显示设备探寻(2)

这一节我们进行探寻内存如何连接硬件HAL层进行分配

显示设备测试代码

...

int main(int argc, char** argv)
{
    sp<SurfaceComposerClient> client = new SurfaceComposerClient();
    sp<SurfaceControl> surfaceControl = client->createSurface(String8("resize"),
            160, 240, PIXEL_FORMAT_RGB_565, 0);
    sp<Surface> surface = surfaceControl->getSurface();
    ANativeWindow_Buffer outBuffer;
    surface->lock(&outBuffer, NULL);
    ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
    android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
    surface->unlockAndPost();
    sleep(3);
    surface->lock(&outBuffer, NULL);
    android_memset16((uint16_t*)outBuffer.bits, 0x07E0, bpr*outBuffer.height);
    surface->unlockAndPost();
    sleep(3);

    surface->lock(&outBuffer, NULL);
    android_memset16((uint16_t*)outBuffer.bits, 0x001F, bpr*outBuffer.height);
    surface->unlockAndPost();
    sleep(3);

    for (int i = 0; i < 100; i++) {
        surface->lock(&outBuffer, NULL);
        printf("%03d buff addr = 0x%x\n", i, (unsigned int)outBuffer.bits);
        surface->unlockAndPost();
    }
    
    IPCThreadState::self()->joinThreadPool();
    
    return 0;
}

复用上一届代码继续讲

Surface::lock()

surface->lock(&outBuffer, NULL);

status_t Surface::lock(
        ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds)
{
    if (mLockedBuffer != 0) {
        ALOGE("Surface::lock failed, already locked");
        return INVALID_OPERATION;
    }

    if (!mConnectedToCpu) {
        //获取一些分辨率信息
        int err = Surface::connect(NATIVE_WINDOW_API_CPU);
        if (err) {
            return err;
        }
        // we're intending to do software rendering from this point
        setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
    }

    ANativeWindowBuffer* out;
    int fenceFd = -1;
    //重点分析
    //将out赋值,此时out指向一块buffer
    status_t err = dequeueBuffer(&out, &fenceFd);
    ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
    if (err == NO_ERROR) {
        //将生成的buffer赋值给backBuffer,这个是后面buffer,一个surface有多个buffer,具体有当前显示的buffer后面处理的buffer
        sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
        const Rect bounds(backBuffer->width, backBuffer->height);

        Region newDirtyRegion;
        if (inOutDirtyBounds) {
            newDirtyRegion.set(static_cast<Rect const&>(*inOutDirtyBounds));
            newDirtyRegion.andSelf(bounds);
        } else {
            newDirtyRegion.set(bounds);
        }

        // figure out if we can copy the frontbuffer back
        const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
        const bool canCopyBack = (frontBuffer != 0 &&
                backBuffer->width  == frontBuffer->width &&
                backBuffer->height == frontBuffer->height &&
                backBuffer->format == frontBuffer->format);

        if (canCopyBack) {
            // copy the area that is invalid and not repainted this round
            const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
            if (!copyback.isEmpty())
                copyBlt(backBuffer, frontBuffer, copyback);
        } else {
            // if we can't copy-back anything, modify the user's dirty
            // region to make sure they redraw the whole buffer
            newDirtyRegion.set(bounds);
            mDirtyRegion.clear();
            Mutex::Autolock lock(mMutex);
            for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
                mSlots[i].dirtyRegion.clear();
            }
        }


        { // scope for the lock
            Mutex::Autolock lock(mMutex);
            int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
            if (backBufferSlot >= 0) {
                Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
                mDirtyRegion.subtract(dirtyRegion);
                dirtyRegion = newDirtyRegion;
            }
        }

        mDirtyRegion.orSelf(newDirtyRegion);
        if (inOutDirtyBounds) {
            *inOutDirtyBounds = newDirtyRegion.getBounds();
        }

        void* vaddr;
        //在这里将backbuffer进行提交
        //其中backbufferr得到vaddr一个虚拟地址并且赋值给outBuffer->bits
        status_t res = backBuffer->lockAsync(
                GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
                newDirtyRegion.bounds(), &vaddr, fenceFd);

