推荐几个常用的宏定义,大家可以交流沟通,随时补充
// 判断是否是 iphone 4
#define isIPhone4 CGSizeEqualToSize(CGSizeMake(320, 480), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone 5 / 5s / SE
#define isIPhone5_5s_SE CGSizeEqualToSize(CGSizeMake(320, 568), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone 6 / 6s / 7 / 8
#define isIPhone6_6s_7_8 CGSizeEqualToSize(CGSizeMake(375, 667), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone 6 Plus / 6s Plus / 7 Plus / 8 Plus
#define isIPhone6p_6sp_7p_8p CGSizeEqualToSize(CGSizeMake(414, 736), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone X / Xs / 11 Pro / 12 mini
#define isIPhoneX_Xs_11Pro_12Mini CGSizeEqualToSize(CGSizeMake(375, 812), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone Xs Max / XR / 11 / 11 Pro Max
#define isIPhoneXsMax_XR_11_11ProMax CGSizeEqualToSize(CGSizeMake(414, 896), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone 12 / 12 Pro
#define isIPhone12_12Pro CGSizeEqualToSize(CGSizeMake(390, 844), [[UIScreen mainScreen] bounds].size)
// 判断是否是 iphone 12 Pro Max
#define isIPhone12ProMax CGSizeEqualToSize(CGSizeMake(428, 926), [[UIScreen mainScreen] bounds].size)
// 是否是 刘海儿屏/异形屏
#define isAlien ([UIScreen mainScreen].bounds.size.height > 736 ? YES : NO)
// 获取屏幕尺寸
#define Screen_Bounds [UIScreen mainScreen].bounds
// 屏幕宽度
#define Screen_Width ([UIScreen mainScreen].bounds.size.width)
// 屏幕高度
#define Screen_Height ([UIScreen mainScreen].bounds.size.height)
// 状态栏高度
#define STATUS_BAR_H (isAlien ? 44.f : 20.f)
// 导航栏高度
#define NAVIGATION_BAR_H (isAlien ? 88.f : 64.f)
// tabBar高度
#define TAB_BAR_H (isAlien ? (49.f+34.f) : 49.f)
// 安全区域-底部高度
#define SAFE_BOTTOM (isAlien ? 34.f : 0.f)
// 安全区域-底部高度
#define SAFE_TOP (isAlien ? 20.f : 0.f)
// 默认 常规字体
#define FONT(s) [UIFont systemFontOfSize:s]
// 默认 常规斜体
#define FONT_Italic(s) [UIFont fontWithName:@"HelveticaNeue-Italic" size:s]
// 默认 偏细字体
#define FONT_Light(s) [UIFont fontWithName:@"HelveticaNeue-Light" size:s]
// 默认 偏细斜体
#define FONT_LightItalic(s) [UIFont fontWithName:@"HelveticaNeue-LightItalic" size:s]
// 默认 细体
#define FONT_Thin(s) [UIFont fontWithName:@"HelveticaNeue-Thin" size:s]
// 默认 细斜体
#define FONT_ThinItalic(s) [UIFont fontWithName:@"HelveticaNeue-ThinItalic" size:s]
// 默认 加粗字体
#define FONT_Blod(s) [UIFont boldSystemFontOfSize:s]
// 默认 加粗斜体
#define FONT_BoldItalic(s) [UIFont fontWithName:@"HelveticaNeue-BoldItalic" size:s]
// 默认 中粗字体
#define FONT_Medium(s) [UIFont fontWithName:@"HelveticaNeue-Medium" size:s]
// 默认 中粗斜体
#define FONT_MediumItalic(s) [UIFont fontWithName:@"HelveticaNeue-MediumItalic" size:s]
// 平方细体
#define PF_THIN(s) [UIFont fontWithName:@"PingFangSC-Thin" size:s]
// 平方字体加粗
#define PF_Medium(s) [UIFont fontWithName:@"PingFangSC-Medium" size:s]
// 设置 控件 边框角标,宽度,颜色
#define ViewBorderRadius(View, Radius, Width, Color)\
\
[View.layer setCornerRadius:(Radius)];\
[View.layer setBorderWidth:(Width)];\
[View.layer setBorderColor:[Color CGColor]]
// 设置 控件 角标
#define ViewRadius(View,Radius)\
\
[View.layer setCornerRadius:(Radius)];\
[View.layer setMasksToBounds:YES]
//设置坐标
#define BMCGRect(x, y, w, h) CGRectMake(x, y, w, h)
//设置角标
#define TabbarBedge(index,x)\
\
