知识点一
GCD中还有个用来执行任务的函数
dispatch_barrier_async(dispatch_queue_t queue, dispatch_block_t block);
在前面的任务执行几位数后它才执行,而且它后面的任务等它执行完成之后才会执行
这个queue不能是全局的并发队列
知识点二
延时执行
iOS常见的延时执行方法
1.调用NSObject方法
[self performSelector:@selector(run) WithObject:nil afterDelay:2.0];
//2秒后再延迟self 的 run方法
2.使用GCD函数
dispatch_ater(dispatch_time(DISPATCH_TIME_NOW,(int64_t)(2.0 * NSEC_PER_SEC)),dispatch_get_main_queue(),^{
//2秒后再执行这里的代码
})
3.使用NSTimer
[NSTimer scheduledTimerWithTimerInterval:2.0 target:self selector:@selector(test) userInfo:nil repeats:NO];
知识点三
一次性代码
使用dispatch_once函数能保证某段代码在程序运行过程中只执行1次
static dispatch_once_t onceToken;
dispatch_once(&onceToken,^{
//只能执行1次的代码(这里面默认是线程安全的)
NSLog(@"-------------run");
});
知识点四
快速迭代
使用dispatch_apply函数能进行快速迭代遍历
dispatch_apply(10,queue,^(size_t index){
//执行10次代码,index顺序不确定
NSLog(@"---------------%ld--------%@",index,[NSThread currentThread]);
});
知识点五
队列组
有这么种需求
首先,分别异步执行2个耗时的操作
其次:等2个异步操作都执行完毕后,再回到主线程执行操作
如果想要快速高效地实现上述需求,可以考虑用队列组
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),^{
//执行1个耗时的异步操作
});
dispatch_group_async(group,dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0),^{
//执行1个耗时的异步操作
});
dispatch_group_notify(group,dispatch_get_main_queue(),^{
//等前面的异步操作都执行完毕后,回到主线程。。。。
});
代码实现部分
//图片1
@property (nonatomic, strong) UIImage *image1;
//图片2
@property (nonatomic, strong) UIImage *image2;
@property(weak,nonatomic) IBOutlet UIImageView *imageView;
//异步函数要等整个函数执行完了才执行NSLog(@"-------?--------%@",[NSThread currentThread]);也就是NSLog(@"----------touchesBegan-------------");执行完才打印NSLog(@"-------?--------%@",[NSThread currentThread]);
//同步函数立即执行NSLog(@"-------?--------%@",[NSThread currentThread]);
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//[self barrier];
//[self delay];
//[self once];
//[self apply];
//[self group];
//dispatch_async(dispatch_queue_t queue,^(void)block);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_PRIORITY_QUEUE,0);
dispatch_async_f(queue,NUll ,download);
}
void download(void *data){
}
- (void)group{
//1.下载图片1
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
//创建一个队列组
diapatch_group_t group = dispatch_group_create();
dispatch_group_async(group ,^{
//图片的网络路径
NSURL *url = [NSURL URLWithString:@"http://img-arch.pconline.com.cn/images/photoblog/9/9/8/1/9981681/200910/11/1255259355826.jpg"];
//加载图片
NSData *data = [NSData dataWithContentsOfURL:url];
//生成图片
sefl.image1 = [UIImage imageWithData:data];
});
//2.下载图片2
dispatch_group _async(group ,^{
//图片的网络路径
NSURL *url = [USURL URLWithString:@http://pic38.nipic.com/20140228/5571398_215900721128_2.jpg"];
//加载图片
NSData *data = [NSData dataWithContentsOfURL:url];
//生成图片
sefl.image2 = [UIImage imageWithData:data];
});
//3.将图片1、图片2合成一张新的图片
//dispatch_barrier_async(queue,^{});//前面线程要自己创建线程,不用global线程
//将前面执行完了,后面才执行
dispatch_group_notify(group,queue,^{
//NSLog(@"%@ %@",self.image1,self.image2);
//开启新的图形上下文
UIGraphicsBeginImageContext(CGSizeMake(100,100));
//绘制图片
[self.image1 drawInRect:CGRectMake(0,0,50,100)];
[self.image2 drawInRect:CGRectMake(50,0,50,100)];
//获得上下文中的图片
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
//结束上下文中的图片
UIGraphicsEndImageContext();
//回到主线程显示图片
dispatch_async(dispatch_get_main_queue(), ^{
//4.将新图片显示出来
//在storyboard拖拽UIImageView 并且绑定属性
self.imageView.image = image;
});
});
}
快速迭代
- (void)apply{
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
NSString *from = @"/Users/xiaomage/Desktop/From";//文件夹路径
NSString *to = @"/Users/xiaomage/Desktop/To";//另外个文件夹的路径
NSFileManager *manager = [NSFileManager defaultManager];
NSArray *subpaths = [manager subpathsAtPath:from];
//快速迭代:同时执行
//可以实现循环
dispatch_apply(10,queue,^(size_t index){
NSString *subpath = subpaths[index];
NSString *fromFullpath = [from stringByAppendingPathComponent:subpath];
NSString *toFullpath = [to stringByAppendingPathComponent:subpath];
//剪切
[manager moveItemAtPath:fromFullpath toPath:toFullpath error:nil];
NSLog(@====%@-----%@,subpath,[NSThread currentThread]);
});
}
保证代码只执行一次(整个程序运行过程中只执行一次,懒加载中不能使用dispatch_once)
- (void)once{
static dispatch_once_t onceToken;
dispatch_once(&onceToken,^{
NSLog(@"-------------run");
});
}
- (void)run{
NSLog(@"-----------------run");
}
//延迟执行方法
- (void)delay{
NSLog(@"touchesBegan----------------");
//延迟的第一种方法
//[self performSelector:@selector(run) withObject:nil afterDelay:2.0];
//第二种方法
dispatch_after(dispatch_time(DISPATCH_TIME_NOW,(int64_t)(2.0 * NSEC_PER_SEC)),dispatch_get_main_queue(),^{
NSLog(@"run------------");
});
//第三种方法
[NSTimer scheduledTimeWithTimeInterval:2.0 target:self selector:@selector(run) userInfo:nil repeats:NO];
}
//阻碍执行方法
- (void)barrier
{
for(NSInteger i = 0; i < 10; i++){
dispatch_queue_t queue = dispatch_queue_create("queue",DISPATCH_QUEUE_CONCURRENT);
dispatch_async(queue,^{
NSLog(@"-------1--------%@",[NSThread currentThread]);
});
dispatch_async(queue,^{
NSLog(@"-------2--------%@",[NSThread currentThread]);
});
//barrier的作用:barrier前的任务先执行,barrier后的任务后执行
dispatch_barrier_async(queue,^{
NSLog(@"---------------barrier----------%@",[NSThread currentThread]);
});
dispatch_async(queue,^{
NSLog(@"-------3--------%@",[NSThread currentThread]);
});
}
NSLog(@"----------touchesBegan-------------");
}
//延时执行
- (void)