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DDYProxy.h
#import <Foundation/Foundation.h>
@interface DDYProxy : NSProxy
@property (nonatomic, weak, readonly) id target;
+ (instancetype)proxyWithTarget:(id)target;
@end
DDYProxy.m
#import "DDYProxy.h"
@implementation DDYProxy
+ (instancetype)proxyWithTarget:(id)target {
return [[self alloc] initWithTarget:target];
}
- (instancetype)initWithTarget:(id)target {
_target = target;
return self;
}
#pragma mark 获得目标对象的方法签名
- (NSMethodSignature *)methodSignatureForSelector:(SEL)sel {
return [_target methodSignatureForSelector:sel];
}
#pragma mark 转发给目标对象
- (void)forwardInvocation:(NSInvocation *)invocation {
if ([_target respondsToSelector:[invocation selector]]) {
[invocation invokeWithTarget:_target];
}
}
@end
DDYWaveView.h
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, DDYWaveDirection){
DDYWaveDirectionLeftToRight = -1, // 从左到右
DDYWaveDirectionRightToLeft = +1 // 从右到左
};
@interface DDYWaveView : UIView
/** 前置波浪线颜色 默认白色 */
@property (nonatomic, strong) UIColor *frontColor;
/** 后置波浪线颜色 默认浅灰 */
@property (nonatomic, strong) UIColor *insideColor;
/** 前置波浪线速度 默认0.02 */
@property (nonatomic, assign) CGFloat frontSpeed;
/** 前置波浪线速度 默认0.02 */
@property (nonatomic, assign) CGFloat insideSpeed;
/** 两层波浪初相差 默认M_PI */
@property (nonatomic, assign) CGFloat phaseOffset;
/** 波浪的移动方向 默认从左到右 */
@property (nonatomic, assign) DDYWaveDirection direction;
/** 中间位置波浪线高度回调 */
@property (nonatomic, copy) void (^callBack)(CGFloat frontY, CGFloat insideY);
@end
DDYWaveView.m
/*
* y = Asin(ωx+φ)+k
* A : 振幅,使用这个变量来调整波浪的高度
* ω : 频率,使用这个变量来调整波浪密集度
* φ : 初相,使用这个变量来调整波浪初始位置
* k : 高度,使用这个变量来调整波浪在屏幕中y轴的位置。
*
* NSProxy : 一个消息转发的基类(抽象类,虚类),不继承自NSObject,遵循NSObject协议,提供了消息转发的通用接口
*/
#import "DDYWaveView.h"
#import "DDYProxy.h"
@interface DDYWaveView ()
/** A 振幅 视图高度/2.0 */
@property (nonatomic, assign) CGFloat waveA;
/** W 频率 (M_PI * 2 / width) / 1.2 */
@property (nonatomic, assign) CGFloat waveW;
/** φ 初相 前置波浪线初相从0开始 */
@property (nonatomic, assign) CGFloat frontPhase;
/** φ 初相 后置波浪线初相=前置波浪线初相+初相差phaseOffset */
@property (nonatomic, assign) CGFloat insidePhase;
/** k 高度 波浪线横轴相对偏移 */
@property (nonatomic, assign) CGFloat currentK;
/** 和屏幕刷新率相同的频率将内容画到屏幕上的定时器 */
@property (nonatomic, strong) CADisplayLink *displayLink;
/** 前置波浪线 */
@property (nonatomic, strong) CAShapeLayer *frontLayer;
/** 后置波浪线 */
@property (nonatomic, strong) CAShapeLayer *insideLayer;
/** 消息转发 */
@property (nonatomic, strong) DDYProxy *proxy;
@end
@implementation DDYWaveView
- (instancetype)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
[self prepare];
[self createWaves];
}
return self;
}
- (void)prepare {
_proxy = [DDYProxy proxyWithTarget:self];
_frontColor = [UIColor whiteColor];
_insideColor = [UIColor colorWithRed:0.4 green:0.78 blue:0.68 alpha:1];
//[UIColor colorWithRed:0.25 green:0.7 blue:0.54 alpha:1]
_frontSpeed = 0.025;
_insideSpeed = 0.025;
_phaseOffset = M_PI;
_direction = DDYWaveDirectionLeftToRight;
_frontPhase = 0;
_insidePhase = _frontPhase + _phaseOffset;
}
- (void)createWaves {
_frontLayer = [CAShapeLayer layer];
_frontLayer.fillColor = _frontColor.CGColor;
[self.layer addSublayer:_frontLayer];
_insideLayer = [CAShapeLayer layer];
_insideLayer.fillColor = _insideColor.CGColor;
[self.layer insertSublayer:_insideLayer below:_frontLayer];
_displayLink = [CADisplayLink displayLinkWithTarget:_proxy selector:@selector(refreshWave)];
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
}
- (void)refreshWave
{
_waveA = self.ddy_h/2.0;
_waveW = (M_PI * 2 / self.ddy_w) / 1.2;
_currentK = self.ddy_h/2.0;
_frontPhase += _frontSpeed * _direction;
_insidePhase += _insideSpeed * _direction;
CGMutablePathRef frontPath = CGPathCreateMutable();
CGPathMoveToPoint(frontPath, nil, 0, _currentK);
CGMutablePathRef insidePath = CGPathCreateMutable();
CGPathMoveToPoint(insidePath, nil, 0, _currentK);
for (int i = 0; i <= self.ddy_w; i++) {
CGPathAddLineToPoint(frontPath, nil, i, _waveA * sin(_waveW * i + _frontPhase) + _currentK);
CGPathAddLineToPoint(insidePath, nil, i, _waveA * sin(_waveW * i + _insidePhase) + _currentK);
}
// 变化的中间Y值
CGFloat CentFrontY = _waveA * sin(_waveW * self.ddy_w/2 + _frontPhase) + _currentK;
CGFloat CentIndideY = _waveA * sin(_waveW * self.ddy_w/2 + _insidePhase) + _currentK;
if (self.callBack) {
self.callBack(CentFrontY, CentIndideY);
}
CGPathAddLineToPoint(frontPath, nil, self.ddy_w, self.ddy_h);
CGPathAddLineToPoint(frontPath, nil, 0, self.ddy_h);
CGPathCloseSubpath(frontPath);
_frontLayer.path = frontPath;
_frontLayer.fillColor = _frontColor.CGColor;
CGPathRelease(frontPath);
CGPathAddLineToPoint(insidePath, nil, self.ddy_w, self.ddy_h);
CGPathAddLineToPoint(insidePath, nil, 0, self.ddy_h);
CGPathCloseSubpath(insidePath);
_insideLayer.path = insidePath;
_insideLayer.fillColor = _insideColor.CGColor;
CGPathRelease(insidePath);
}
- (void)dealloc {
[_displayLink invalidate];
_displayLink = nil;
}
- (void)setPhaseOffset:(CGFloat)phaseOffset {
_phaseOffset = phaseOffset;
_insidePhase = _frontPhase + _phaseOffset;
}
@end