cesium地形剖切

1.先看效果图

图一
图二

2.核心代码

根据绘制范围构建剖切点数据

  for (var r = 0; r < i; ++r) {

        var s = (r + 1) % i,

            u = Cesium.Cartographic.fromCartesian(e[r]),

            c = viewer.scene.globe.getHeight(u) || u.height;

            c < this.excavateMinHeight && (this.excavateMinHeight = c);

        var midpoint = Cesium.Cartesian3.add(e[r], e[s], new Cesium.Cartesian3());

        midpoint = Cesium.Cartesian3.multiplyByScalar(midpoint, 0.5, midpoint);

        var up = Cesium.Cartesian3.normalize(midpoint, new Cesium.Cartesian3());

        var right = Cesium.Cartesian3.subtract(e[s], midpoint, new Cesium.Cartesian3());

        right = Cesium.Cartesian3.normalize(right, right);

        var normal = Cesium.Cartesian3.cross(right, up, new Cesium.Cartesian3());

        normal = Cesium.Cartesian3.normalize(normal, normal);

        var originCenteredPlane = new Cesium.Plane(normal, 0.0);

        var distance = Cesium.Plane.getPointDistance(originCenteredPlane, midpoint);

        t.push(new Cesium.ClippingPlane(normal, distance));

    }

添加底部贴图材质:

if (e.length) {

        let minHeight = this._getMinHeight(e);

        let positions = [];

        for (let i = 0; i < e.length; i++) {

            let p = this._ellipsoidToLonLat(e[i]);

            positions.push(p.longitude);

            positions.push(p.latitude);

            positions.push(minHeight);

        }

        let polygon = new Cesium.PolygonGeometry({

            polygonHierarchy: new Cesium.PolygonHierarchy(

                Cesium.Cartesian3.fromDegreesArrayHeights(positions)

            ),

            perPositionHeight: true,

            closeBottom: false

        });

        let geometry = Cesium.PolygonGeometry.createGeometry(polygon);

        var i = new Cesium.Material({

            fabric: {

                type: "Image",

                uniforms: {

                    image: this.bottomImg

                }

            }

        }),

            a = new Cesium.MaterialAppearance({

                translucent: !1,

                flat: !0,

                material: i

            });

        this.bottomSurface = new Cesium.Primitive({

            geometryInstances: new Cesium.GeometryInstance({

                geometry: geometry

            }),

            appearance: a,

            asynchronous: !1

        }), this.viewer.scene.primitives.add(this.bottomSurface)

    }

添加墙壁贴图材质:

let minHeight = this._getMinHeight(e);

    let maxHeights = [];

    let minHeights = [];

    for (let i = 0; i < t.length; i++) {

        maxHeights.push(this._ellipsoidToLonLat(t[i]).altitude);

        minHeights.push(minHeight);

    }

    let wall = new Cesium.WallGeometry({

        positions: t,

        maximumHeights: maxHeights,

        minimumHeights: minHeights,

    });

    let geometry = Cesium.WallGeometry.createGeometry(wall);

    var a = new Cesium.Material({

        fabric: {

            type: "Image",

            uniforms: {

                image: this.wallImg

            }

        }

    }),

        n = new Cesium.MaterialAppearance({

            translucent: !1,

            flat: !0,

            material: a

        });

    this.wellWall = new Cesium.Primitive({

        geometryInstances: new Cesium.GeometryInstance({

            geometry: geometry,

            attributes: {

                color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.GREY)

            },

            id: "PitWall"

        }),

        appearance: n,

        asynchronous: !1

    }), this.viewer.scene.primitives.add(this.wellWall)

3.完整代码

创建TerrainClipPlan.js文件,将以下代码拷贝进去

let Cesium = require("cesium/Cesium");

function TerrainClipPlan(t, i) {

    this.viewer = t,

        this.options = i || {},

        this._positions = i.positions,

        this._height = this.options.height || 0,

        this.bottomImg = i.bottomImg,

        this.wallImg = i.wallImg,

        this.splitNum = Cesium.defaultValue(i.splitNum, 50),

        this._positions && this._positions.length > 0 && this.updateData(this._positions)

}

Object.defineProperties(TerrainClipPlan.prototype, {

    show: {

        get: function () {

            return this._show

        },

        set: function (e) {

            this._show = e, this.viewer.scene.globe.clippingPlanes && (this.viewer.scene.globe.clippingPlanes.enabled = e), this._switchExcavate(e)

        }

    },

    height: {

        get: function () {

            return this._height

        },

        set: function (e) {

            this._height = e, this._updateExcavateDepth(e)

        }

    }

})

