#import <UIKit/UIKit.h>
#import "RootTableViewController.h"
@interface AppDelegate : UIResponder
@property (strong, nonatomic) UIWindow *window;
@end
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window.rootViewController = [[UINavigationController alloc] initWithRootViewController:[[RootTableViewController alloc] initWithStyle:UITableViewStylePlain]];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#import <UIKit/UIKit.h>
#import "SecondTableViewController.h"
@interface RootTableViewController : UITableViewController
@property(strong,nonatomic) NSArray *arrProvinceCity;
@property(strong,nonatomic) NSMutableArray *arrProvince;
@property(strong,nonatomic) NSMutableArray *arrCity;
@property(strong,nonatomic) UITableView *mytable;
@property(assign,nonatomic) NSInteger index;
@end
#import "RootTableViewController.h"
@interface RootTableViewController ()
@end
@implementation RootTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.title = @"城市遍历";
self.arrCity = [NSMutableArray array];
self.arrProvince = [NSMutableArray array];
NSString *path = [[NSBundle mainBundle] pathForResource:@"1.全国省市区" ofType:@"plist"];
self.arrProvinceCity = [NSArray arrayWithContentsOfFile:path];
//重写的唯一标识
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"mycell"];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
//返回省区的索引
return self.arrProvinceCity.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"mycell" forIndexPath:indexPath];
//遍历集合 得到省份
for (NSDictionary *dicPC in self.arrProvinceCity) {
[self.arrProvince addObject: dicPC[@"State"]];
}
//显示省份
cell.textLabel.text = self.arrProvince[indexPath.row];
return cell;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//初始化第二页
SecondTableViewController *second = [[SecondTableViewController alloc] initWithStyle:UITableViewStylePlain];
//获取点击的索引值
self.index = indexPath.row;
//将第一页的索引传到第二页
second.indexcity = self.index;
//将总集合传到第二页
second.arrRecive = self.arrProvinceCity;
//入栈
[self.navigationController pushViewController:second animated:YES];
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
#import <UIKit/UIKit.h>
@interface SecondTableViewController : UITableViewController
@property(strong,nonatomic) NSArray *arrRecive;
@property(assign,nonatomic) NSInteger indexcity;
@property(strong,nonatomic) NSMutableArray *arrCity;
@end
#import "SecondTableViewController.h"
@interface SecondTableViewController ()
@end
@implementation SecondTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
//初始化集合
self.arrCity = [NSMutableArray array];
//遍历数组
for (NSDictionary *diccity in self.arrRecive[self.indexcity][@"Cities"]) {
[self.arrCity addObject:diccity[@"city"]];
}
//隐藏导航栏的标签
self.navigationItem.hidesBackButton = YES;
//设置导航栏的按钮
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"返回" style:UIBarButtonItemStylePlain target:self action:@selector(backPage)];
self.title = @"市区结果";
//重写唯一标识
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"reuseIdentifier"];
}
-(void)backPage
{
//出栈
[self.navigationController popToRootViewControllerAnimated:YES];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return self.arrCity.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"reuseIdentifier" forIndexPath:indexPath];
cell.textLabel.text = self.arrCity[indexPath.row];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
@end