此文主要介绍Android启动后,从Init进程到Home界面的过程,首先上时序图:
我将从时序图上的序号开始一一分解,图片不是很清晰,不过我会在序号上列出
先讲init进程到zygote进程,序号为1到8,这个过程主要是解析init.rc文件,然后将解析出的进程一一启动,其中最重要的进程就是zygote进程
step 1.main
Android启动内核后,fork出的第一个进程即init进程,该进程的入口是init.cpp(/system/core/init/init.cpp)的main方法
int main(int argc, char** argv) {
...
init_parse_config_file("/init.rc");
...
while (true) {
if (!waiting_for_exec) {
execute_one_command();
restart_processes();
}
...
return 0;
}
init进程首先是去解析init.rc文件,这并不是普通的配置文件,而是由一种被称为“初始化语言”(Android Init Language,这里简称为AIL)的脚本写成的文件。
step 2.init_parse_config_file
该方法调用的是init_parse.cpp(/system/core/init/init_parser.cpp)的init_parse_config_file方法
int init_parse_config_file(const char* path) {
...
parse_config(path, data);
...
return 0;
}
static void parse_config(const char *fn, const std::string& data)
{
...
for (;;) {
switch (next_token(&state)) {
case T_EOF:
state.parse_line(&state, 0, 0);
goto parser_done;
case T_NEWLINE:
state.line++;
if (nargs) {
int kw = lookup_keyword(args[0]);
if (kw_is(kw, SECTION)) {
state.parse_line(&state, 0, 0);
parse_new_section(&state, kw, nargs, args);
} else {
state.parse_line(&state, nargs, args);
}
nargs = 0;
}
break;
case T_TEXT:
if (nargs < INIT_PARSER_MAXARGS) {
args[nargs++] = state.text;
}
break;
}
}
parser_done:
list_for_each(node, &import_list) {
struct import *import = node_to_item(node, struct import, list);
int ret;
ret = init_parse_config_file(import->filename);
...
}
}
关于init.rc的解析,本文不作深入讲解,可参考/system/core/init/readme.txt对init.rc的解释,总之这一步最重要的就是得到一个需要启动的进程列表
step 3.restart_processes
回到init.cpp的main方法,开启一个无限循环去调用restart_processes方法,restart_processes方法一看名字就知道是去启动进程,启动哪些进程呢?也就是第2步中解析init.rc得到的进程列表!
static void restart_processes()
{
process_needs_restart = 0;
service_for_each_flags(SVC_RESTARTING,
restart_service_if_needed);
}
再来看看restart_processes具体内容,调用了service_for_each_flags方法,方法中传递了一个restart_service_if_needed参数,这不是个普通的参数,而是一个方法参数,熟悉C++的朋友可能一下就知道是怎么回事,但是对于我这种java开发为主的看到真是一脸蒙逼!简单说就是把方法的引用传递过去了,然后可以在方法体中直接调用。
step 4.service_for_each_flags
这里跳转的是init_parser.cpp中的service_for_each_flags
void service_for_each_flags(unsigned matchflags,
void (*func)(struct service *svc))
{
struct listnode *node;
struct service *svc;
list_for_each(node, &service_list) {
svc = node_to_item(node, struct service, slist);
if (svc->flags & matchflags) {
func(svc);
}
}
}
list_for_each就是遍历列表,遍历的是service_list,之前解析init.rc的时候就是把解析到的service进程放在这个列表里了。在循环体里回调func方法,这个方法就是step3中通过方法参数传递过来的restart_service_if_needed方法
step 5.restart_service_if_needed
继续回到init.cpp中的restart_service_if_needed方法
static void restart_service_if_needed(struct service *svc)
{
...
service_start(svc, NULL);
...
}
直接调用service_start方法
step 6.service_start
void service_start(struct service *svc, const char *dynamic_args)
{
...
pid_t pid = fork();
...
execve(svc->args[0], (char**) arg_ptrs, (char**) ENV);
...