        ALOGW_IF(res, "failed locking buffer (handle = %p)",
                backBuffer->handle);

        if (res != 0) {
            err = INVALID_OPERATION;
        } else {
            mLockedBuffer = backBuffer;
            outBuffer->width  = backBuffer->width;
            outBuffer->height = backBuffer->height;
            outBuffer->stride = backBuffer->stride;
            outBuffer->format = backBuffer->format;
            outBuffer->bits   = vaddr;
        }
    }
    return err;
}

dequeueBuffer()


int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd)
{
    ATRACE_CALL();
    ALOGV("Surface::dequeueBuffer");

    uint32_t reqWidth;
    uint32_t reqHeight;
    bool swapIntervalZero;
    PixelFormat reqFormat;
    uint32_t reqUsage;

    {
        Mutex::Autolock lock(mMutex);

        reqWidth = mReqWidth ? mReqWidth : mUserWidth;
        reqHeight = mReqHeight ? mReqHeight : mUserHeight;

        swapIntervalZero = mSwapIntervalZero;
        reqFormat = mReqFormat;
        reqUsage = mReqUsage;
    } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer

    int buf = -1;
    sp<Fence> fence;
    //向surfaceFlinger发出buffer申请导致对端分配内存
    status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,
            reqWidth, reqHeight, reqFormat, reqUsage);

    if (result < 0) {
        IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)"
             "failed: %d", swapIntervalZero, reqWidth, reqHeight, reqFormat,
             reqUsage, result);
        return result;
    }

    Mutex::Autolock lock(mMutex);
    sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
    if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
        freeAllBuffers();
    }

    if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
        //使用生产者的代理对象向surfaceFlinger请求返回文件句柄fd然后在app这段mmap
        result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);
        if (result != NO_ERROR) {
            ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", result);
            mGraphicBufferProducer->cancelBuffer(buf, fence);
            return result;
        }
    }

    if (fence->isValid()) {
        *fenceFd = fence->dup();
    } else {
        *fenceFd = -1;
    }

    *buffer = gbuf.get();
    return OK;
}

到目前我们回顾一下调用过程:

surface->lock(&outBuffer, NULL);
    status_t err = dequeueBuffer(&out, &fenceFd);
        mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,reqWidth, reqHeight, reqFormat, reqUsage);
        result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);

我们通过dequeueBuffer获取buffer,具体是通过mGraphicBufferProducer远程调用dequeueBuffer与requestBuffer两个方法

  • dequeueBuffer是分配内存
  • requestBuffer是将返回的fd进行mmap

我们下面继续分析

mGraphicBufferProducer->dequeueBuffer()

int buf = -1;
sp<Fence> fence;
status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,reqWidth, reqHeight, reqFormat, reqUsage);

这里得到下标buf这个下标是mSlot[buf]表明这个数组的buffer已经分配了
下面我们看一看具体导致对端的什么函数被调用

BpGraphicBufferProducer

virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
        uint32_t width, uint32_t height, PixelFormat format,
        uint32_t usage) {
    Parcel data, reply;
    data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
    data.writeInt32(static_cast<int32_t>(async));
    data.writeUint32(width);
    data.writeUint32(height);
    data.writeInt32(static_cast<int32_t>(format));
    data.writeUint32(usage);
    status_t result = remote()->transact(DEQUEUE_BUFFER, data, &reply);
    if (result != NO_ERROR) {
        return result;
    }
    *buf = reply.readInt32();
    bool nonNull = reply.readInt32();
    if (nonNull) {
        *fence = new Fence();
        reply.read(**fence);
    }
    result = reply.readInt32();
    return result;
}

BnGraphicBufferProducer

case DEQUEUE_BUFFER: {
    CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
    bool async = static_cast<bool>(data.readInt32());
    uint32_t width = data.readUint32();
    uint32_t height = data.readUint32();
    PixelFormat format = static_cast<PixelFormat>(data.readInt32());
    uint32_t usage = data.readUint32();
    int buf;
    sp<Fence> fence;
    int result = dequeueBuffer(&buf, &fence, async, width, height,
            format, usage);
    reply->writeInt32(buf);
    reply->writeInt32(fence != NULL);
    if (fence != NULL) {
        reply->write(*fence);
    }
    reply->writeInt32(result);
    return NO_ERROR;
}

会调用子类的dequeueBuffer方法

class BufferQueueProducer : public BnGraphicBufferProducer,
                            private IBinder::DeathRecipient {
status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
        sp<android::Fence> *outFence, bool async,
        uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
{
    ATRACE_CALL();
    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);
        mConsumerName = mCore->mConsumerName;
    } // Autolock scope

    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
            async ? "true" : "false", width, height, format, usage);

    if ((width && !height) || (!width && height)) {
        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
        return BAD_VALUE;
    }

    status_t returnFlags = NO_ERROR;
    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
    bool attachedByConsumer = false;

