1.包含相关文件
import sys
import pygame
import time as delay
import datetime
from pygame.locals import *
2.MySprite类
class MySprite(pygame.sprite.Sprite):
def __init__(self, target):
pygame.sprite.Sprite.__init__(self)
self.master_image = None
self.old_frame = -1
self.frame = 0
self.frame_width = 1
self.frame_height = 1
self.first_frame = 0
self.last_frame = 0
self.columns = 1
self.last_time = 0
def _getx(self):
return self.rect.x
def _setx(self, value):
self.rect.x = value
def _gety(self):
return self.rect.y
def _sety(self, value):
self.rect.y = value
def get_pos(self):
return self.rect.topleft
def set_pos(self, pos):
self.rect.topleft = pos
def load(self, filename, width, height, columns):
self.master_image = pygame.image.load(filename).convert_alpha()
self.frame_width = width
self.frame_height = height
self.rect = Rect(0,0,width,height)
self.columns = columns
rect = self.master_image.get_rect()
self.last_frame = (rect.width//width) * (rect.height//height) - 1
def update(self, current_time, rate=30):
if current_time > self.last_time + rate:
self.frame += 1
if self.frame > self.last_frame:
self.frame = self.first_frame
self.last_time = current_time
if self.frame != self.old_frame:
frame_x = (self.frame % self.columns) * self.frame_width
frame_y = (self.frame // self.columns) * self.frame_height
rect = Rect(frame_x, frame_y, self.frame_width, self.frame_height)
self.image = self.master_image.subsurface(rect)
self.old_frame = self.frame
def __str__(self):
return str(self.frame)+","+str(self.first_frame)+","+ \
str(self.last_frame)+","+str(self.frame_width) + "," + \
str(self.frame_height)+","+str(self.columns)+","+ str(self.rect)
3.主函数部分
def print_text(font, x, y, text, color=(255,255,255)):
imageText = font.render(text, True, color)
screen.blit(imageText, (x,y))
pygame.init()
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Sprite Animation Demo")
font = pygame.font.Font(None, 18)
framerate = pygame.time.Clock()
dragon = MySprite(screen)
dragon.load("brid.png", 141, 85, 4)
dragon.set_pos((0,100))
group = pygame.sprite.Group()
group.add(dragon)
while True:
framerate.tick(30)
ticks = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
sys.exit()
screen.fill((0,0,100))
group.update(ticks)
group.draw(screen)
print_text(font, 0, 0, "Sprite: "+str(dragon))
pygame.display.update()
delay.sleep(1.0/60)
4.使用到的图片
110233wfnvarbi3fbaxhjo.png
5.示例截图