主要代码
1、遍历所有扇形的比例,计算出每个扇形区域的开始和结束角度,然后绘制FanShapeLayer
int max = 0;
for (NSNumber * obj in self.angles) {
max += [obj intValue];
}
CGFloat startAngle = self.startAngle;// 起点 0 代表x轴正方向
for (int i = 0; i < self.angles.count; i ++) {
NSNumber * obj = [self.angles objectAtIndex:i];
CGFloat rate = [obj intValue];
CGFloat angle = rate / max * M_PI * 2.0;
// 计算绘制角度-终点 绘制的角度 绘制的方向是逆时针的所以是减
CGFloat endAngle = startAngle - angle;
// 设置颜色
UIColor * color = randomColor;
// 创建FanShapeLayer
FanShapeLayer * layer = [[FanShapeLayer alloc]init];
layer.fillColor = color.CGColor;
layer.name = [NSString stringWithFormat:@"图层 = %d",i];
layer.startAngle = startAngle;
layer.endAngle = endAngle;
layer.radius = self.radius;
layer.centerPoint = self.chartPoint;
// 绘制路径(先设置参数)
[layer drawPath];
[self.layer addSublayer:layer];
[self.fansArray addObject:layer];
// 计算下一次绘制起点
startAngle -= angle;
}
2、在设置FanShapeLayer的参数后,先绘制CGMutablePathRef即一个封闭的扇形,然后把CGMutablePathRef赋给FanShapeLayer
CGMutablePathRef path = CGPathCreateMutable();
CGAffineTransform transform = CGAffineTransformMakeTranslation(1, 1);
CGPathMoveToPoint(path, &transform, self.centerPoint.x, self.centerPoint.y);
CGPathAddArc(path, &transform, self.centerPoint.x, self.centerPoint.y, radius, self.startAngle, self.endAngle, YES);
CGPathCloseSubpath(path);
3、主要是点击放大,CALyer是不响应点击事件的,这里是通过获得触摸对象的点是否在layer区域内实现的。
网上查到可以通过下面方法获得点击的图层,但这里得到的是nil,不知道为什么。
CALayer * layer = [self.layer hitTest:point];
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
// 获取点击的中心点
UITouch * touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
// 获取点击区域 是否包含的CAShapeLayer
FanShapeLayer * layer = [self touchLayer:point];
if (layer) {
NSLog(@"%@", layer.name);
// 设置选中的为未选中
NSPredicate * predicate = [NSPredicate predicateWithFormat:@"isSelected = YES"];
NSArray * selectArray = [self.fansArray filteredArrayUsingPredicate:predicate];
[selectArray makeObjectsPerformSelector:@selector(setIsSelected:) withObject:@NO];
if ([selectArray containsObject:layer]) {
return ;
}
// 添加动画
layer.isSelected = YES;
}
}
- (FanShapeLayer *)touchLayer:(CGPoint)point{
// 获取点击的区域layer
for (FanShapeLayer * layer in self.fansArray) {
// 获取inPoint,在layer中的坐标
CGPoint inPoint = [layer convertPoint:point fromLayer:self.layer];
if (CGPathContainsPoint(layer.path, 0, inPoint, YES)) {
return layer;
}
}
return nil;
}
4、最后在点击的时候添加缩放动画
// 添加动画
CABasicAnimation *animation = [CABasicAnimation animation];
// keyPath内容是对象的哪个属性需要动画
animation.keyPath = @"path";
// 设置代理
animation.delegate = self;
// 所改变属性的结束时的值
animation.toValue = (__bridge id _Nullable)(self.endPath);
// 动画时长
animation.duration = 0.25;
// 结束后不移除
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
// 添加动画
[self addAnimation:animation forKey:nil];