#define SeverAddress @""
//api服务
#define kAPI [ApiService shareApiService]
//屏幕适配因子
#define kPERCENT(f) (f * [UIScreen mainScreen].bounds.size.width / 375.00)
//普通字体
#define FONT(f) [UIFont systemFontOfSize:(f)]
//屏幕适应字体
#define FONT_RATIO(f) [UIFont systemFontOfSize:(f * [UIScreen mainScreen].bounds.size.width / 375.00)]
//屏幕宽度,高度,bounds,size
#define WIDTH [UIScreen mainScreen].bounds.size.width
#define HEIGHT [UIScreen mainScreen].bounds.size.height
#define kSCREEN_BOUNDS [[UIScreen mainScreen] bounds]
#define kSCREEN_BOUNDS_SIZE [[[UIScreen mainScreen] bounds] size]
//view的frame因子
#define View_FRAME_W(v) v.frame.size.width
#define View_FRAME_H(v) v.frame.size.height
#define View_FRAME_X(v) v.frame.origin.x
#define View_FRAME_Y(v) v.frame.origin.y
//RGB
#define RGBA(r, g, b, a) [UIColor colorWithRed:(r)/255.0 green:(g)/255.0 blue:(b)/255.0 alpha:(a)]
#define HexRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000)>>16))/255.0 green:((float)((rgbValue & 0xFF00)>>8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]
//随机色
#define kRandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
//通用灰色线
#define kLine_GrayColor [UIColor colorWithRed:231/255.f green:231/255.f blue:231/255.f alpha:0.8]
//通用背景颜色
#define kBackground_GrayColor [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
//定义UIImage对象
#define GetImgWithName(imgName) [UIImage imageNamed:[NSString stringWithFormat:@"%@",imgName]]
//一些缩写
#define kApplication [UIApplication sharedApplication]
#define kUserDefaults [NSUserDefaults standardUserDefaults]
#define kNotificationCenter [NSNotificationCenter defaultCenter]
//App版本,ios系统版本
#define APP_VERSION [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleShortVersionString"]
#define IOS_SYSTEM_VERSION [[[UIDevice currentDevice] systemVersion] doubleValue]
//沙盒目录文件下获取temp,Document,Cache
#define kPathTemp NSTemporaryDirectory()
#define kPathDocument [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]
#define kPathCache [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) firstObject]
//写入defaults
#define UserDefaults_WriteObj(object, key) [[NSUserDefaults standardUserDefaults] setObject:(object) forKey:(key)]
//读取defaults
#define UserDefaults_ReadObj(key) [[NSUserDefaults standardUserDefaults] objectForKey:(key)]
//从defaults移除
#define UserDefaults_RemoveObjForKey(key) [[NSUserDefaults standardUserDefaults] removeObjectForKey:(key)]
//defaults写入磁盘
#define UserDefaults_Synchronize [[NSUserDefaults standardUserDefaults] synchronize]
//获取当前语言
#define kCurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0])
//判断是否为iPhone
#define kisIPhone (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
//判断是否为iPad
#define kisIPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
//弱引用,强引用
#define kWeakSelf(type) __weak typeof(type) weak##type = type
#define kStrongSelf(type) __strong typeof(type) type = weak##type
//由角度转换弧度
#define kDegreesToRadian(x) (M_PI * (x) / 180.0)
//由弧度转换角度
#define kRadianToDegrees(radian) (radian * 180.0) / (M_PI)
//获取一段时间间隔
#define kStartTime CFAbsoluteTime start = CFAbsoluteTimeGetCurrent()
#define kEndTime_Log NSLog(@"Time: %f", CFAbsoluteTimeGetCurrent() - start)
//设置圆角,边框,边框颜色
