先来个效果瞅瞅,小姐姐还是挺漂亮的,😆,一些基础功能,如果需要更多请二次加工,如有问题请大佬指正
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//
// ViewController.swift
// Swift-AVPlayer
//
// Created by 品德信息 on 2016/12/29.
// Copyright © 2016年 品德信息. All rights reserved.
//
import UIKit
import AVFoundation
import MediaPlayer
import AVKit
import AudioToolbox //导入音频工具箱框架,使用系统声音服务
class ViewController: UIViewController {
//初始化音频播放对象,将音频播放对象,作为试图控制器的类的属性
var audioPlayer:AVAudioPlayer = AVAudioPlayer()
//创建一个视频播放控制器属性,用于视频播放
var mediaPlayer:MPMoviePlayerController = MPMoviePlayerController()
override func viewDidLoad() {
super.viewDidLoad()
//本地的音乐的播放:
self.localMusic()
//背景音乐的播放需要现在info.plist进行社会 Required background。。。
self.backgroundMusic()
//视频播放
// self.mediaPlayerViedo()
//ios 8 的新类用于视频播放
// AVPlayerViewController
//声明一个系统声音标志类型的声音变量
var soundID:SystemSoundID = 0
let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
//路径找不到就会报内存错误的
let soundUrl = URL(fileURLWithPath: path!)
AudioServicesCreateSystemSoundID(soundUrl as CFURL, &soundID)
}
func mediaPlayerViedo() {
//视频播放前首先创建一个异常捕捉语句
do{
let path = Bundle.main.path(forResource: "loginmovie", ofType: "mp4")
let movieUrl = URL(fileURLWithPath:path!)
mediaPlayer = MPMoviePlayerController(contentURL:movieUrl)
//设置音频播放为全屏
mediaPlayer.controlStyle = MPMovieControlStyle.fullscreen
mediaPlayer.view.frame = self.view.bounds
//设置开始时间
mediaPlayer.initialPlaybackTime = -1
self.view.addSubview(mediaPlayer.view)
mediaPlayer.play()
//添加一个通知用来监听视频播放是否结束
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.movieFinished(notify:)), name: .MPMoviePlayerPlaybackDidFinish, object: mediaPlayer)
}catch
{
print(error)
}
}
//创建一个方法用来响应视频播放
func movieFinished(notify:NSNotification) {
print("movie ends")
//获取视频播放控制器
let player = notify.object
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.MPMoviePlayerPlaybackDidFinish, object: player)
}
func backgroundMusic() {
//获取音频会话对象,改对象属于单利模式,也就是说不用开发者写,自行实例化,这个类在各种音频环境中起着非常重要的作用
let session = AVAudioSession.sharedInstance()
//在音频播放前,首先创建一个异常捕捉语句
do{
//启动音频会话管理,此时会阻断后台音乐播放
try session.setActive(true)
//设置音频播放类别,表示该应用仅支持音频播放
try session.setCategory(AVAudioSessionCategoryPlayback)
//定义一个字符串变量,描述声音文件的路径
let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
//将字符串路径转化为网址路径
let soundUrl = URL(fileURLWithPath: path!)
try audioPlayer = AVAudioPlayer(contentsOf:soundUrl)
//为音频播放做好准备
audioPlayer.prepareToPlay()
//设置音量
audioPlayer.volume = 1.1
audioPlayer.numberOfLoops = -1
audioPlayer.play()
}catch{
print(error)
}
}
func localMusic() {
let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
// public init(fileURLWithPath path: String)
let soundUrl = URL(fileURLWithPath: path!)
//在音频播放前首先创建一个异常捕捉语句
do{
//对音频播放对象进行初始化,并加载指定的音频播放对象
// public init(contentsOf url: URL) throws
try audioPlayer = AVAudioPlayer(contentsOf:soundUrl)
//设置音频对象播放的音量的大小
audioPlayer.volume = 1.0
//设置音频播放的次数,-1为无限循环播放
audioPlayer.numberOfLoops = -1
audioPlayer.play()
}catch{
print(error)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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