}
该方法主要目的有两个,一是fork出新的进程,二是通过execve运行fork出来的进程,args[0]是进程名称
step 7.fork
fork函数会复制一个新的进程返回pid
step 8.execve(app_process)
在父进程中fork出一个子进程后,在子进程中f需要调用exec函数启动新的程序。exec函数一共有六个,其中execve为内核级系统调用,其他(execl,execle,execlp,execv,execvp)都是调用execve的库函数。该函数会调用对应进程的main方法
小结
步骤1-8主要是解析init.rc文件,从文件中读出需要启动的进程,然后一一启动,我们可以抓开机trace看具体有哪些进程被依次fork出来:
Line 4974: [ 3.123846] <0>.(2)[155:init]init: >>start execve(/sbin/ueventd): /sbin/ueventd
Line 5460: [ 6.995649] <1>.(0)[200:init]init: >>start execve(/system/bin/debuggerd): /system/bin/debuggerd
Line 5464: [ 7.002603] <0>.(0)[201:init]init: >>start execve(/system/bin/vold): /system/bin/vold
Line 5516: [ 8.123684] <0>.(0)[209:init]init: >>start execve(/system/bin/logd): /system/bin/logd
Line 5584: [ 8.246659] <1>.(1)[221:init]init: >>start execve(/system/bin/servicemanager): /system/bin/servicemanager
Line 5590: [ 8.276387] <0>.(1)[222:init]init: >>start execve(/system/bin/surfaceflinger): /system/bin/surfaceflinger
Line 5676: [ 8.328844] <3>.(1)[228:init]init: >>start execve(/vendor/bin/nvram_daemon): /vendor/bin/nvram_daemon
Line 5735: [ 8.357851] <3>.(1)[246:init]init: >>start execve(/vendor/bin/batterywarning): /vendor/bin/batterywarning
Line 5769: [ 8.376744] <3>.(1)[252:init]init: >>start execve(/system/bin/cameraserver): /system/bin/cameraserver
Line 5779: [ 8.384829] <3>.(0)[255:init]init: >>start execve(/system/bin/keystore): /system/bin/keystore
Line 5803: [ 8.400396] <3>.(1)[258:init]init: >>start execve(/system/bin/mediaserver): /system/bin/mediaserver
Line 5805: [ 8.401733] <3>.(2)[251:init]init: >>start execve(/system/bin/audioserver): /system/bin/audioserver
Line 5815: [ 8.417515] <3>.(2)[250:init]init: >>start execve(/system/bin/app_process): /system/bin/app_process
Line 5817: [ 8.423806] <2>.(2)[224:init]init: >>start execve(/system/bin/sh): /system/bin/sh
Line 5823: [ 8.436931] <3>.(3)[256:init]init: >>start execve(/system/bin/mediadrmserver): /system/bin/mediadrmserver
Line 6329: [ 10.084763] <1>.(3)[384:init]init: >>start execve(/sbin/adbd): /sbin/adbd
Line 7039: [ 11.081987] <3>.(0)[442:init]init: >>start execve(/system/bin/bootanimation): /system/bin/bootanimation
上面看到的第一个被init启动的进程是ueventd, 而 app_process 就是后面的zygote 进程, 我们下面将讲解zygote进程的启动流程
zygote进程意为孵化,可以理解为我们的app就是一个个小鸡,这些小鸡都是从zyogte进程孵化出来的,从这个进程开始,我们将从C++的世界切换到java的世界
step 9.main
app_process进程的入口是(/frameworks/base/cmds/app_process/app_main.cpp)的main方法
int main(int argc, char* const argv[])
{
...
AppRuntime runtime(argv[0], computeArgBlockSize(argc, argv));
...
if (zygote) {
runtime.start("com.android.internal.os.ZygoteInit", args, zygote);
} else if (className) {
runtime.start("com.android.internal.os.RuntimeInit", args, zygote);
} else {
...
