using UnityEngine;
using System.Collections;
public class Rotate : MonoBehaviour {
public float TurnX;
public float TurnY;
public float TurnZ;
public float MoveX;
public float MoveY;
public float MoveZ;
public bool World;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (World == true)
{
gameObject. transform.Rotate(TurnX * Time.deltaTime, TurnY * Time.deltaTime, TurnZ * Time.deltaTime, Space.World);
gameObject.transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.World);
}
else
{
gameObject.transform.Rotate(TurnX * Time.deltaTime, TurnY * Time.deltaTime, TurnZ * Time.deltaTime, Space.Self);
gameObject.transform.Translate(MoveX * Time.deltaTime, MoveY * Time.deltaTime, MoveZ * Time.deltaTime, Space.Self);
}
}
}