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仅作为个人兴趣和练习听写使用。
Horror is about human psychology. It’s about understanding those primal fears that have tormented mankind since its early history. Horror is about the irrational and break down our modern faith in logic and the fundamental order of the world… People’s fascination of horror is in understanding our irrational impulses. In horror, the villain is far more fascinating to us than the protagonist because the villain allows us to peer deep into some of the most repugnant yet tempting aspects of our nature. Horror is also cathartic...
Where did the horror games go?
One of the main reasons video games aren’t so much about horror any more is due to how much technology is improved. Nowadays, with the help of render power behind the PS3 and Xbox 360, there’s great temptation for studios to render everything crisply and cleanly in order to provide a high fidelity experience, exposing every minute detail of every model in the game. But horror relies on psychology, we’ll always scare ourselves better than someone else can if we’re put in the right frame of mind.
Mystery. Human has the urge to understand. People are usually horrified by the powerlessness of not knowing. This desire was an essential part of early horror games. They would set up an inexplicable situation and leave the players to make sense of it over the course of the game. Lure the players, leaving them to guess at the meaning of vague hints and innuendos. By doing this they created an inherently compelling narrative and played on the tension between the players desire to flee and the need to know more. This tension, plus the feeling of unknown fat greater than oneself had turned the world on its head was quint essential to horror games. (It seems to have almost completely disappeared in the most recent console generation).
Sequels and franchises are what happened. Mysery is the key element of horror and it’s really hard to maintain a mystery of a large number of titles. Losing the mystery is part of what pushed established horror franchises into the action genre.
Money. Studios are tempted to keep milking an existing franchise because it’s far less risky than trying to establish a new one. Also, the horror doesn’t sell as well as action-adventure does. AAA games are cheap to make so a lot of horror franchises are trying yo go for greater mass appeal to ensure a profit.