第一种加载方法
- (void)drawRect:(CGRect)rect {
UIBezierPath *backPath = [UIBezierPath bezierPath];
[backPath moveToPoint:CGPointMake(0, 0)];
[backPath addLineToPoint:CGPointMake(0, rect.size.height)];
[backPath addLineToPoint:CGPointMake(rect.size.width, rect.size.height)];
[backPath addLineToPoint:CGPointMake(rect.size.width, 0)];
[backPath closePath];
[self.superview.backgroundColor set];
[backPath fill];
CGFloat width = MIN(CGRectGetWidth(rect), CGRectGetHeight(rect));
CGFloat lineW = 3 / [UIScreen mainScreen].scale;
UIBezierPath *backProPath = [UIBezierPath bezierPath];
[backProPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 10 startAngle:0 endAngle:M_PI * 2 clockwise:true];
backProPath.lineWidth = lineW;
[[UIColor grayColor] set];
[backProPath stroke];
UIBezierPath *progressPath = [UIBezierPath bezierPath];
[progressPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 10 startAngle:0 endAngle:M_PI_4 clockwise:true];
progressPath.lineWidth = lineW;
[[UIColor redColor] set];
[progressPath stroke];
}
第二种加载方法
- (void)drawRect:(CGRect)rect {
UIBezierPath *tempPath = [UIBezierPath bezierPathWithRect:rect];
[self.superview.backgroundColor set];
[tempPath fill];
CGFloat width = MIN(CGRectGetWidth(rect), CGRectGetHeight(rect));
CAShapeLayer *backLayer = [CAShapeLayer layer];
backLayer.lineWidth = 3 / [UIScreen mainScreen].scale;
backLayer.strokeColor = [UIColor cyanColor].CGColor;
backLayer.fillColor = [UIColor redColor].CGColor;
[self.layer addSublayer:backLayer];
UIBezierPath *backPath = [UIBezierPath bezierPath];
[backPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 3 startAngle:0 endAngle:M_PI_4 clockwise:true];
backLayer.path = backPath.CGPath;
}