}
}
这里先new了一个实例AppRuntime ,什么?哪里new了,我没看到new啊,这又是java人看不懂的,C++中有一种实例化方式是这样的A a(args,args);这个相当于A a=new A(args,args)。接着调用runtime.start
step 10.runtime=new AndroidRuntime
前一步的AppRuntime其实是AndroidRuntime的子类
step 11.runtime.start
这步调用的是AndroidRuntime.cpp(frameworks/base/core/jni/AndroidRuntime.cpp)的start方法
void AndroidRuntime::start(const char* className, const Vector<String8>& options, bool zygote)
{
...
JniInvocation jni_invocation;
jni_invocation.Init(NULL);
JNIEnv* env;
if (startVm(&mJavaVM, &env, zygote) != 0) {
return;
}
onVmCreated(env);
/*
* Register android functions.
*/
if (startReg(env) < 0) {
ALOGE("Unable to register all android natives\n");
return;
}
...
jclass startClass = env->FindClass(slashClassName);
...
jmethodID startMeth = env->GetStaticMethodID(startClass, "main",
"([Ljava/lang/String;)V");
...
env->CallStaticVoidMethod(startClass, startMeth, strArray);
...
}
start方法先启动了虚拟机,正式从C++的环境切换到了java虚拟机的环境,我们看到了熟悉的JNI方法
step 12.startVm
这步是启动虚拟机,虚拟机内部实现比较复杂,本文就不展开了
step 13.CallStaticVoidMethod(ZygoteInit,main)
这些方法比较熟悉,Findclass("ZygoteInit")找到ZygoteInit.java类,GetStaticMethodID(startClass, "main", "([Ljava/lang/String;)V");得到main方法,CallStaticVoidMethod(startClass, startMeth, strArray);调用main方法
小结
步骤9-13主要是启动了Zygote进程,然后在进程中实例化了Java的虚拟机,进入到Java运行环境
step 14.main
通过JNI层的CallStaticVoidMethod方法,调用了ZygoteInit.java(frameworks/base/core/java/com/android/internal/os/ZygoteInit.java)的main方法
public static void main(String argv[]) {
...
try {
registerZygoteSocket(socketName);
...
preload();
...
if (startSystemServer) {
startSystemServer(abiList, socketName);
...
} catch (MethodAndArgsCaller caller) {
caller.run();
}
...
}
首先注册socket监听,socket名字为“zygote”,用于接受子进程创建req,然后调用preload方法做一些初始化的操作,然后启动SystemServer,注意这里有个try catch语句,之后代码会主动抛出MethodAndArgsCaller异常,然后调用caller.run();
step 15.registerZygoteSocket
private static void registerZygoteSocket(String socketName) {
if (sServerSocket == null) {
...
try {
FileDescriptor fd = new FileDescriptor();
fd.setInt$(fileDesc);
sServerSocket = new LocalServerSocket(fd);
}
...
}
}
new一个LocalServerSocket的实例并返回给sServerSocket,用于子进程与zygote进程之间的通信
16.preload
static void preload() {
Log.d(TAG, "begin preload");
Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "BeginIcuCachePinning");
beginIcuCachePinning();
Trace.traceEnd(Trace.TRACE_TAG_DALVIK);
Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadClasses");
preloadClasses();
Trace.traceEnd(Trace.TRACE_TAG_DALVIK);
Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadResources");
preloadResources();
Trace.traceEnd(Trace.TRACE_TAG_DALVIK);
Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadOpenGL");
preloadOpenGL();
Trace.traceEnd(Trace.TRACE_TAG_DALVIK);
preloadSharedLibraries();
preloadTextResources();
// Ask the WebViewFactory to do any initialization that must run in the zygote process,
// for memory sharing purposes.
WebViewFactory.prepareWebViewInZygote();
endIcuCachePinning();
warmUpJcaProviders();
Log.d(TAG, "end preload");
}
加载一些系统资源,OpenGL等
step 17.startSystemServer
private static boolean startSystemServer(String abiList, String socketName)
throws MethodAndArgsCaller, RuntimeException {
...
