多线程浅析之一:基本概念

一、线程池的属性

先来看一下线程池的构造方法,总结就是7大属性,这里Doug Lea写的很清楚了,下面简要翻译一下加深印象

    /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

以下属性都是volatile关键字修饰,好处是基于内存屏障避免编译器指令重排造成变量取值不准,同时保证发生更改后的主存立即写入主存,保证其他线程从内存而不是本身私有的栈空间读取准确值

  1. corePoolSize:the number of threads to keep in the pool, even if they are idle, unless {@code allowCoreThreadTimeOut} is set (核心线程数:不管它们创建以后是不是空闲的。线程池需要保持 corePoolSize 数量的线程,除非设置了 allowCoreThreadTimeOut,注意这个数字允许为0。)

  2. maximumPoolSize:the maximum number of threads to allow in the pool。(最大线程数:线程池中最多允许创建 maximumPoolSize 个线程,注意必须大于0,并且需保证maximumPoolSize >= corePoolSize。)

  3. keepAliveTime:when the number of threads is greater than the core, this is the maximum time that excess idle threads will wait for new tasks before terminating。(存活时间:根据unit而定,最终转换为单位nanoseconds(纳秒,千分之一微秒),如果经过 keepAliveTime 时间后,超过核心线程数的线程还没有接受到新的任务,那就回收,注意这里没说核心工作线程什么时候回收。)

  4. unit:the time unit for the {@code keepAliveTime} argument (keepAliveTime 的时间单位,不能为负,TimeUnit类定义在J.U.C,里面多处有用到。)

  5. workQueue:the queue to use for holding tasks before they are executed. This queue will hold only the {@code Runnable} tasks submitted by the {@code execute} method。(存放等待执行任务的队列:当提交的任务数超过核心线程数大小后,再提交的任务就存放在这里。它仅仅用来存放被 execute 方法提交的 Runnable 任务。)

  6. threadFactory:the factory to use when the executor creates a new thread。(线程工程:用来创建线程工厂。比如这里面可以自定义线程名称,当进行虚拟机栈分析时,看着名字就知道这个线程是哪里来的,不会懵逼。)

  7. handler :the handler to use when execution is blocked because the thread bounds and queue capacities are reached。(拒绝策略:当队列里面放满了任务、最大线程数的线程都在工作时,这时继续提交的任务线程池就处理不了,应该执行怎么样的拒绝策略。)

二、线程池的状态

     /**
     * The runState provides the main lifecycle control, taking on values:
     *
     *   RUNNING:  Accept new tasks and process queued tasks
     *   SHUTDOWN: Don't accept new tasks, but process queued tasks
     *   STOP:     Don't accept new tasks, don't process queued tasks,
     *             and interrupt in-progress tasks
     *   TIDYING:  All tasks have terminated, workerCount is zero,
     *             the thread transitioning to state TIDYING
     *             will run the terminated() hook method
     *   TERMINATED: terminated() has completed
     *
     * The numerical order among these values matters, to allow
     * ordered comparisons. The runState monotonically increases over
     * time, but need not hit each state. The transitions are:
     *
     * RUNNING -> SHUTDOWN
     *    On invocation of shutdown(), perhaps implicitly in finalize()
     * (RUNNING or SHUTDOWN) -> STOP
     *    On invocation of shutdownNow()
     * SHUTDOWN -> TIDYING
     *    When both queue and pool are empty
     * STOP -> TIDYING
     *    When pool is empty
     * TIDYING -> TERMINATED
     *    When the terminated() hook method has completed
     */
  1. RUNNING
  • 状态说明:线程池处在RUNNING状态时,能够接收新任务,以及对已添加的任务进行处理。
  • 状态切换:线程池的初始化状态是RUNNING。换句话说,线程池被一旦被创建,就处于RUNNING状态,并且线程池中的任务数为0!
  1. SHUTDOWN
  • 状态说明:线程池处在SHUTDOWN状态时,不接收新任务,但能处理已添加的任务。
  • 状态切换:调用线程池的shutdown()接口时,线程池由RUNNING -> SHUTDOWN。
  1. STOP
  • 状态说明:线程池处在STOP状态时,不接收新任务,不处理已添加的任务,并且会中断正在处理的任务。
  • 状态切换:调用线程池的shutdownNow()接口时,线程池由(RUNNING or SHUTDOWN ) -> STOP。
  1. TIDYING
  • 状态说明:当所有的任务已终止,ctl记录的”任务数量”为0,线程池会变为TIDYING状态。当线程池变为TIDYING状态时,会执行钩子函数terminated()。terminated()在ThreadPoolExecutor类中是空的,若用户想在线程池变为TIDYING时,进行相应的处理,可以通过重载terminated()函数来实现。
  • 状态切换:当线程池在SHUTDOWN状态下,阻塞队列为空并且线程池中执行的任务也为空时,就会由 SHUTDOWN -> TIDYING。
    当线程池在STOP状态下,线程池中执行的任务为空时,就会由STOP -> TIDYING。
  1. TERMINATED
  • 状态说明:线程池彻底终止,就变成TERMINATED状态。
  • 状态切换:线程池处在TIDYING状态时,执行完terminated()之后,就会由 TIDYING -> TERMINATED。

