1.先看效果图
2.核心代码
根据绘制范围构建剖切点数据
for (var r = 0; r < i; ++r) {
var s = (r + 1) % i,
u = Cesium.Cartographic.fromCartesian(e[r]),
c = viewer.scene.globe.getHeight(u) || u.height;
c < this.excavateMinHeight && (this.excavateMinHeight = c);
var midpoint = Cesium.Cartesian3.add(e[r], e[s], new Cesium.Cartesian3());
midpoint = Cesium.Cartesian3.multiplyByScalar(midpoint, 0.5, midpoint);
var up = Cesium.Cartesian3.normalize(midpoint, new Cesium.Cartesian3());
var right = Cesium.Cartesian3.subtract(e[s], midpoint, new Cesium.Cartesian3());
right = Cesium.Cartesian3.normalize(right, right);
var normal = Cesium.Cartesian3.cross(right, up, new Cesium.Cartesian3());
normal = Cesium.Cartesian3.normalize(normal, normal);
var originCenteredPlane = new Cesium.Plane(normal, 0.0);
var distance = Cesium.Plane.getPointDistance(originCenteredPlane, midpoint);
t.push(new Cesium.ClippingPlane(normal, distance));
}
添加底部贴图材质:
if (e.length) {
let minHeight = this._getMinHeight(e);
let positions = [];
for (let i = 0; i < e.length; i++) {
let p = this._ellipsoidToLonLat(e[i]);
positions.push(p.longitude);
positions.push(p.latitude);
positions.push(minHeight);
}
let polygon = new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArrayHeights(positions)
),
perPositionHeight: true,
closeBottom: false
});
let geometry = Cesium.PolygonGeometry.createGeometry(polygon);
var i = new Cesium.Material({
fabric: {
type: "Image",
uniforms: {
image: this.bottomImg
}
}
}),
a = new Cesium.MaterialAppearance({
translucent: !1,
flat: !0,
material: i
});
this.bottomSurface = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: geometry
}),
appearance: a,
asynchronous: !1
}), this.viewer.scene.primitives.add(this.bottomSurface)
}
添加墙壁贴图材质:
let minHeight = this._getMinHeight(e);
let maxHeights = [];
let minHeights = [];
for (let i = 0; i < t.length; i++) {
maxHeights.push(this._ellipsoidToLonLat(t[i]).altitude);
minHeights.push(minHeight);
}
let wall = new Cesium.WallGeometry({
positions: t,
maximumHeights: maxHeights,
minimumHeights: minHeights,
});
let geometry = Cesium.WallGeometry.createGeometry(wall);
var a = new Cesium.Material({
fabric: {
type: "Image",
uniforms: {
image: this.wallImg
}
}
}),
n = new Cesium.MaterialAppearance({
translucent: !1,
flat: !0,
material: a
});
this.wellWall = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.GREY)
},
id: "PitWall"
}),
appearance: n,
asynchronous: !1
}), this.viewer.scene.primitives.add(this.wellWall)
3.完整代码
创建TerrainClipPlan.js文件,将以下代码拷贝进去
let Cesium = require("cesium/Cesium");
function TerrainClipPlan(t, i) {
this.viewer = t,
this.options = i || {},
this._positions = i.positions,
this._height = this.options.height || 0,
this.bottomImg = i.bottomImg,
this.wallImg = i.wallImg,
this.splitNum = Cesium.defaultValue(i.splitNum, 50),
this._positions && this._positions.length > 0 && this.updateData(this._positions)
}
Object.defineProperties(TerrainClipPlan.prototype, {
show: {
get: function () {
return this._show
},
set: function (e) {
this._show = e, this.viewer.scene.globe.clippingPlanes && (this.viewer.scene.globe.clippingPlanes.enabled = e), this._switchExcavate(e)
}
},
height: {
get: function () {
return this._height
},
set: function (e) {
this._height = e, this._updateExcavateDepth(e)
}
}
})
TerrainClipPlan.prototype.updateData = function (e) {
this.clear();
var t = [],
i = e.length,
a = new Cesium.Cartesian3,