#define SetViewBorder(View, Radius, BorderWidth, BorderColor)\
\
[View.layer setCornerRadius:(Radius)];\
[View.layer setMasksToBounds:YES];\
[View.layer setBorderWidth:(Width)];\
[View.layer setBorderColor:[Color CGColor]]
//获取屏幕宽度与高度(考虑横屏)
#define kScreenWidth \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.width)
#define kScreenHeight \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? [UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale : [UIScreen mainScreen].bounds.size.height)
#define kScreenSize \
([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)] ? CGSizeMake([UIScreen mainScreen].nativeBounds.size.width/[UIScreen mainScreen].nativeScale,[UIScreen mainScreen].nativeBounds.size.height/[UIScreen mainScreen].nativeScale) : [UIScreen mainScreen].bounds.size)
//字典取值
//字典祛空(如果空返回@"")
#define Dictionary(dic,key) (dic[key] ? dic[key] : @"")
//获取字典的key对应的String
#define DictionaryStringWithKey(dic,key) [NSString stringWithFormat:@"%@",Dictionary(dic,key)]
//获取字典的key对应的int
#define DictionaryIntWithKey(dic,key) [DictionaryStringWithKey(dic,key) intValue]
//获取字典的key对应的intger
#define DictionaryIntegerWithKey(dic,key) [DictionaryStringWithKey(dic,key) integerValue]
//获取字典的key对应的float
#define DictionaryFloatWithKey(dic,key) [DictionaryStringWithKey(dic,key) floatValue]
//获取字典的key对应的bool
#define DictionaryBoolWithKey(dic,key) [DictionaryStringWithKey(dic,key) boolValue]
//数字类型转化字符串
#define IntegerToString(num) [NSString stringWithFormat:@"%ld",num]
#define FloatIntToString(num) [NSString stringWithFormat:@"%.0f",num]
#define FloatToString(num) [NSString stringWithFormat:@"%.2f",num]
#define IntToString(num) [NSString stringWithFormat:@"%d",num]
//字符串是否为空
#define kStringIsEmpty(str) ([str isKindOfClass:[NSNull class]] || str == nil || [str length] < 1 ? YES : NO )
//数组是否为空
#define kArrayIsEmpty(array) (array == nil || [array isKindOfClass:[NSNull class]] || array.count == 0)
//字典是否为空
#define kDictIsEmpty(dic) (dic == nil || [dic isKindOfClass:[NSNull class]] || dic.allKeys == 0)
//是否是空对象
#define kObjectIsEmpty(_object) (_object == nil \
|| [_object isKindOfClass:[NSNull class]] \
|| ([_object respondsToSelector:@selector(length)] && [(NSData *)_object length] == 0) \
|| ([_object respondsToSelector:@selector(count)] && [(NSArray *)_object count] == 0))
//判断是真机还是模拟器
#if TARGET_OS_IPHONE
//真机
#endif
#if TARGET_IPHONE_SIMULATOR
//模拟器
#endif
// 自定义Log日志(1)
#if DEBUG
#define NSLog(FORMAT, ...) fprintf(stderr, "[%s: %d行] %s\n",[[[NSString stringWithUTF8String:__FILE__] lastPathComponent] UTF8String], __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);
#else
#define NSLog(FORMAT, ...) nil
#endif
// debug和release模式NSLog(2)
//#ifdef DEBUG
//#define NSLog(...) NSLog(@"%s 第%d行 \n %@\n\n",__func__,__LINE__,[NSString stringWithFormat:__VA_ARGS__])
//#else
//#define NSLog(...)
//#endif
iOS项目常用宏
©著作权归作者所有,转载或内容合作请联系作者
- 文/潘晓璐 我一进店门,熙熙楼的掌柜王于贵愁眉苦脸地迎上来,“玉大人,你说我怎么就摊上这事。” “怎么了?”我有些...
- 文/花漫 我一把揭开白布。 她就那样静静地躺着,像睡着了一般。 火红的嫁衣衬着肌肤如雪。 梳的纹丝不乱的头发上,一...
- 文/苍兰香墨 我猛地睁开眼,长吁一口气:“原来是场噩梦啊……” “哼!你这毒妇竟也来了?” 一声冷哼从身侧响起,我...
推荐阅读更多精彩内容
- 在项目中合理的使用一些宏,可以很大的提高代码效率,代码简洁度!下面我就列举一些我常用的宏,随着项目的进行,我会持续...
- CoreEditText github地址:https://github.com/muyusunny/CoreEd...