效果图
实现
- node.js
- HTML + CSS + JS
- VS Code
结构
代码
- index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Game</title>
<style>
.btn {
color: #fff;
background-color: #409eff;
border-color: #409eff;
line-height: 1;
white-space: nowrap;
cursor: pointer;
border: 1px solid #dcdfe6;
font-weight: 500;
padding: 12px 20px;
font-size: 14px;
border-radius: 4px;
width: 100px;
margin: 20px 20px 0;
}
.output {
background-color: #e6effb;
height: 400px;
width: 400px;
margin: 20px;
padding: 10px;
/* overflow: scroll; */
overflow-y: scroll;
}
</style>
</head>
<body>
<button class="btn" id="stone">石头</button>
<button class="btn" id="cloth">布</button>
<button class="btn" id="scissor">剪刀</button>
<div class="output" id="output"></div>
<button class="btn" id="reset">清除结果</button>
</body>
<script>
const btnReset = document.getElementById("reset");
const $button = {
stone: document.getElementById("stone"),
scissor: document.getElementById("scissor"),
cloth: document.getElementById("cloth"),
};
const $output = document.getElementById("output");
// 绑定事件
Object.keys($button).forEach((key) => {
$button[key].addEventListener("click", () => {
fetch(`http://${location.host}/game?action=${key}`)
.then((res) => {
return res.text();
})
.then((text) => {
$output.innerHTML += text + "<br/>";
});
});
});
// 绑定清除游戏结果内容按钮事件
btnReset.onclick = () => {
$output.innerHTML = "";
};
</script>
</html>
- gameV3.js
const arr = ["stone", "cloth", "scissor"];
module.exports = function game(playerCard) {
// 输入数据验证
if (arr.indexOf(playerCard) + 1) {
if (playerCard === "stone") {
playerCard = "石头";
} else if (playerCard === "cloth") {
playerCard = "布";
} else {
playerCard = "剪刀";
}
console.log(`玩家出了: ${playerCard}`);
} else {
console.log("只能选择输入 stone, cloth, scissor 中的一个,请重新输入...");
return -1;
}
const randomValue = Math.random() * 3;
// console.log(randomValue);
if (randomValue < 1) {
console.log("电脑出了: 石头");
computerCard = "石头";
} else if (randomValue > 2) {
console.log("电脑出了: 剪刀");
computerCard = "剪刀";
} else {
console.log("电脑出了: 布");
computerCard = "布";
}
if (computerCard === playerCard) {
console.log("平局");
return `你出了${playerCard}
电脑出了${computerCard}
平局`;
} else if (
(computerCard == "石头" && playerCard == "剪刀") ||
(computerCard == "剪刀" && playerCard == "布") ||
(computerCard == "布" && playerCard == "石头")
) {
console.log("你输了");
return `你出了${playerCard}
电脑出了${computerCard}
你输了`;
} else {
console.log("你赢了");
return `你出了${playerCard}
电脑出了${computerCard}
你赢了`;
}
};
- app.js
var path = require("path");
// approach 1 : 需要import
// const fs = require("fs");
const game = require("./gameV3");
const url = require("url");
const querystring = require("querystring");
const express = require("express");
const app = express();
app.use(express.urlencoded({ extended: true }));
app.use(express.static(path.join(__dirname, "public")));
// approach 1 :
// 测试结果: 通过
// app.get("/", (req, res) => {
// res.writeHead(200, { "Content-Type": "text/html" });
// fs.readFile("./html/index.html", "utf-8", function (err, data) {
// if (err) {
// throw err;
// }
// res.send(data);
// });
// });
// approach 2: 直接渲染html文件
// 测试结果: 通过
app.get("/", (req, res) => {
res.render("./public/index.html");
});
app.get("/game", async (req, res) => {
// Express 中对 request 做了一些处理,可以直接拿到 query 参数
// const parsedUrl = url.parse(req.url);
// let query = querystring.parse(parsedUrl.query);
const query = req.query;
let playerCard = query.action;
const result = game(playerCard);
res.send(result);
});
// start Server and listening
const port = process.env.PORT || 3000;
app.listen(port, () => {
console.log(`APP is listening on port ${port}`);
console.log("Visit site by http://localhost:3000/");
});
本文参考了下列链接: https://juejin.cn/post/6971456438732816414
感谢起风了Q, 提供思路, 让我走出了前后端交互的实践的第一步.