    { // Autolock scope
        Mutex::Autolock lock(mCore->mMutex);
        //等待空闲内存
        mCore->waitWhileAllocatingLocked();

        if (format == 0) {
            format = mCore->mDefaultBufferFormat;
        }

        // Enable the usage bits the consumer requested
        usage |= mCore->mConsumerUsageBits;

        const bool useDefaultSize = !width && !height;
        if (useDefaultSize) {
            width = mCore->mDefaultWidth;
            height = mCore->mDefaultHeight;
        }

        int found = BufferItem::INVALID_BUFFER_SLOT;
        while (found == BufferItem::INVALID_BUFFER_SLOT) {
            //等待空闲Slot
            status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
                    &found, &returnFlags);
            if (status != NO_ERROR) {
                return status;
            }

            // This should not happen
            if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
                BQ_LOGE("dequeueBuffer: no available buffer slots");
                return -EBUSY;
            }

            const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
            if (!mCore->mAllowAllocation) {
                if (buffer->needsReallocation(width, height, format, usage)) {
                    mCore->freeBufferLocked(found);
                    found = BufferItem::INVALID_BUFFER_SLOT;
                    continue;
                }
            }
        }

        *outSlot = found;
        ATRACE_BUFFER_INDEX(found);

        attachedByConsumer = mSlots[found].mAttachedByConsumer;

        mSlots[found].mBufferState = BufferSlot::DEQUEUED;

        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
        //当申请buffer是null或者申请的参数不一样,则标记flag为BUFFER_NEEDS_REALLOCATION需要重新分配
        if ((buffer == NULL) ||
                buffer->needsReallocation(width, height, format, usage))
        {
            mSlots[found].mAcquireCalled = false;
            mSlots[found].mGraphicBuffer = NULL;
            mSlots[found].mRequestBufferCalled = false;
            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
            mSlots[found].mFence = Fence::NO_FENCE;
            mCore->mBufferAge = 0;

            returnFlags |= BUFFER_NEEDS_REALLOCATION;
        } else {
            // We add 1 because that will be the frame number when this buffer
            // is queued
            mCore->mBufferAge =
                    mCore->mFrameCounter + 1 - mSlots[found].mFrameNumber;
        }

        BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
                mCore->mBufferAge);

        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
                    "slot=%d w=%d h=%d format=%u",
                    found, buffer->width, buffer->height, buffer->format);
        }

        eglDisplay = mSlots[found].mEglDisplay;
        eglFence = mSlots[found].mEglFence;
        *outFence = mSlots[found].mFence;
        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
        mSlots[found].mFence = Fence::NO_FENCE;

        mCore->validateConsistencyLocked();
    } // Autolock scope

    //如果需要重新分配的话在这里进行分配
    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
        status_t error;
        BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
                width, height, format, usage, &error));
        if (graphicBuffer == NULL) {
            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
            return error;
        }

        { // Autolock scope
            Mutex::Autolock lock(mCore->mMutex);

            if (mCore->mIsAbandoned) {
                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
                return NO_INIT;
            }

            graphicBuffer->setGenerationNumber(mCore->mGenerationNumber);
            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
        } // Autolock scope
    }

    if (attachedByConsumer) {
        returnFlags |= BUFFER_NEEDS_REALLOCATION;
    }

    if (eglFence != EGL_NO_SYNC_KHR) {
        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
                1000000000);
        // If something goes wrong, log the error, but return the buffer without
        // synchronizing access to it. It's too late at this point to abort the
        // dequeue operation.
        if (result == EGL_FALSE) {
            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
                    eglGetError());
        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
        }
        eglDestroySyncKHR(eglDisplay, eglFence);
    }

    BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
            *outSlot,
            mSlots[*outSlot].mFrameNumber,
            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);

    return returnFlags;
}

我们在这里关注的核心

status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,&found, &returnFlags);
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
    sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(width, height, format, usage, &error));
}

我们注意一下参数,其中mCore是生产者消费者都会指向一个BufferQueueCore,在这里面使用mCore里面的IGraphicBufferAlloc对象

sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t width,
        uint32_t height, PixelFormat format, uint32_t usage, status_t* error) {
    sp<GraphicBuffer> graphicBuffer(
            new GraphicBuffer(width, height, format, usage));
    status_t err = graphicBuffer->initCheck();
    *error = err;
    if (err != 0 || graphicBuffer->handle == 0) {
        if (err == NO_MEMORY) {
            GraphicBuffer::dumpAllocationsToSystemLog();
        }
        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
             "failed (%s), handle=%p",
                width, height, strerror(-err), graphicBuffer->handle);
        return 0;
    }
    return graphicBuffer;
}

