用canvas写的小demo----百球大战
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
*{
margin:0;
padding:0;
}
canvas{
display: block;
margin:0 auto;
border:1px red solid;
background-image:radial-gradient(80% 80%,red 20% , orange 50%, yellow 70% , green 80% ,purple 95% );
}
</style>
</head>
<body>
<span>这里是采用构造函数------类的概念写出来的球球大作战</span>
<canvas id="canvas">
xxxxx
</canvas>
<script>
// 1.搭建环境
var canvas = document.querySelector("#canvas");
canvas.width = 800;
canvas.height = 600;
// 2.先设置一个开关
var onOff = false;
var ctx = canvas.getContext("2d");
// 构造一个函数
function Arc(){
this.x = x;
this.y = y;
this.r = r;
this.color = color;
this.speedX = speedX;
this.speedY = speedY;
// //3执行函数内部代码------new做了哪些事情
// console.log("3");
// //1
// var obj = new Object();
// //2
// obj.x = this.x;
// obj.y = this.y;
// obj.r = this.r;
// //4
// return obj;
}
// 绘制一个球球
Arc.prototype.drawArc = function(){
ctx.save();
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x,this.y,this.r,0,Math.PI*2)
ctx.fill();
ctx.closePath();
ctx.restore();
}
// 判断,出界的时候,反向减数值
Arc.prototype.move = function(){
if(this.x+this.speedX+this.r > canvas.width || this.x+this.speedX-this.r < 0){
this.speedX = -this.speedX;
}
if(this.y+this.speedY+this.r > canvas.height || this.y+this.speedY-this.r < 0){
this.speedY = - this.speedY;
}
this.x += this.speedX;
this.y += this.speedY;
}
var arr = [];
// 定义一个空数组
for(let i = 0;i<100;i++){
var x = random(50,750);
var y = random(50,550);
var r = random(10,30);
var speedX = random(3,10);
var speedY = random(3,10);
// ES6的写法
var color = `rgb(${random(0,255)},${random(0,255)},${random(0,255)})`;
// var color = "rgb("+random(0,255)+","+random(0,255)+","+random(0,255)+")";
var obj = new Arc(x,y,r,color,speedX,speedY)
arr.push(obj);
}
var timer = null;
function ani(){
// 清除画布
ctx.clearRect(0,0,canvas.width,canvas.height)
for(let i = 0;i<arr.length;i++){
arr[i].drawArc();
arr[i].move();
}
timer = window.requestAnimationFrame(ani);
}
ani();
document.onclick = function(){
onOff = !onOff;
if(onOff){
window.cancelAnimationFrame(timer);
}else{
ani();
}
}
function random(a,b){
return Math.ceil(Math.random() * (b-a)+a+1);
}
</script>
</body>
</html>