n = Cesium.Cartesian3.subtract(e[0], e[1], a);
n = n.x > 0, this.excavateMinHeight = 9999;
for (var r = 0; r < i; ++r) {
var s = (r + 1) % i,
u = Cesium.Cartographic.fromCartesian(e[r]),
c = viewer.scene.globe.getHeight(u) || u.height;
c < this.excavateMinHeight && (this.excavateMinHeight = c);
var midpoint = Cesium.Cartesian3.add(e[r], e[s], new Cesium.Cartesian3());
midpoint = Cesium.Cartesian3.multiplyByScalar(midpoint, 0.5, midpoint);
var up = Cesium.Cartesian3.normalize(midpoint, new Cesium.Cartesian3());
var right = Cesium.Cartesian3.subtract(e[s], midpoint, new Cesium.Cartesian3());
right = Cesium.Cartesian3.normalize(right, right);
var normal = Cesium.Cartesian3.cross(right, up, new Cesium.Cartesian3());
normal = Cesium.Cartesian3.normalize(normal, normal);
var originCenteredPlane = new Cesium.Plane(normal, 0.0);
var distance = Cesium.Plane.getPointDistance(originCenteredPlane, midpoint);
t.push(new Cesium.ClippingPlane(normal, distance));
}
this.viewer.scene.globe.clippingPlanes = new Cesium.ClippingPlaneCollection({
planes: t,
edgeWidth: 1,
edgeColor: Cesium.Color.WHITE,
enabled: !0
}), this._prepareWell(e), this._createWell(this.wellData)
}
TerrainClipPlan.prototype.clear = function () {
this.viewer.scene.globe.clippingPlanes && (this.viewer.scene.globe.clippingPlanes.enabled = !1, this.viewer.scene.globe.clippingPlanes.removeAll(), this.viewer.scene.globe.clippingPlanes.isDestroyed() || this.viewer.scene.globe.clippingPlanes.destroy()), this.viewer.scene.globe.clippingPlanes = void 0, this.bottomSurface && this.viewer.scene.primitives.remove(this.bottomSurface), this.wellWall && this.viewer.scene.primitives.remove(this.wellWall), delete this.bottomSurface, delete this.wellWall, this.viewer.scene.render()
}
TerrainClipPlan.prototype._prepareWell = function (e) {
var t = this.splitNum,
i = e.length;
if (0 != i) {
for (var a = this.excavateMinHeight - this.height, n = [], r = [], s = [], l = 0; l < i; l++) {
var u = l == i - 1 ? 0 : l + 1,
c = Cesium.Cartographic.fromCartesian(e[l]),
d = Cesium.Cartographic.fromCartesian(e[u]),
h = [c.longitude, c.latitude],
f = [d.longitude, d.latitude];
0 == l && (
s.push(new Cesium.Cartographic(h[0], h[1])),
r.push(Cesium.Cartesian3.fromRadians(h[0], h[1], a)),
n.push(Cesium.Cartesian3.fromRadians(h[0], h[1], 0)));
for (var p = 1; p <= t; p++) {
var m = Cesium.Math.lerp(h[0], f[0], p / t),
g = Cesium.Math.lerp(h[1], f[1], p / t);
l == i - 1 && p == t || (
s.push(new Cesium.Cartographic(m, g)),
r.push(Cesium.Cartesian3.fromRadians(m, g, a)),
n.push(Cesium.Cartesian3.fromRadians(m, g, 0)))
}
}
this.wellData = {
lerp_pos: s,
bottom_pos: r,
no_height_top: n
}
}
}
TerrainClipPlan.prototype._createWell = function (e) {
if (Boolean(this.viewer.terrainProvider._layers)) {
var t = this;
this._createBottomSurface(e.bottom_pos);
var i = Cesium.sampleTerrainMostDetailed(this.viewer.terrainProvider, e.lerp_pos);
Cesium.when(i, function (i) {
for (var a = i.length, n = [], r = 0; r < a; r++) {
var s = Cesium.Cartesian3.fromRadians(i[r].longitude, i[r].latitude, i[r].height);
n.push(s)
}
t._createWellWall(e.bottom_pos, n)
})
} else {
this._createBottomSurface(e.bottom_pos);
this._createWellWall(e.bottom_pos, e.no_height_top)
}
}
TerrainClipPlan.prototype._getMinHeight = function (e) {
let minHeight = 5000000;
let minPoint = null;
for (let i = 0; i < e.length; i++) {
let height = e[i]['z'];
if (height < minHeight) {
