OkHttp_3.12.0源码分析
基于OkHttp:3.12.0:https://github.com/square/okhttp/tree/okhttp_3.12.x
RTFSC
Read The Fucking Source Code
流程分析
- 用户层面调用形式:
OkHttpClient#newCall(new Request())#enquenue(new Callback(){})
-
OkHttpClient#newCall(new Request())
:OkHttpClient根据client、request创建RealCall,RealCall里面包含所有请求的各种配置信息:拦截器、请求连接、调度器Dispatcher、ConnectionPool等
//OkHttpClient
@Override public Call newCall(Request request) {
return RealCall.newRealCall(this, request, false /* for web socket */);
}
-
RealCall#enqueue(new Callback(){})
:- 通过RealCall中的client间接获取Dispatcher--维护一个线程池、readyAsyncCalls、runningAsyncCalls、runningSyncCalls三个请求队列。
- Dispatcher的enqueue会把当前的responseCallback包装成AsyncCall的形式放入readyAsyncCalls队列中,注意AsyncCall实现了Runnable接口。
//RealCall
@Override public void enqueue(Callback responseCallback) {
//其它信息...
client.dispatcher().enqueue(new AsyncCall(responseCallback));
}
// Dispatcher
void enqueue(AsyncCall call) {
synchronized (this) {
readyAsyncCalls.add(call);
}
promoteAndExecute();
}
- Dispatcher#promoteAndExecute:这一步会遍历readyAsyncCalls把准备队列中的AsyncCall放到runningAsyncCalls运行队列中;同时放到立马执行的一个列表中:executableCalls。这里一些额外的判断是:,请求是否超过了最大请求数maxRequests,同一个host是否大于maxRequestsPerHostmaxRequests。
//Dispatcher
private boolean promoteAndExecute() {
//...
List<AsyncCall> executableCalls = new ArrayList<>();
//伪代码...
if(满足一定条件){executableCalls.addAll(readyAsyncCalls)}
for (int i = 0, size = executableCalls.size(); i < size; i++) {
AsyncCall asyncCall = executableCalls.get(i);
asyncCall.executeOn(executorService());
}
return isRunning;
}
-
AsyncCall#executeOn(executorService())
:- AsyncCall#executeOn(ExecutorService):通过线程池执行当前对象,会调用上层NamedRunnable的run()方法。重点:这里完成线程切换逻辑,因为下面就要开始去执行耗时操作。
- NamedRunnable#run方法会调用execute(),具体逻辑在子类AsyncCall实现。
- AsyncCall#execute()是真正获取Response值、把值回调给responseCallback的步骤。
//AsyncCall
void executeOn(ExecutorService executorService) {
//...
executorService.execute(this);//这里会调用父类的run方法
//...
}
//NamedRunnable, AsyncCall的父类
public abstract class NamedRunnable implements Runnable {
//...
@Override public final void run() {
//...
execute();
}
//子类AsyncCall做对应实现
protected abstract void execute();
}
#AsyncCall
@Override protected void execute() {
boolean signalledCallback = false;
timeout.enter();
try {
//关键,去获取response对象,真正的耗时也就在这
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
//失败,请求被取消
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
//成功请求,拿去结果回调
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
e = timeoutExit(e);
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
eventListener.callFailed(RealCall.this, e);
//失败,回调
responseCallback.onFailure(RealCall.this, e);
}
} finally {
//完整结束当前请求,做一些收尾操作
client.dispatcher().finished(this);
}
}
}
-
RealCall#getResponseWithInterceptorChain
:- RealCall#getResponseWithInterceptorChain会把用户自定义的拦截器、系统级别的拦截器放到list中组装好,给一个new RealInterceptorChain。这里需要注意拦截器加入的顺序,用户拦截器优先级最高->系统一些中间拦截->最后网络请求。
- RealInterceptorChain#proceed在这里会构造一个新的RealInterceptorChain:next,注意新的RealInterceptorChain中index+1;另外根据当前的index取得当前拦截器,执行拦截器中唯一的方法intercept(next),具体执行的哪一个呢,就看上层实现的是哪一个具体实现。
- 我们随便看一个实现,假如BridgeInterceptor:会在BridgeInterceptor中执行BridgeInterceptor相关的实现,最关键的会执行
chain.proceed(requestBuilder.build())
,注意Chain是上一个创建的RealInterceptorChain,所以又跑到了第二步,同时index这个时候已经+1,如此完成递归操作! - 经过2、3两步,通过迭代操作,完整所有拦截器的执行。至于说网络请求、缓存、重试、日志等等核心包括外围功能,全部通过拦截器实现,并且责任分明,高度解耦合,实现方式:责任链模式。
#RealCall
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
//用户添加的自定义拦截器
interceptors.addAll(client.interceptors());
//重试
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(forWebSocket));
Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
originalRequest, this, eventListener, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
return chain.proceed(originalRequest);
}
#RealInterceptorChain
@Override public Response proceed(Request request) throws IOException {
return proceed(request, streamAllocation, httpCodec, connection);
}
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
RealConnection connection) throws IOException {
//...
//注意这里又构造了一个RealInterceptorChain,重点index+1
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
//取当前index对应的拦截器
Interceptor interceptor = interceptors.get(index);
//执行取到的拦截器
Response response = interceptor.intercept(next);
//...
return response;
}
# BridgeInterceptor
@Override public Response intercept(Chain chain) throws IOException {
//根据上游chain继续处理当前拦截器。注意:chain的源头:RealInterceptorChain#proceed中创建的next,一个新的RealInterceptorChain
Request userRequest = chain.request();
Request.Builder requestBuilder = userRequest.newBuilder();
//各种逻辑,跳过只看核心...
//核心,这里又回到了RealInterceptorChain#proceed
Response networkResponse = chain.proceed(requestBuilder.build());
//后续逻辑...
return responseBuilder.build();
}