under YEP_EnemyLevels in the plugin list.
这个插件需要YEP_EnemyLevels为基础,请将这个插件置于YEP_EnemyLevels下面
For those who would like a more formulaic approach to the way to calculate enemy parameters similar to how Class Base Parameters does it, this plugin will allow you a similar way to determine enemy parameters. This can be used to base enemies off of player class stats or even to fine tune each enemy’s own individual stats.
有些人希望可以和自定义等级基本参数一样来自定义敌人的参数,这个插件就提供了类似的方法。这样你就可以单独去定义每一个敌方的参数了。
Notetags
You can use this notetag to base an enemy’s stats on a class.
你可以使用下面的备注来确定某等级下敌方参数
Enemy Notetag:
<Base Parameters on Class: x>
– This will base all parameters except for ‘exp’ and ‘gold’ on class x.
- Note: This will take priority over the custom enemy parameters.
这个将会设置除经验和金币外所有参数
<Base stat Parameter on Class: x>
– This will base the specific ‘stat’ parameter on class x. Replace ‘stat’ with ‘maxhp’, ‘maxmp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, or ‘luk’.
- Note: This will take priority over the custom enemy parameters.
你可以将stat换成你需要的特点参数来进行设置
Lunatic Mode – Custom Enemy Parameters
If your formulas are short and simple, you can use this notetag to cover the entire formula list for all of the base parameters:
如果你的公式非常简单,你可以用下面的备注栏来设置基本参数
Enemy Notetag:
<Custom Enemy Parameters>
maxhp = level * 30 + 300;
maxmp = level * 20 + 150;
atk = level * 15 + 15;
def = level * 11 + 16;
mat = level * 12 + 14;
mdf = level * 10 + 13;
agi = level * 14 + 15;
luk = level * 13 + 12;
exp = level * 100;
gold = level * 100;
</Custom Enemy Parameters>
The ‘maxhp’, ‘maxmp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, ‘luk’, ‘exp’, or ‘gold’ variables each refer to their own individual stats. The ‘level’ variable refers to the enemy’s current level. The formula can be made any way you like as long as it returns a legal number.
- Note: The ‘exp’ and ‘gold’ values here return the amount of experience points and gold the enemy gives when it dies.
你可以设置特定等级下的最大血量、魔量、攻击力、防御力等等一系列参数,在这里经验和金币指的敌方死亡后会给予玩家的经验和金币
Lunatic Mode – Detailed Custom Parameter Formulas
For those who wish to put a bit more detail in calculating the formula for each stat, you can use the following notetag setup:
如果你想设置更加细节的内容,请参考下面的设置
Enemy Notetags:
<Custom Base Param Formula>
if (this.name() === ‘Slime’) {
value = level * 30 + 300;
} else {
value = level * 25 + 250;
}
</Custom Base Param Formula>
Replace ‘Param’ with ‘maxhp’, ‘maxmp’, ‘atk’, ‘def’, ‘mat’, ‘mdf’, ‘agi’, ‘luk’, ‘exp’, or ‘gold’. The ‘value’ variable is the final result that’s returned to count as the base enemy parameter. The ‘level’ variable refers to the enemy’s current level. The formula can be made any way you like as long as it returns a legal number.
- Note: The ‘exp’ and ‘gold’ values here return the amount of experience points and gold the enemy gives when it dies.
你可以替代进去你需要设置的特定参数,在这里经验和金币指的敌方死亡后会给予玩家的经验和金币