这段时间用到了二维码扫描,用一个UIView自定义封装了一个二维码扫描控件,内部实现了中部矩形框内扫描,调用也比较简单block回调的形式,不多说了,直接上代码
二维码扫描
SHCustomQRCodeView.h
#import <UIKit/UIKit.h>
typedef void(^BackQRCodeURL)(NSString *stringValue);
@interface SHCustomQRCodeView : UIView
/**扫描回调*/
@property (nonatomic,copy) BackQRCodeURL backQRCodeURL;
@end
SHCustomQRCodeView.m
#import "SHCustomQRCodeView.h"
#import <AVFoundation/AVFoundation.h>
//颜色(默认支付宝蓝)
#define STYLECOLOR [UIColor colorWithRed:57/255.f green:187/255.f blue:255/255.f alpha:1.0]
@interface SHCustomQRCodeView()<AVCaptureMetadataOutputObjectsDelegate>
@property (nonatomic , strong ) AVCaptureDevice * device;
@property (nonatomic , strong ) AVCaptureDeviceInput * input;
@property (nonatomic , strong ) AVCaptureMetadataOutput * output;
@property (nonatomic , strong ) AVCaptureSession * session;
@property (nonatomic , strong ) AVCaptureVideoPreviewLayer *previewlayer;
@property (nonatomic , strong ) UIView * hudView;
@end
@implementation SHCustomQRCodeView
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
self.backgroundColor = UIColor.grayColor;
AVAuthorizationStatus authorizationStatus = [AVCaptureDevice authorizationStatusForMediaType:AVMediaTypeVideo];
BOOL isAvailableA = authorizationStatus == AVAuthorizationStatusRestricted || authorizationStatus == AVAuthorizationStatusDenied;
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] && isAvailableA == NO){//判断相机
_device = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
_input = [AVCaptureDeviceInput deviceInputWithDevice:_device error:nil];
_output = [[AVCaptureMetadataOutput alloc] init];
[_output setMetadataObjectsDelegate:self queue:dispatch_get_main_queue()];
[_output setRectOfInterest:CGRectMake((frame.size.height - 220)*0.5/UIScreen.mainScreen.bounds.size.height,
(frame.size.width - 220)*0.5/UIScreen.mainScreen.bounds.size.width,
220/UIScreen.mainScreen.bounds.size.height,
220/UIScreen.mainScreen.bounds.size.width)];
_session = [[AVCaptureSession alloc] init];
[_session setSessionPreset:AVCaptureSessionPresetHigh];
if ([_session canAddInput:_input]) {
[_session addInput:_input];
}
if ([_session canAddOutput:_output]) {
[_session addOutput:_output];
}
_output.metadataObjectTypes = @[AVMetadataObjectTypeQRCode];
_previewlayer = [AVCaptureVideoPreviewLayer layerWithSession:_session];
_previewlayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
_previewlayer.frame = self.layer.bounds;
[self.layer insertSublayer:_previewlayer atIndex:0];
[_session startRunning];
}else{//相机不可用
//实现相关提示框
}
}
[self addSubview:self.hudView];
return self;
}
#pragma mark - AVCaptureMetadataOutputObjectsDelegate
- (void)captureOutput:(AVCaptureOutput *)output didOutputMetadataObjects:(NSArray<__kindof AVMetadataObject *> *)metadataObjects fromConnection:(AVCaptureConnection *)connection
{
if (metadataObjects.count > 0) {
[_session stopRunning];
AVMetadataMachineReadableCodeObject *metadataObject = metadataObjects.firstObject;
!self.backQRCodeURL ? : self.backQRCodeURL(metadataObject.stringValue);
}
}
#pragma mark - lazy
//懵层
- (UIView *)hudView
{
if (!_hudView) {
_hudView = [[UIView alloc] initWithFrame:self.bounds];
CGFloat x = (self.frame.size.width - 220)*0.5;
CGFloat y = (self.frame.size.height - 220)*0.5;
CGFloat height = 220;
//镂空
CGRect qrRect = CGRectMake(x,y,height, height);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.frame cornerRadius:0];
UIBezierPath *circlePath = [UIBezierPath bezierPathWithRect:qrRect];
[path appendPath:circlePath];
[path setUsesEvenOddFillRule:YES];
CAShapeLayer *fillLayer = [CAShapeLayer layer];
fillLayer.path = path.CGPath;
fillLayer.fillRule = kCAFillRuleEvenOdd;
fillLayer.fillColor = [UIColor colorWithRed:0/255.0 green:0/255.0 blue:0/255.0 alpha:0.4].CGColor;
fillLayer.opacity = 0.5;
[_hudView.layer addSublayer:fillLayer];
//白色矩形
UIBezierPath *bezierPath = [UIBezierPath bezierPathWithRect:CGRectMake(x, y, height, height)];
CAShapeLayer *shapLayer = [CAShapeLayer layer];
shapLayer.backgroundColor = UIColor.clearColor.CGColor;
shapLayer.path = bezierPath.CGPath;
