对于Android开发者来说,Handler是我们经常使用的一个异步线程的工具,它一般是配合Looper,Message来进行的,接下来我们将从源码的角度来看看它是怎么进行异步通讯的。
Handler的作用:
- 在UI线程中获取,处理消息
- 在工作线程中发消息
Handler的使用:
(1)接收消息
Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case JUMP_TO_MAIN_ACTIVITY:
startPage(getContext(), MainActivity.class);
break;
case JUMP_TO_GUID_ACTIVITY:
startPage(getContext(), GuideActivity.class);
break;
}
}
};
注意:重写的handleMessage(Message msg)方法传回来的msg 就是子线程通过Handler发过来的消息,我们将在UI线程更新UI的操作。
点击进入Handler的源码发现,Handler初始化时也初始化了以下的实例:
public Handler(boolean async) {
this(null, async);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();//得到了Looper的实例
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;//得到了MessageQueue的实例
mCallback = callback;
mAsynchronous = async;
}
//从本地线程变量sThreadLocal,获取一个Looper对象
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
//获取主线程的Looper 实例
public static Looper getMainLooper() {
synchronized (Looper.class) {
return sMainLooper;
}
}
注意:在非主线中实例化Handler会抛异常,如下:
new Thread(new Runnable() {
@Override
public void run () {
mHandler1 = new Handler();
}
}).start();
handleMessage(msg)这个方法就是文章开始,初始化Handler的时候复写的方法。
这样就会抛出异常:
"Can't create handler inside thread that has not called Looper.prepare()");
怎么修改才能不抛出异常呢?得改成这样:
new Thread(new Runnable() {
@Override
public void run () {
Looper.prepare();
mHandler1 = new Handler();
Looper.loop();
}
}). start();
没错,加上Looper.prepare()和Looper.loop()就不会报错啦!
Looper 在线程中都会先调用Looper.prepare()和Looper.loop() 两个方法。在主线程中Activity 中已经自己调用,所以在子线程使用时得自己写。
那么我们去看看这两个方法到底做了啥:
01: looper.prepare()方法
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
prepare ()方法就是往sThreadLocal添加一个Looper对象嘛。那么sThreadLocal又是何方神圣呢?
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
这是本地的一个ThreadLocal,专门存放Looper对象的一个集合。
注意:在当前线程中只能创建一个Looper实例和一个对应的MessageQueue, 否则会抛出异常:
"Only one Looper may be created per thread”
02: looper.loop()方法
看源码:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
//注意:这里是一个handler
msg.target.dispatchMessage(msg);
handler里还有好几个post和send的方法最终都调用的sendMessageAtTime()方法,看看sendMessageAtTime()方法里有啥?
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
(1)获取一个Looper对象,和一个messageQueue对象,
(2)for (;;) {}死循环的遍历messageQueue获取message,每个message.target就是一个handler对象,所以说每个handler携带了发送消息的handler,
(3)handler调用dispatchMessage(msg),发送的住线程中
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
handleMessage(msg)这个方法就是文章开始,初始化Handler的时候复写的方法。
(2)发送消息
Message msg = Message.obtain();
msg.obj = data;
msg.what = 0;
// 发送这个消息到消息队列中
(1) mHandler.sendMessage(msg);
(2) mHandler.sendEmptyMessageDelayed(2000, 0);
(3) mHandler.post(new Runnable() {
@Override
public void run() {
// 在Post中操作UI组件ImageView
}
(4) runOnUiThread();
.......
有好几个方法都可以把非UI线程的数据发送到UI线程处理。看看具体的源码:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
handler里还有好几个post和send的方法最终都调用的sendMessageAtTime()方法,看看sendMessageAtTime()方法里有啥?
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
handler里的 enqueueMessage 方法里又有啥呢?
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
这里调用的居然是MessageQueue里的 enqueueMessage()方法,那这里面又有啥奥秘呢?
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
msg.target就是handler对象,先判断是否为空,在判断是否被使用,然后在把当前的message对象插入消息队列,消息队列的消息是按待处理时间排序的。这样在messageQueue中则有了消息的对象。looper.loop()方法循环的时候就能找到message,则消息就能传入主线程,进而在非UI线程改变UI的操作。
Looper负责的是创建一个MessageQueue对象,然后进入到一个无限循环体中不断取出消息,而这些消息都是由一个或者多个Handler进行创建处理。
Messages的源码比较简单,没有分析。
怎么样?是否对Handler,Message,MessageQueue,Looper关系更加了解一点呢?不了解也没有关系,多看几遍源码就会明白了,要相信聪明的自己。
有啥不妥的地方,欢迎大家留言指教!
参考链接:
http://www.cloudchou.com/android/post-388.html
http://www.jianshu.com/p/36a978b6cacc