前段时间在研究canvas,感觉还挺好玩的,就写了一个小demo,效果如下:
第一次尝试用js面向对象的方式来写,经验不足,还请大家多多包涵。
下面开始简单介绍代码:
canvas画布:
<canvas id='canvas' width='1050' height='500' style='background:#333;overflow: hidden;'></canvas>
彩虹球的随机颜色是通过下面两个方法来实现的,在《js常用方法和一些封装(2) -- 随机数生成》中曾经提到过。
/**
* 获取 0 ~ num的随机数(闭区间)
*/
function randomNum(num){
return Math.floor(Math.random()*(num+1));
};
/**
* 获取随机颜色(支持任意浏览器)
*/
function randomColor16(){
//0-255
var r = randomNum(255).toString(16);
var g = randomNum(255).toString(16);
var b = randomNum(255).toString(16);
//255的数字转换成十六进制
if(r.length<2)r = "0"+r;
if(g.length<2)g = "0"+g;
if(b.length<2)b = "0"+b;
return "#"+r+g+b;
};
每当我鼠标点下,其实是在一个矩形区域随机产生不同颜色的彩虹球,彩虹球出现的位置也是随机的,通过范围随机数来实现:
/*
* 获取范围随机数 (闭区间)
*/
function randomRange(start,end){
return Math.floor(Math.random()*(end-start+1))+start;
};
接下来是彩虹球的类,用面向对象来做。
//彩虹球的类
var ColorBall = function(){}
ColorBall.prototype.left = 0; //X轴
ColorBall.prototype.top = 0; //y轴
ColorBall.prototype.r = 10; //半径
在本案例中,鼠标相当于是彩虹球喷枪,我们也用面向对象的思想来设计它:
//RainbowBrush 彩虹球喷枪
RainbowBrush = function(){}
//生产小球数组的方法
RainbowBrush.prototype.getBalls = function(num){
var colorBalls = [];
for(var i = 0; i < num; i++){
var ball = new ColorBall();
colorBalls.push(ball);
}
return colorBalls;
}
//喷刷彩虹球
RainbowBrush.prototype.brush = function(context,balls,x,y){
balls.forEach(function(ballIem){
ballIem.x = randomRange(x - 6,x + 6);
ballIem.y = randomRange(y - 6,y + 6);
ballIem.r = 5;
context.beginPath();
context.fillStyle=randomColor16();
context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2);
context.fill();
})
}
它有两个方法,一个是生产彩虹球,另一个是喷刷彩虹球。
案例的主要逻辑如下:
var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪
var balls = rainbowBrush.getBalls(1);
//当鼠标按下
canvasDom.onmousedown = function(){
var flag = true;
canvasDom.onmousemove = function(e){
var x = e.clientX;
var y = e.clientY;
if(flag) rainbowBrush.brush(context,balls,x,y);
}
canvasDom.onmouseup = function(){
flag = false;
}
}
案例全部代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>彩虹球喷枪</title>
</head>
<body>
<canvas id='canvas' width='1050' height='500' style='background:#333;overflow: hidden;'></canvas>
</body>
<script type="text/javascript">
/**
* 获取 0 ~ num的随机数(闭区间)
*/
function randomNum(num){
return Math.floor(Math.random()*(num+1));
};
/*
* 获取范围随机数 (闭区间)
*/
function randomRange(start,end){
return Math.floor(Math.random()*(end-start+1))+start;
};
/**
* 获取随机颜色(支持任意浏览器)
*/
function randomColor16(){
//0-255
var r = randomNum(255).toString(16);
var g = randomNum(255).toString(16);
var b = randomNum(255).toString(16);
//255的数字转换成十六进制
if(r.length<2)r = "0"+r;
if(g.length<2)g = "0"+g;
if(b.length<2)b = "0"+b;
return "#"+r+g+b;
};
var canvasDom = document.getElementById('canvas');
var context = canvasDom.getContext('2d');
var maxWidth = 1050;
var maxHeight = 500;
//彩虹球的类
var ColorBall = function(){}
ColorBall.prototype.left = 0; //X轴
ColorBall.prototype.top = 0; //y轴
ColorBall.prototype.r = 10; //半径
//RainbowBrush 彩虹球喷枪
RainbowBrush = function(){}
//生产小球数组的方法
RainbowBrush.prototype.getBalls = function(num){
var colorBalls = [];
for(var i = 0; i < num; i++){
var ball = new ColorBall();
colorBalls.push(ball);
}
return colorBalls;
}
//喷刷彩虹球
RainbowBrush.prototype.brush = function(context,balls,x,y){
balls.forEach(function(ballIem){
ballIem.x = randomRange(x - 6,x + 6);
ballIem.y = randomRange(y - 6,y + 6);
ballIem.r = 5;
context.beginPath();
context.fillStyle=randomColor16();
context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2);
context.fill();
})
}
var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪
var balls = rainbowBrush.getBalls(1);
//当鼠标按下
canvasDom.onmousedown = function(){
var flag = true;
canvasDom.onmousemove = function(e){
var x = e.clientX;
var y = e.clientY;
if(flag) rainbowBrush.brush(context,balls,x,y);
}
canvasDom.onmouseup = function(){
flag = false;
}
}
</script>
</html>