UITabBarItem * item=[self.tabBarController.tabBar.items objectAtIndex:index];\
item.badgeValue=[NSString stringWithFormat:x]
//清空角标
#define CleanTabbarBedge(index)\
\
UITabBarItem * tabItem=[self.tabBarController.tabBar.items objectAtIndex:index];\
tabItem.badgeValue = nil
// 获取本地图片进行加载
#define ImageNamed(fileName) [UIImage imageNamed:fileName]
//获取系统版本
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
//APP版本号 1.0.1
#define APPVersion [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleShortVersionString"]
//APPbuild版本号
#define APPBuildVersion [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]
//获取应用名称
#define APP_NAME [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleDisplayName"]
// 获取当前系统语言
#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
// 信息存储
#define UserDefaults [NSUserDefaults standardUserDefaults]
// 消息中心
#define NotificationCenter [NSNotificationCenter defaultCenter]
// 获取application
#define SharedApplication [UIApplication sharedApplication]
// 工程 bundle
#define Bundle [NSBundle mainBundle]
// 主屏幕
#define MainScreen [UIScreen mainScreen]
// 设备 uuid
#define Device_UUID [[NSUUID UUID] UUIDString]
/**
* 强弱引用转换,用于解决代码块(block)与强引用self之间的循环引用问题
* 调用方式: `@weakify_self`实现弱引用转换,`@strongify_self`实现强引用转换
*
* 示例:
* @weakify_self
* [obj block:^{
* @strongify_self
* self.property = something;
* }];
*/
#ifndef weakify_self
#if __has_feature(objc_arc)
#define weakify_self autoreleasepool{} __weak __typeof__(self) weakSelf = self;
#else
#define weakify_self autoreleasepool{} __block __typeof__(self) blockSelf = self;
#endif
#endif
#ifndef strongify_self
#if __has_feature(objc_arc)
#define strongify_self try{} @finally{} __typeof__(weakSelf) self = weakSelf;
#else
#define strongify_self try{} @finally{} __typeof__(blockSelf) self = blockSelf;
#endif
#endif
/**
* 强弱引用转换,用于解决代码块(block)与强引用对象之间的循环引用问题
* 调用方式: `@weakify(object)`实现弱引用转换,`@strongify(object)`实现强引用转换
*
* 示例:
* @weakify(object)
* [obj block:^{
* @strongify(object)
* strong_object = something;
* }];
*/
#ifndef weakify
#if __has_feature(objc_arc)
#define weakify(object) autoreleasepool{} __weak __typeof__(object) weak##_##object = object;
#else
#define weakify(object) autoreleasepool{} __block __typeof__(object) block##_##object = object;
#endif
#endif
#ifndef strongify
#if __has_feature(objc_arc)
#define strongify(object) try{} @finally{} __typeof__(object) strong##_##object = weak##_##object;
#else
#define strongify(object) try{} @finally{} __typeof__(object) strong##_##object = block##_##object;
#endif
#endif
// 随机颜色
#define randomColor random(arc4random_uniform(256), arc4random_uniform(256), arc4random_uniform(256), arc4random_uniform(256))
//rgb取色 + 透明度
#define RGBA(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:a]
//rgb取色
#define RGB(r,g,b) RGBA(r,g,b,1)
// 0xffffff 16进制取色
#define RGBHex(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
// 白色
#define WHITECOLOR [UIColor whiteColor]
// 黑色
#define BLACKCOLOR [UIColor blackColor]
// 青色
#define CYANCOLOR [UIColor cyanColor]
// 透明
#define CLEARCOLOR [UIColor clearColor]
// 绿色
#define GREENCOLOR [UIColor greenColor]
// 是否是NULL
#define ISNULL(x) ((x) == nil || [x isEqual:[NSNull null]] ? @"" : (x))