String args[] = {
"--setuid=1000",
"--setgid=1000",
"--setgroups=1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1018,1021,1032,3001,3002,3003,3006,3007,3009,3010",
"--capabilities=" + capabilities + "," + capabilities,
"--nice-name=system_server",
"--runtime-args",
"com.android.server.SystemServer",
};
...
handleSystemServerProcess(parsedArgs);
}
直接交给handleSystemServerProcess处理
step 18.handleSystemServerProcess
private static void handleSystemServerProcess(
ZygoteConnection.Arguments parsedArgs)
throws ZygoteInit.MethodAndArgsCaller {
...
//之前传进来的invokeWith为null,走eles逻辑
if (parsedArgs.invokeWith != null) {
String[] args = parsedArgs.remainingArgs;
if (systemServerClasspath != null) {
String[] amendedArgs = new String[args.length + 2];
amendedArgs[0] = "-cp";
amendedArgs[1] = systemServerClasspath;
System.arraycopy(parsedArgs.remainingArgs, 0, amendedArgs, 2, parsedArgs.remainingArgs.length);
}
WrapperInit.execApplication(parsedArgs.invokeWith,
parsedArgs.niceName, parsedArgs.targetSdkVersion,
VMRuntime.getCurrentInstructionSet(), null, args);
} else {
ClassLoader cl = null;
if (systemServerClasspath != null) {
cl = new PathClassLoader(systemServerClasspath, ClassLoader.getSystemClassLoader());
Thread.currentThread().setContextClassLoader(cl);
}
RuntimeInit.zygoteInit(parsedArgs.targetSdkVersion, parsedArgs.remainingArgs, cl);
}
}
走else逻辑,new一个PathClassLoader,然后进入RuntimeInit.zygoteInit方法
step 19.zygoteInit
这里调用RuntimeInit(frameworks/base/core/java/com/android/internal/os/RuntimeInit.java)的zygoteInit方法
public static final void zygoteInit(int targetSdkVersion, String[] argv, ClassLoader classLoader)
throws ZygoteInit.MethodAndArgsCaller {
...
commonInit();
nativeZygoteInit();
applicationInit(targetSdkVersion, argv, classLoader);
}
commonInit方法用于公共部分初始化:handler、timezone、user agent等,nativeZygoteInit用于调用native函数启动binder线程池用于支持binder通信,继续看applicationInit方法
step 20.applicationInit
private static void applicationInit(int targetSdkVersion, String[] argv, ClassLoader classLoader)
throws ZygoteInit.MethodAndArgsCaller {
...
invokeStaticMain(args.startClass, args.startArgs, classLoader);
}
这个方法会抛出ZygoteInit.MethodAndArgsCalle异常,这个之前step14讲过会捕获这个异常,继续看invokeStaticMain方法
step 21.invokeStaticMain
private static void invokeStaticMain(String className, String[] argv, ClassLoader classLoader)
throws ZygoteInit.MethodAndArgsCaller {
Class<?> cl;
try {
cl = Class.forName(className, true, classLoader);
} catch (ClassNotFoundException ex) {
throw new RuntimeException(
"Missing class when invoking static main " + className,
ex);
}
Method m;
try {
m = cl.getMethod("main", new Class[] { String[].class });
} catch (NoSuchMethodException ex) {
throw new RuntimeException(
"Missing static main on " + className, ex);
} catch (SecurityException ex) {
throw new RuntimeException(
"Problem getting static main on " + className, ex);
}
int modifiers = m.getModifiers();
if (! (Modifier.isStatic(modifiers) && Modifier.isPublic(modifiers))) {
throw new RuntimeException(
"Main method is not public and static on " + className);
}
/*
* This throw gets caught in ZygoteInit.main(), which responds
* by invoking the exception's run() method. This arrangement
* clears up all the stack frames that were required in setting
* up the process.