minHeight = height;
minPoint = this._ellipsoidToLonLat(e[i]);
}
}
return minPoint.altitude;
}
TerrainClipPlan.prototype._ellipsoidToLonLat = function (c) {
let ellipsoid = this.viewer.scene.globe.ellipsoid;
let cartesian3 = new Cesium.Cartesian3(c.x, c.y, c.z);
let cartographic = ellipsoid.cartesianToCartographic(cartesian3);
let lat = Cesium.Math.toDegrees(cartographic.latitude);
let lng = Cesium.Math.toDegrees(cartographic.longitude);
let alt = cartographic.height;
return {
longitude: lng,
latitude: lat,
altitude: alt
}
}
TerrainClipPlan.prototype._createBottomSurface = function (e) {
if (e.length) {
let minHeight = this._getMinHeight(e);
let positions = [];
for (let i = 0; i < e.length; i++) {
let p = this._ellipsoidToLonLat(e[i]);
positions.push(p.longitude);
positions.push(p.latitude);
positions.push(minHeight);
}
let polygon = new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArrayHeights(positions)
),
perPositionHeight: true,
closeBottom: false
});
let geometry = Cesium.PolygonGeometry.createGeometry(polygon);
var i = new Cesium.Material({
fabric: {
type: "Image",
uniforms: {
image: this.bottomImg
}
}
}),
a = new Cesium.MaterialAppearance({
translucent: !1,
flat: !0,
material: i
});
this.bottomSurface = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: geometry
}),
appearance: a,
asynchronous: !1
}), this.viewer.scene.primitives.add(this.bottomSurface)
}
}
TerrainClipPlan.prototype._createWellWall = function (e, t) {
let minHeight = this._getMinHeight(e);
let maxHeights = [];
let minHeights = [];
for (let i = 0; i < t.length; i++) {
maxHeights.push(this._ellipsoidToLonLat(t[i]).altitude);
minHeights.push(minHeight);
}
let wall = new Cesium.WallGeometry({
positions: t,
maximumHeights: maxHeights,
minimumHeights: minHeights,
});
let geometry = Cesium.WallGeometry.createGeometry(wall);
var a = new Cesium.Material({
fabric: {
type: "Image",
uniforms: {
image: this.wallImg
}
}
}),
n = new Cesium.MaterialAppearance({
translucent: !1,
flat: !0,
material: a
});
this.wellWall = new Cesium.Primitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.GREY)
},
id: "PitWall"
}),
appearance: n,
asynchronous: !1
}), this.viewer.scene.primitives.add(this.wellWall)
}
TerrainClipPlan.prototype._switchExcavate = function (e) {
e ? (this.viewer.scene.globe.material = Cesium.Material.fromType("WaJue"), this.wellWall.show = !0, this.bottomSurface.show = !0) : (this.viewer.scene.globe.material = null, this.wellWall.show = !1, this.bottomSurface.show = !1)
}
TerrainClipPlan.prototype._updateExcavateDepth = function (e) {
this.bottomSurface && this.viewer.scene.primitives.remove(this.bottomSurface), this.wellWall && this.viewer.scene.primitives.remove(this.wellWall);
for (var t = this.wellData.lerp_pos, i = [], a = t.length, n = 0; n < a; n++) i.push(Cesium.Cartesian3.fromRadians(t[n].longitude, t[n].latitude, this.excavateMinHeight - e));
this.wellData.bottom_pos = i, this._createWell(this.wellData), this.viewer.scene.primitives.add(this.bottomSurface), this.viewer.scene.primitives.add(this.wellWall)
}
export default TerrainClipPlan
4.调用方式
vue中引入:import TerrainClipPlan from "@/mapUtils/TerrainClipPlan"
方式中调用:
let terrainClipPlan = new TerrainClipPlan(window.viewer, {
height: 200,
splitNum: 1000,
bottomImg: '/static/img/bottomdz.jpg',
wallImg: '/static/img/excavate.png'
})
terrainClipPlan.updateData(earthPositionList) // earthPositionList 绘制的点集合