TerrainClipPlan.prototype.updateData = function (e) {

    this.clear();

    var t = [],

        i = e.length,

        a = new Cesium.Cartesian3,

        n = Cesium.Cartesian3.subtract(e[0], e[1], a);

    n = n.x > 0, this.excavateMinHeight = 9999;

    for (var r = 0; r < i; ++r) {

        var s = (r + 1) % i,

            u = Cesium.Cartographic.fromCartesian(e[r]),

            c = viewer.scene.globe.getHeight(u) || u.height;

            c < this.excavateMinHeight && (this.excavateMinHeight = c);

        var midpoint = Cesium.Cartesian3.add(e[r], e[s], new Cesium.Cartesian3());

        midpoint = Cesium.Cartesian3.multiplyByScalar(midpoint, 0.5, midpoint);

        var up = Cesium.Cartesian3.normalize(midpoint, new Cesium.Cartesian3());

        var right = Cesium.Cartesian3.subtract(e[s], midpoint, new Cesium.Cartesian3());

        right = Cesium.Cartesian3.normalize(right, right);

        var normal = Cesium.Cartesian3.cross(right, up, new Cesium.Cartesian3());

        normal = Cesium.Cartesian3.normalize(normal, normal);

        var originCenteredPlane = new Cesium.Plane(normal, 0.0);

        var distance = Cesium.Plane.getPointDistance(originCenteredPlane, midpoint);

        t.push(new Cesium.ClippingPlane(normal, distance));

    }

    this.viewer.scene.globe.clippingPlanes = new Cesium.ClippingPlaneCollection({

        planes: t,

        edgeWidth: 1,

        edgeColor: Cesium.Color.WHITE,

        enabled: !0

    }), this._prepareWell(e), this._createWell(this.wellData)

}

TerrainClipPlan.prototype.clear = function () {

    this.viewer.scene.globe.clippingPlanes && (this.viewer.scene.globe.clippingPlanes.enabled = !1, this.viewer.scene.globe.clippingPlanes.removeAll(), this.viewer.scene.globe.clippingPlanes.isDestroyed() || this.viewer.scene.globe.clippingPlanes.destroy()), this.viewer.scene.globe.clippingPlanes = void 0, this.bottomSurface && this.viewer.scene.primitives.remove(this.bottomSurface), this.wellWall && this.viewer.scene.primitives.remove(this.wellWall), delete this.bottomSurface, delete this.wellWall, this.viewer.scene.render()

}

TerrainClipPlan.prototype._prepareWell = function (e) {

    var t = this.splitNum,

        i = e.length;

    if (0 != i) {

        for (var a = this.excavateMinHeight - this.height, n = [], r = [], s = [], l = 0; l < i; l++) {

            var u = l == i - 1 ? 0 : l + 1,

                c = Cesium.Cartographic.fromCartesian(e[l]),

                d = Cesium.Cartographic.fromCartesian(e[u]),

                h = [c.longitude, c.latitude],

                f = [d.longitude, d.latitude];

            0 == l && (

                s.push(new Cesium.Cartographic(h[0], h[1])),

                r.push(Cesium.Cartesian3.fromRadians(h[0], h[1], a)),

                n.push(Cesium.Cartesian3.fromRadians(h[0], h[1], 0)));

            for (var p = 1; p <= t; p++) {

                var m = Cesium.Math.lerp(h[0], f[0], p / t),

                    g = Cesium.Math.lerp(h[1], f[1], p / t);

                l == i - 1 && p == t || (

                    s.push(new Cesium.Cartographic(m, g)),

                    r.push(Cesium.Cartesian3.fromRadians(m, g, a)),

                    n.push(Cesium.Cartesian3.fromRadians(m, g, 0)))

            }

        }

        this.wellData = {

            lerp_pos: s,

            bottom_pos: r,

            no_height_top: n

        }

    }

}

TerrainClipPlan.prototype._createWell = function (e) {

    if (Boolean(this.viewer.terrainProvider._layers)) {

        var t = this;

        this._createBottomSurface(e.bottom_pos);

        var i = Cesium.sampleTerrainMostDetailed(this.viewer.terrainProvider, e.lerp_pos);

        Cesium.when(i, function (i) {

            for (var a = i.length, n = [], r = 0; r < a; r++) {

                var s = Cesium.Cartesian3.fromRadians(i[r].longitude, i[r].latitude, i[r].height);

                n.push(s)

            }

            t._createWellWall(e.bottom_pos, n)

        })

    } else {

        this._createBottomSurface(e.bottom_pos);

        this._createWellWall(e.bottom_pos, e.no_height_top)

    }

}

TerrainClipPlan.prototype._getMinHeight = function (e) {

    let minHeight = 5000000;

    let minPoint = null;

    for (let i = 0; i < e.length; i++) {

        let height = e[i]['z'];

        if (height < minHeight) {

            minHeight = height;

            minPoint = this._ellipsoidToLonLat(e[i]);