做的事情是:

  • sp<GraphicBuffer> graphicBuffer(
    new GraphicBuffer(width, height, format, usage));
  • status_t err = graphicBuffer->initCheck();
GraphicBuffer::GraphicBuffer(uint32_t inWidth, uint32_t inHeight,
        PixelFormat inFormat, uint32_t inUsage)
    : BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
      mInitCheck(NO_ERROR), mId(getUniqueId())
{
    width  =
    height =
    stride =
    format =
    usage  = 0;
    handle = NULL;
    mInitCheck = initSize(inWidth, inHeight, inFormat, inUsage);
}

status_t GraphicBuffer::initSize(uint32_t inWidth, uint32_t inHeight,
        PixelFormat inFormat, uint32_t inUsage)
{
    GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
    uint32_t outStride = 0;
    status_t err = allocator.alloc(inWidth, inHeight, inFormat, inUsage,&handle, &outStride);
    if (err == NO_ERROR) {
        width = static_cast<int>(inWidth);
        height = static_cast<int>(inHeight);
        format = inFormat;
        usage = static_cast<int>(inUsage);
        stride = static_cast<int>(outStride);
    }
    return err;
}

GraphicBufferAllocator构造打开gralloc HAL模块分配内存

GraphicBufferAllocator::GraphicBufferAllocator()
    : mAllocDev(0)
{
    hw_module_t const* module;
    int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
    ALOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
    if (err == 0) {
        gralloc_open(module, &mAllocDev);
    }
}

通过hw_get_module打开对应硬件模块

status_t GraphicBufferAllocator::alloc(uint32_t width, uint32_t height,
        PixelFormat format, uint32_t usage, buffer_handle_t* handle,
        uint32_t* stride)
{
    ATRACE_CALL();

    // make sure to not allocate a N x 0 or 0 x N buffer, since this is
    // allowed from an API stand-point allocate a 1x1 buffer instead.
    if (!width || !height)
        width = height = 1;

    // we have a h/w allocator and h/w buffer is requested
    status_t err;

    // Filter out any usage bits that should not be passed to the gralloc module
    usage &= GRALLOC_USAGE_ALLOC_MASK;

    int outStride = 0;
    err = mAllocDev->alloc(mAllocDev, static_cast<int>(width),
            static_cast<int>(height), format, static_cast<int>(usage), handle,
            &outStride);
    *stride = static_cast<uint32_t>(outStride);

    ALOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
            width, height, format, usage, err, strerror(-err));

    if (err == NO_ERROR) {
        Mutex::Autolock _l(sLock);
        KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
        uint32_t bpp = bytesPerPixel(format);
        alloc_rec_t rec;
        rec.width = width;
        rec.height = height;
        rec.stride = *stride;
        rec.format = format;
        rec.usage = usage;
        rec.size = static_cast<size_t>(height * (*stride) * bpp);
        list.add(*handle, rec);
    }

    return err;
}

打开HAL之后通过HAL模块的mAllocDev->alloc函数最后会调用什么呢?
其实这里已经不用分析了因为HAL每个厂商都不一样.

最后通过fd = ashmem_create_region("gralloc-buffer",size);
然后通过new private_handle(fd,size);最后通过mapBuffer(handle),最后mapBuffer最终调用mmap

小结

surface->lock(&outBuffer, NULL);
    status_t err = dequeueBuffer(&out, &fenceFd);
        mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,reqWidth, reqHeight, reqFormat, reqUsage);
            //开始对端
            mCore->mAllocator->createGraphicBuffer(
                width, height, format, usage, &error)
                    new GraphicBuffer(width, height, format, usage)
                        initSize()
                            allocator.alloc()
        result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);

也就是我们在initSize()中通过分配匿名共享内存,然后进行mmap处理,其中mmap提供的虚拟地址供给SurfaceFlinger

我们在回顾一下mSlot是什么东西

BufferQueueConsumer.h
    BufferQueueDefs::SlotsType& mSlots;
        typedef BufferSlot SlotsType[NUM_BUFFER_SLOTS];
            sp<GraphicBuffer> mGraphicBuffer
                hanlde
                    fd(文件句柄)
                    base(是mmap的结果)
    

上面分析的mSlot就在对端创建了,在应用程序这边也存在一个mSlot,每一个Surface都有mSlots[]与之对应。

上面我们对应了buf的下表这个下标就是mSlots[buf]的下标

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