shapLayer.lineWidth = 0.5;
shapLayer.strokeColor = UIColor.whiteColor.CGColor;
shapLayer.fillColor = UIColor.clearColor.CGColor;
[_hudView.layer addSublayer:shapLayer];
//绿色四个角落
UIBezierPath *cornerBezierPath = [UIBezierPath bezierPath];
[cornerBezierPath moveToPoint:CGPointMake(x, y+30)];//左上角
[cornerBezierPath addLineToPoint:CGPointMake(x, y)];
[cornerBezierPath addLineToPoint:CGPointMake(x+30, y)];
[cornerBezierPath moveToPoint:CGPointMake(x+height-30, y)];//右上角
[cornerBezierPath addLineToPoint:CGPointMake(x+height, y)];
[cornerBezierPath addLineToPoint:CGPointMake(x+height, y+30)];
[cornerBezierPath moveToPoint:CGPointMake(x+height, y+height-30)];//左上角
[cornerBezierPath addLineToPoint:CGPointMake(x+height, y+height)];
[cornerBezierPath addLineToPoint:CGPointMake(x+height-30, y+height)];
[cornerBezierPath moveToPoint:CGPointMake(x+30, y+height)];//左上角
[cornerBezierPath addLineToPoint:CGPointMake(x, y+height)];
[cornerBezierPath addLineToPoint:CGPointMake(x, y+height-30)];
CAShapeLayer *cornerShapLayer = [CAShapeLayer layer];
cornerShapLayer.backgroundColor = UIColor.clearColor.CGColor;
cornerShapLayer.path = cornerBezierPath.CGPath;
cornerShapLayer.lineWidth = 3.0;
cornerShapLayer.strokeColor = STYLECOLOR.CGColor;
cornerShapLayer.fillColor = UIColor.clearColor.CGColor;
[_hudView.layer addSublayer:cornerShapLayer];
//光标
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = CGRectMake(x+3, y+3, height-6, 1.5);
gradientLayer.colors = [self colorWithBasicColor:STYLECOLOR];
gradientLayer.startPoint = CGPointMake(0, 0.5);
gradientLayer.endPoint = CGPointMake(1.0, 0.5);
[gradientLayer addAnimation:[self positionBasicAnimate] forKey:nil];
[_hudView.layer addSublayer:gradientLayer];
}
return _hudView;
}
//动画
- (CABasicAnimation *)positionBasicAnimate
{
CGFloat x = (self.frame.size.width - 220)*0.5;
CGFloat y = (self.frame.size.height - 220)*0.5;
CGFloat height = 220;
CABasicAnimation *animate = [CABasicAnimation animationWithKeyPath:@"position"];
animate.removedOnCompletion = NO;
animate.duration = 2.0;
animate.fillMode = kCAFillModeRemoved;
animate.repeatCount = HUGE_VAL;
animate.fromValue = [NSValue valueWithCGPoint:CGPointMake(x+height*0.5, y+3)];
animate.toValue = [NSValue valueWithCGPoint:CGPointMake(x+height*0.5, y+height-3)];
animate.autoreverses = YES;
return animate;
}
- (NSArray<UIColor *> *)colorWithBasicColor:(UIColor *)basicCoclor
{
CGFloat R, G, B, amplitude;
amplitude = 90/255.0;
NSInteger numComponents = CGColorGetNumberOfComponents(basicCoclor.CGColor);
NSArray *colors;
if (numComponents == 4)
{
const CGFloat *components = CGColorGetComponents(basicCoclor.CGColor);
R = components[0];
G = components[1];
B = components[2];
colors = @[(id)[UIColor colorWithWhite:0.667 alpha:0.2].CGColor,
(id)basicCoclor.CGColor,
(id)[UIColor colorWithRed:R+amplitude > 1.0 ? 1.0:R+amplitude
green:G+amplitude > 1.0 ? 1.0:G+amplitude
blue:B+amplitude > 1.0 ? 1.0:B+amplitude alpha:1.0].CGColor,
(id)[UIColor colorWithRed:R+amplitude > 1.0 ? 1.0:R+amplitude*2
green:G+amplitude > 1.0 ? 1.0:G+amplitude*2
blue:B+amplitude > 1.0 ? 1.0:B+amplitude*2 alpha:1.0].CGColor,
(id)[UIColor colorWithRed:R+amplitude > 1.0 ? 1.0:R+amplitude
green:G+amplitude > 1.0 ? 1.0:G+amplitude
blue:B+amplitude > 1.0 ? 1.0:B+amplitude alpha:1.0].CGColor,
(id)basicCoclor.CGColor,
(id)[UIColor colorWithWhite:0.667 alpha:0.2].CGColor,];
}else{
colors = @[(id)basicCoclor.CGColor,
(id)basicCoclor.CGColor,];
}
return colors;
}
注解
1. (instancetype)initWithFrame:(CGRect)frame
- 该方法实现相关控件初始化和相机是否可用判断(硬件损坏和相机权限)
- 这里没有实现相机不可用的提示,小伙伴们按照自己的需求添加一下
2. pragma mark - AVCaptureMetadataOutputObjectsDelegate
- 这个方法是扫描成功之后的代理回调,这里停止扫描和block返回结果
3. 下面是相机前面的懵层视图懒加载
- 内部实现了外部灰色加透明度和中部矩形框镂空
- 白色矩形框的绘画
- 四个角落和中部光标的绘画
- 这些绘画中使用了UIBezierPath(贝塞尔曲线),CAShapeLayer,CAGradientLayer三个类,
- 光标的移动使用了核心动画的CABasicAnimation类
4. (NSArray<UIColor *> *)colorWithBasicColor:(UIColor *)basicCoclor
- 该方法使用颜色获取RBGA,基础上生成需要渐变的相关颜色,获取失败的话返回当前颜色
抽空上传了一下demo
结:有需要的小伙伴们可以直接复制过去就可以使用,无需其它修改,内部没有使用图片,都用贝塞尔曲线画的
如果我的文章对小伙伴有帮助的话赏小编一瓶矿泉水💰呗,非常感谢