用于对Unity日志的监听。并且,在监听回调里再使用Debug.Log是无效的。
Application.logMessageReceivedThreaded += LogHandlerThreaded;
Application.logMessageReceived += LogHandler;
用于对Unity日志的监听。并且,在监听回调里再使用Debug.Log是无效的。
Application.logMessageReceivedThreaded += LogHandlerThreaded;
Application.logMessageReceived += LogHandler;