三、线程的状态

public enum State {
        /**
         * Thread state for a thread which has not yet started.
         */
        NEW,

        /**
         * Thread state for a runnable thread.  A thread in the runnable
         * state is executing in the Java virtual machine but it may
         * be waiting for other resources from the operating system
         * such as processor.
         */
        RUNNABLE,

        /**
         * Thread state for a thread blocked waiting for a monitor lock.
         * A thread in the blocked state is waiting for a monitor lock
         * to enter a synchronized block/method or
         * reenter a synchronized block/method after calling
         * {@link Object#wait() Object.wait}.
         */
        BLOCKED,

        /**
         * Thread state for a waiting thread.
         * A thread is in the waiting state due to calling one of the
         * following methods:
         * <ul>
         *   <li>{@link Object#wait() Object.wait} with no timeout</li>
         *   <li>{@link #join() Thread.join} with no timeout</li>
         *   <li>{@link LockSupport#park() LockSupport.park}</li>
         * </ul>
         *
         * <p>A thread in the waiting state is waiting for another thread to
         * perform a particular action.
         *
         * For example, a thread that has called <tt>Object.wait()</tt>
         * on an object is waiting for another thread to call
         * <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on
         * that object. A thread that has called <tt>Thread.join()</tt>
         * is waiting for a specified thread to terminate.
         */
        WAITING,

        /**
         * Thread state for a waiting thread with a specified waiting time.
         * A thread is in the timed waiting state due to calling one of
         * the following methods with a specified positive waiting time:
         * <ul>
         *   <li>{@link #sleep Thread.sleep}</li>
         *   <li>{@link Object#wait(long) Object.wait} with timeout</li>
         *   <li>{@link #join(long) Thread.join} with timeout</li>
         *   <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
         *   <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
         * </ul>
         */
        TIMED_WAITING,

        /**
         * Thread state for a terminated thread.
         * The thread has completed execution.
         */
        TERMINATED;
    }
  1. NEW
  • 状态说明:创建后未执行
  • 状态切换:未调用start()方法
  1. RUNNABLE
  • 状态说明:JVM运行状态,实际是处于运行,或处于就绪(例如等待CPU时间片)
  • 状态切换:调用start()方法,或yield()进入就绪,NEW -> RUNABLE <-> BLOCKED
  1. BLOCKED
  • 状态说明:请求monitor lock进入synchronized方法或者程序块,未请求到锁,从而被阻塞
  • 状态切换:RUNABLE <-> BLOCKED
  1. WAITING
  • 状态说明:主动挂起等待,看作是无限期
  • 状态切换:Object.wait() ,Thread.join() ,LockSupport.park() 进入等待,Object.notify() / Object.notifyAll(),其他线程执行完,LockSupport.unpark(Thread) 解除等待,RUNABLE <-> WAITING
  1. TIMED_WAITING
  • 状态说明:有限期等待
  • 状态切换:Thread.sleep() 或调用上面WAITING里面的方法带上超时时间参数,RUNABLE <-> TIMED_WAITING
  1. TERMINATED
  • 状态说明:终止
  • 状态切换:run()或主线程执行完毕,RUNABLE -> TERMINATED
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