*/
throw new ZygoteInit.MethodAndArgsCaller(m, argv);
}
step 22.throw new ZygoteInit.MethodAndArgsCalle
这里cl为com.android.server.SystemServe类,m为main方,最后主动抛出ZygoteInit.MethodAndArgsCaller异常,我们来看看这个MethodAndArgsCaller类
public static class MethodAndArgsCaller extends Exception
implements Runnable {
/** method to call */
private final Method mMethod;
/** argument array */
private final String[] mArgs;
public MethodAndArgsCaller(Method method, String[] args) {
mMethod = method;
mArgs = args;
}
public void run() {
try {
mMethod.invoke(null, new Object[] { mArgs });
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
} catch (InvocationTargetException ex) {
Throwable cause = ex.getCause();
if (cause instanceof RuntimeException) {
throw (RuntimeException) cause;
} else if (cause instanceof Error) {
throw (Error) cause;
}
throw new RuntimeException(ex);
}
}
}
这个类很简单,就是封装的一个run方法,直接反射调用mMethod方法
step 23.caller.run
try{
...
}catch (MethodAndArgsCaller caller) {
caller.run();
}
ZygoteInit的main方法捕获异常后直接调用run方法,也就是执行com.android.server.SystemServe的main方法
小结
步骤14-23主要是进行Zygote进程的一些初始化操作,加入Socket监听,加载一些必要的系统资源,然后就是启动SystemServer,接下来就开始进入系统关键服务的启动流程了,这一过程会有一大堆的系统服务被启动
step 24.main
上一步调用SystemServer(/frameworks/base/services/java/com/android/server/SystemServer.java)的main方法
public static void main(String[] args) {
new SystemServer().run();
}
直接调用run方法
private void run() {
...
Looper.prepareMainLooper();
....
createSystemContext();
....
mSystemServiceManager = new SystemServiceManager(mSystemContext);
...
try {
startBootstrapServices();
startCoreServices();
startOtherServices();
} catch (Throwable ex) {
...
}
Looper.loop();
}
首先初始化Looper,android基本所有的进程都有一个looper,用来处理消息,接着创建Context
private void createSystemContext() {
ActivityThread activityThread = ActivityThread.systemMain();
mSystemContext = activityThread.getSystemContext();
mSystemContext.setTheme(android.R.style.Theme_DeviceDefault_Light_DarkActionBar);
}
先调用ActivityThread(/frameworks/base/core/java/android/app/ActivityThread.java)的systemMain方法
public static ActivityThread systemMain() {
...
ActivityThread thread = new ActivityThread();
thread.attach(true);
return thread;
}
systemtMain方法用于初始化ActivityThread,也就是所谓的UI线程,并调用attach方法
private void attach(boolean system) {
...
try {
mInstrumentation = new Instrumentation();
...
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate Application():" + e.toString(), e);
}
}
....
}
这里创建了mInstrumentation,这个是UI线程的事务执行者,基本所以重要的事都是它一手操办,回到createSystemContext方法,接着调用activityThread.getSystemContext();
public ContextImpl getSystemContext() {
synchronized (this) {
if (mSystemContext == null) {
mSystemContext = ContextImpl.createSystemContext(this);
}
return mSystemContext;
}
}
也就是说我们android系统中经常用到的Context就是ContextImpl,这个类的重要性也不必多说,基本上我们想要的资源都在它这儿拿,继续回来run方法调用new SystemServiceManager(mSystemContext);
step 25.new SystemServiceManager
SystemServiceManager(/frameworks/base/services/core/java/com/android/server/SystemServiceManager.java)
这个类如其名,就是系统服务管家,它主要负责创建和管理各种系统服务,接下来会讲到
step 26.startBootstrapServices
private void startBootstrapServices() {
Installer installer = mSystemServiceManager.startService(Installer.class);
mActivityManagerService = mSystemServiceManager.startService(
ActivityManagerService.Lifecycle.class).getService();
...
mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);
...
mSystemServiceManager.startService(LightsService.class);
// Display manager is needed to provide display metrics before package manager
// starts up.
mDisplayManagerService = mSystemServiceManager.startService(DisplayManagerService.class);
...
mActivityManagerService.setSystemProcess();
...
}
这里启动了好几个服务,都是由上一步的SystemServiceManager来启动的,我们来看看startService方法
step 27.startService(ActivityManagerService)
private final ArrayList<SystemService> mServices = new ArrayList<SystemService>();
public <T extends SystemService> T startService(Class<T> serviceClass) {
...
final T service;
try {
Constructor<T> constructor = serviceClass.getConstructor(Context.class);
service = constructor.newInstance(mContext);
} catch (InstantiationException ex) {
...