        }

    }

    return minPoint.altitude;

}

TerrainClipPlan.prototype._ellipsoidToLonLat = function (c) {

    let ellipsoid = this.viewer.scene.globe.ellipsoid;

    let cartesian3 = new Cesium.Cartesian3(c.x, c.y, c.z);

    let cartographic = ellipsoid.cartesianToCartographic(cartesian3);

    let lat = Cesium.Math.toDegrees(cartographic.latitude);

    let lng = Cesium.Math.toDegrees(cartographic.longitude);

    let alt = cartographic.height;

    return {

        longitude: lng,

        latitude: lat,

        altitude: alt

    }

}

TerrainClipPlan.prototype._createBottomSurface = function (e) {

    if (e.length) {

        let minHeight = this._getMinHeight(e);

        let positions = [];

        for (let i = 0; i < e.length; i++) {

            let p = this._ellipsoidToLonLat(e[i]);

            positions.push(p.longitude);

            positions.push(p.latitude);

            positions.push(minHeight);

        }

        let polygon = new Cesium.PolygonGeometry({

            polygonHierarchy: new Cesium.PolygonHierarchy(

                Cesium.Cartesian3.fromDegreesArrayHeights(positions)

            ),

            perPositionHeight: true,

            closeBottom: false

        });

        let geometry = Cesium.PolygonGeometry.createGeometry(polygon);

        var i = new Cesium.Material({

            fabric: {

                type: "Image",

                uniforms: {

                    image: this.bottomImg

                }

            }

        }),

            a = new Cesium.MaterialAppearance({

                translucent: !1,

                flat: !0,

                material: i

            });

        this.bottomSurface = new Cesium.Primitive({

            geometryInstances: new Cesium.GeometryInstance({

                geometry: geometry

            }),

            appearance: a,

            asynchronous: !1

        }), this.viewer.scene.primitives.add(this.bottomSurface)

    }

}

TerrainClipPlan.prototype._createWellWall = function (e, t) {

    let minHeight = this._getMinHeight(e);

    let maxHeights = [];

    let minHeights = [];

    for (let i = 0; i < t.length; i++) {

        maxHeights.push(this._ellipsoidToLonLat(t[i]).altitude);

        minHeights.push(minHeight);

    }

    let wall = new Cesium.WallGeometry({

        positions: t,

        maximumHeights: maxHeights,

        minimumHeights: minHeights,

    });

    let geometry = Cesium.WallGeometry.createGeometry(wall);

    var a = new Cesium.Material({

        fabric: {

            type: "Image",

            uniforms: {

                image: this.wallImg

            }

        }

    }),

        n = new Cesium.MaterialAppearance({

            translucent: !1,

            flat: !0,

            material: a

        });

    this.wellWall = new Cesium.Primitive({

        geometryInstances: new Cesium.GeometryInstance({

            geometry: geometry,

            attributes: {

                color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.GREY)

            },

            id: "PitWall"

        }),

        appearance: n,

        asynchronous: !1

    }), this.viewer.scene.primitives.add(this.wellWall)

}

TerrainClipPlan.prototype._switchExcavate = function (e) {

    e ? (this.viewer.scene.globe.material = Cesium.Material.fromType("WaJue"), this.wellWall.show = !0, this.bottomSurface.show = !0) : (this.viewer.scene.globe.material = null, this.wellWall.show = !1, this.bottomSurface.show = !1)

}

TerrainClipPlan.prototype._updateExcavateDepth = function (e) {

    this.bottomSurface && this.viewer.scene.primitives.remove(this.bottomSurface), this.wellWall && this.viewer.scene.primitives.remove(this.wellWall);

    for (var t = this.wellData.lerp_pos, i = [], a = t.length, n = 0; n < a; n++) i.push(Cesium.Cartesian3.fromRadians(t[n].longitude, t[n].latitude, this.excavateMinHeight - e));

    this.wellData.bottom_pos = i, this._createWell(this.wellData), this.viewer.scene.primitives.add(this.bottomSurface), this.viewer.scene.primitives.add(this.wellWall)

}

export default TerrainClipPlan

4.调用方式

vue中引入:import TerrainClipPlan from "@/mapUtils/TerrainClipPlan"

方式中调用:

let terrainClipPlan = new TerrainClipPlan(window.viewer, {

            height: 200,

            splitNum: 1000,

            bottomImg: '/static/img/bottomdz.jpg',

            wallImg: '/static/img/excavate.png'

        })

        terrainClipPlan.updateData(earthPositionList)  // earthPositionList 绘制的点集合

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