Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.
你的游戏项目是否至少1.4.0版本的内容?或者虽然更新过RPG Maker MV,但是您不想手动更新基本代码,可能是因为您已经对代码本身进行了一些自定义编辑?然而,你仍然想体验版本升级的变化?这个插件会在保持基本代码不变的情况下为您提供帮助和修补。
This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.
这个插件还增加了1.5.2版本的更新,以确保具有最新的功能,即使它运行的是1.4.0。这样,您就不必自己修改游戏项目的基本代码文件。
Note: you will still have to download the newest Pixi libraries and to get things working properly with this plugin. More will be explained in this plugin’s instructions section under the help file.
注意:您仍然需要下载最新的Pixi库,并使用此插件正常工作。更多内容将在帮助文件下的插件说明部分进行说明。
Introduction
This plugin requires the following:
这个插件需要以下内容:
– YEP_CoreEngine plugin installed
– Installing this plugin under YEP_CoreEngine
– RPG Maker MV version base code 1.4.0 or above
– Follow the instructions listed in the Help File’s “Instructions” section
- 安装了YEP_CoreEngine插件
- 在YEP_CoreEngine下面安装此插件
- RPG Maker MV版本在1.4.0或更高
- 请参考帮助文件
Instructions
If you have an old project that needs updating, do the following:
如果您有需要更新的旧项目,请执行以下操作:
1. Make a backup of your project.
2. Create a new project or go to the “NewData” folder in your RPG Maker MV
root folder (where RPG Maker MV is installed).
3. Copy the “libs” folder under “js” and replace the one in your old project.
4. Copy the new index.html file to your current project.
5. Update gamefont.css just in case.
6. Make sure you have the latest version of YEP_CoreEngine.js installed.
7. Install YEP_X_CoreUpdatesOpt.js (this plugin) under YEP_CoreEngine in the
game project’s Plugin Manager list.
8. Run your game!
1.备份你的项目。
2.创建一个新项目或找到RPG Maker MV 根文件夹的“NewData”文件夹。
3.复制“js”下的“libs”文件夹并替换旧项目中的文件夹。
4.将新的index.html文件复制到当前项目。
5.更新gamefont.css以防万一。
6.确保安装了最新版本的YEP_CoreEngine.js。
7.在游戏项目的插件管理器列表中的YEP_CoreEngine下安装YEP_X_CoreUpdatesOpt.js(本插件)。
8.运行你的游戏!
Desktop Optimization Option
This plugin also includes Yanfly’s Desktop Optimization base code changes for those who wish to optimize their projects as primarily desktop-only games. The reason behind such an option is that since the 1.5.0 update, RPG Maker MV has added a lot of wonderful new features to the editor as a whole. However, the base code has been updated such a way that RPG Maker MV games favor mobile game optimization over desktop games. Because of this, RPG Maker MV games running off 1.5.0 and up have strange issues when images are loading unlike versions 1.4.0 and below.
这个插件还包括Yanfly的Desktop Optimization基本代码更改,用于那些希望优化PC端游戏的人。自1.5.0更新以来,RPG Maker MV为整个编辑器添加了许多精彩的新功能,但是更多为了移动游戏的优化。正因为如此,RPG Maker MV游1.5.0及以上版本,图像加载低版本游戏时有奇怪的问题。
This feature serves as a hybrid between the latest versions of RPG Maker MV by utilizing the 1.4.0 source code that was better suited for desktop optimization. This way, for developers who aim primarily at the development of games for desktop, your games will be running as they did with the 1.4.0 base code while being able to make full use of the most recent updated RPG Maker MV version’s features!
利用更适合桌面优化的1.4.0版本代码和新版本混合。这样一来,对于主要致力于PC游戏开发者而言,您的游戏将能以1.4.0基本代码一样运行,同时能够使用最新的RPG Maker MV版本的功能!