}
mServices.add(service);
// Start it.
try {
service.onStart();
} catch (RuntimeException ex) {
...
}
return service;
}
主要工作是实例化一个服务类,然后加入Arraylist列表,然后调用服务的onStart方法,这些启动的服务中比较重要的是ActivityManagerService,这个服务管理着所有的Activity,我们开发中经常调用的startActivity方法最终都是由它来处理的
step 28.constructor.newInstance
这些服务是通过反射来实例化的,我们回到startBootstrapServices方法,最后调用了ActivityManagerService的setSystemProcess方法
step 29.setSystemProcess
ActivityManagerService(/frameworks/base/services/core/java/com/android/server/am/ActivityManagerService.java)
public void setSystemProcess() {
try {
ServiceManager.addService(Context.ACTIVITY_SERVICE, this, true);
ServiceManager.addService(ProcessStats.SERVICE_NAME, mProcessStats);
ServiceManager.addService("meminfo", new MemBinder(this));
ServiceManager.addService("gfxinfo", new GraphicsBinder(this));
ServiceManager.addService("dbinfo", new DbBinder(this));
if (MONITOR_CPU_USAGE) {
ServiceManager.addService("cpuinfo", new CpuBinder(this));
}
ServiceManager.addService("permission", new PermissionController(this));
ServiceManager.addService("processinfo", new ProcessInfoService(this));
...
}
这里调用了ServiceManager的addService方法
step 30.addService
public static void addService(String name, IBinder service, boolean allowIsolated) {
try {
getIServiceManager().addService(name, service, allowIsolated);
} catch (RemoteException e) {
Log.e(TAG, "error in addService", e);
}
}
private static IServiceManager getIServiceManager() {
if (sServiceManager != null) {
return sServiceManager;
}
// Find the service manager
sServiceManager = ServiceManagerNative.asInterface(BinderInternal.getContextObject());
return sServiceManager;
}
static public IServiceManager asInterface(IBinder obj)
{
if (obj == null) {
return null;
}
IServiceManager in =
(IServiceManager)obj.queryLocalInterface(descriptor);
if (in != null) {
return in;
}
return new ServiceManagerProxy(obj);
}
这里通过代理调用了ServiceManagerProxy的addService方法,
public void addService(String name, IBinder service, boolean allowIsolated)
throws RemoteException {
Parcel data = Parcel.obtain();
Parcel reply = Parcel.obtain();
data.writeInterfaceToken(IServiceManager.descriptor);
data.writeString(name);
data.writeStrongBinder(service);
data.writeInt(allowIsolated ? 1 : 0);
mRemote.transact(ADD_SERVICE_TRANSACTION, data, reply, 0);
reply.recycle();
data.recycle();
}
熟悉AIDL的同学应该一下就看清楚这就是AIDL的标准写法,这里面涉及到Binder的进程间通信,transact方法会通过层层调用,最终在系统的内核注册对应名字的服务,以便于今后能过getService来获取服务,我们回到最初的run方法,接着startBootstrapServices方法调用了startCoreServices方法和startOtherServices方法
step 31.startCoreServices
private void startCoreServices() {
// Tracks the battery level. Requires LightService.
mSystemServiceManager.startService(BatteryService.class);
// Tracks application usage stats.
mSystemServiceManager.startService(UsageStatsService.class);
mActivityManagerService.setUsageStatsManager(
LocalServices.getService(UsageStatsManagerInternal.class));
// Update after UsageStatsService is available, needed before performBootDexOpt.
mPackageManagerService.getUsageStatsIfNoPackageUsageInfo();
// Tracks whether the updatable WebView is in a ready state and watches for update installs.
mSystemServiceManager.startService(WebViewUpdateService.class);
}
这里启动了3个服务BatteryService、UsageStatsService、WebViewUpdateService
step 32.startOtherServices
private void startOtherServices() {
...
