开始慢慢学习自定义view,慢慢做一些简单的效果,有些借鉴网络资源,在道路上,慢慢摸索中.
下面是一个饼状的view,用到的都很简单,做来自己学习.
github源码
很多的自定义View
代码:
public class CircleView extends View {
private Paint mPaint;
int mStartAngle=0;
private ArrayList<Integer> mData;
private int mSum=0;
private ArrayList<Float> mAvager;
private int mMWidth;
private int mMHeight;
private float mCurrentStartAngle;
private ArrayList<Integer> mColors=new ArrayList<>();
private Random random=new Random();
public CircleView(Context context) {
super(context);
initPaint();
}
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
initPaint();
}
public CircleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
private void initPaint() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL);
mColors.add(Color.RED);
mColors.add(Color.BLACK);
mColors.add(Color.BLUE);
mColors.add(Color.CYAN);
mColors.add(Color.DKGRAY);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mMWidth = w;
mMHeight = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(mData==null){
return;
}
mCurrentStartAngle = mStartAngle;
canvas.translate(mMWidth/2,mMHeight/2); //平移到中间
float r=(float) (mMWidth/2*0.5);
RectF rect=new RectF(-r,-r,r,r);
for (int i = 0; i < mData.size(); i++) {
int anInt = random.nextInt(5);
mPaint.setColor(mColors.get(anInt)); //随机颜色,可以自定义
canvas.drawArc(rect,mCurrentStartAngle,mAvager.get(i),true,mPaint);
mCurrentStartAngle +=mAvager.get(i); //更新初始的角度
}
}
// 设置起始角度
public void setStartAngle(int mStartAngle) {
this.mStartAngle = mStartAngle;
invalidate(); // 刷新
}
// 设置数据
public void setData(ArrayList<Integer> mData) {
this.mData = mData;
initDate(mData);
invalidate(); // 刷新
}
private void initDate(ArrayList<Integer> mData) {
if (null == mData || mData.size() == 0) // 数据有问题 直接返回
return;
for (int i = 0; i < mData.size(); i++) {
mSum +=mData.get(i); //总数
}
mAvager = new ArrayList<>();
for (int j = 0; j < mData.size(); j++) {
float avag = ((float)mData.get(j) )/ mSum;
mAvager.add(avag*360); //对应的角度
Log.i("---",avag*360+"+"+avag);
}
}
}
主要就两个方法
数据的处理
private void initDate(ArrayList<Integer> mData) {
if (null == mData || mData.size() == 0) // 数据有问题 直接返回
return;
for (int i = 0; i < mData.size(); i++) {
mSum +=mData.get(i); //总数
}
mAvager = new ArrayList<>();
for (int j = 0; j < mData.size(); j++) {
float avag = ((float)mData.get(j) )/ mSum;
mAvager.add(avag*360); //对应的角度
Log.i("---",avag*360+"+"+avag);
}
onDraw方法绘制view
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(mData==null){
return;
}
mCurrentStartAngle = mStartAngle;
canvas.translate(mMWidth/2,mMHeight/2); //平移到中间
float r=(float) (mMWidth/2*0.5);
RectF rect=new RectF(-r,-r,r,r);
for (int i = 0; i < mData.size(); i++) {
int anInt = random.nextInt(5);
mPaint.setColor(mColors.get(anInt)); //随机颜色,可以自定义
canvas.drawArc(rect,mCurrentStartAngle,mAvager.get(i),true,mPaint);
mCurrentStartAngle +=mAvager.get(i); //更新初始的角度
}
}
虽然代码简单,作为学习也算一种慢慢成长的途径;