Method1. performSelector方法
Method2. NSTimer定时器
Method3. NSThread线程的sleep
Method4. GCD
公用延迟执行方法
- (void)delayMethod{
NSLog(@"delayMethodEnd");
}
Method1:performSelector
[self performSelector:@selector(delayMethod) withObject:nil/*可传任意类型参数*/ afterDelay:2.0];
注:此方法是一种非阻塞的执行方式,未找到取消执行的方法。
程序运行结束
2015-08-31 10:56:59.361 CJDelayMethod[1080:39604] delayMethodStart 2015-08-31 10:56:59.363 CJDelayMethod[1080:39604] nextMethod 2015-08-31 10:57:01.364 CJDelayMethod[1080:39604] delayMethodEnd
Method2:NSTimer定时器
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(delayMethod) userInfo:nil repeats:NO];
注:此方法是一种非阻塞的执行方式,
取消执行方法:- (void)invalidate;
即可
程序运行结束
2015-08-31 10:58:10.182 CJDelayMethod[1129:41106] delayMethodStart 2015-08-31 10:58:10.183 CJDelayMethod[1129:41106] nextMethod 2015-08-31 10:58:12.185 CJDelayMethod[1129:41106] delayMethodEnd
Method3:NSThread线程的sleep
[NSThread sleepForTimeInterval:2.0];
注:此方法是一种阻塞执行方式,建议放在子线程中执行,否则会卡住界面。但有时还是需要阻塞执行,如进入欢迎界面需要沉睡3秒才进入主界面时。
没有找到取消执行方式。
程序运行结束
2015-08-31 10:58:41.501 CJDelayMethod[1153:41698] delayMethodStart 2015-08-31 10:58:43.507 CJDelayMethod[1153:41698] nextMethod
Method4:GCD
__block ViewController/*主控制器*/ *weakSelf = self;
dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0/*延迟执行时间*/ * NSEC_PER_SEC));
dispatch_after(delayTime, dispatch_get_main_queue(), ^{
[weakSelf delayMethod];
});`
注:此方法可以在参数中选择执行的线程,是一种非阻塞执行方式。没有找到取消执行方式。
程序运行结束
2015-08-31 10:59:21.652 CJDelayMethod[1181:42438] delayMethodStart 2015-08-31 10:59:21.653 CJDelayMethod[1181:42438] nextMethod 2015-08-31 10:59:23.653 CJDelayMethod[1181:42438] delayMethodEnd
完整代码参见:
//
// ViewController.m
// CJDelayMethod
//
// Created by 陈杰 on 8/31/15.
// Copyright (c) 2015 chenjie. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@property (nonatomic, strong) NSTimer *timer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSLog(@"delayMethodStart");
[self methodOnePerformSelector];
// [self methodTwoNSTimer];
// [self methodThreeSleep];
// [self methodFourGCD];
NSLog(@"nextMethod");
}
- (void)methodFiveAnimation{
[UIView animateWithDuration:0 delay:2.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{
} completion:^(BOOL finished) {
[self delayMethod];
}];
}
- (void)methodFourGCD{
__block ViewController` *`weakSelf = self;
dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC));
dispatch_after(delayTime, dispatch_get_main_queue(), ^{
[weakSelf delayMethod];
});
}
- (void)methodThreeSleep{
[NSThread sleepForTimeInterval:2.0];
}
- (void)methodTwoNSTimer{
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(delayMethod) userInfo:nil repeats:NO];
}
- (void)methodOnePerformSelector{
[self performSelector:@selector(delayMethod) withObject:nil/*可传任意类型参数*/ afterDelay:2.0];
}
- (void)delayMethod{
NSLog(@"delayMethodEnd");
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end