ServiceManager.addService(Context.WINDOW_SERVICE, wm);
ServiceManager.addService(Context.INPUT_SERVICE, inputManager);
...
mActivityManagerService.systemReady(new Runnable() {
@Override
public void run() {
...
});
这个方法启动了众多的service,比如我们经常用到的WindowManagerService和InputManagerService,因为启动的服务太多,这里就不一一列举了,在方法的最后调用了ActivityManagerService的systemReady方法
step 33.systemReady
public void systemReady(final Runnable goingCallback) {
...
startHomeActivityLocked(mCurrentUserId, "systemReady");
...
}
systemReady方法里也做了许多其他的工作,如检查升级,发送启动完成的广播等,最主要的是在最后调用startHomeActivityLocked方法,用来启动系统的桌面
step 34.startHomeActivityLocked
boolean startHomeActivityLocked(int userId, String reason) {
...
Intent intent = getHomeIntent();
...
mStackSupervisor.startHomeActivity(intent, aInfo, reason);
...
}
Intent getHomeIntent() {
Intent intent = new Intent(mTopAction, mTopData != null ? Uri.parse(mTopData) : null);
intent.setComponent(mTopComponent);
if (mFactoryTest != FactoryTest.FACTORY_TEST_LOW_LEVEL) {
intent.addCategory(Intent.CATEGORY_HOME);
}
return intent;
}
这里getHomeIntent加了一个Intent.CATEGORY_HOME的Category,系统的Launcher这个Activity正好有这个android.intent.category.HOME的Category,这个文件在/packages/apps/Launcher2/AndroidManifest.xml
<application
android:name="com.android.launcher2.LauncherApplication"
android:label="@string/application_name"
android:icon="@mipmap/ic_launcher_home"
android:hardwareAccelerated="true"
android:largeHeap="@bool/config_largeHeap"
android:supportsRtl="true">
<activity
android:name="com.android.launcher2.Launcher"
android:launchMode="singleTask"
android:clearTaskOnLaunch="true"
android:stateNotNeeded="true"
android:resumeWhilePausing="true"
android:theme="@style/Theme"
android:windowSoftInputMode="adjustPan"
android:screenOrientation="nosensor">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.MONKEY"/>
</intent-filter>
</activity>
所以这里是隐式的启动了Launcher,接着调用mStackSupervisor的startHomeActivity方法
step 35.mStackSupervisor.startHomeActivity
ActivityStackSupervisor(/frameworks/base/services/core/java/com/android/server/am/ActivityStackSupervisor.java)
void startHomeActivity(Intent intent, ActivityInfo aInfo, String reason) {
...
startActivityLocked(null /* caller */, intent, null /* resolvedType */, aInfo,
null /* voiceSession */, null /* voiceInteractor */, null /* resultTo */,
null /* resultWho */, 0 /* requestCode */, 0 /* callingPid */, 0 /* callingUid */,
null /* callingPackage */, 0 /* realCallingPid */, 0 /* realCallingUid */,
0 /* startFlags */, null /* options */, false /* ignoreTargetSecurity */,
false /* componentSpecified */,
null /* outActivity */, null /* container */, null /* inTask */);
}
这里调用了startActivityLocked方法,其实这个方法就是我们平时调用startActivity方法之后会调用的方法了,至此桌面就被启动起来了
小结
步骤24-35讲解从SystemServer到系统桌面的过程,这之中SystemServer比较关键,里面启动了系统必须的所有服务,比如ActivityManagerService,WindowMangerService等,在ActivityManagerService的SystemReady方法中启动了桌面Activity Luncher
总结
从开机到启动桌面,大概过程如下:
- 1.启动linux内核,fork第一个进程init
- 2.init进程解析init.rc文件,然后fork出众多进程,zygote进程是其中之一
- 3.zygote进程启动的虚拟机,从C++环境切换到Java环境,并fork出system_server进程
- 4.SystemServer启动众多的系统Service如ActivityManagerService,WindowMangerService等
- 5.ActivityManagerService启动桌面Activity Luncher