python植物大战僵尸二十三之添加音乐

import pygame,sys
from pygame.locals import *
from src.Peashooter import Peashooter
from src.Bullet import Bullet
from src.Zombie import Zombie
from src.FlagZombie import FlagZombie
from src.SunFlower import SunFlower
from src.Sun import Sun
from src.WallNut import WallNut


pygame.init()
bg_size = (1200,600)
#初始化音乐模块
pygame.mixer.init()
#加载音乐
pygame.mixer.music.load("../material/music/02 - Crazy Dave (Intro Theme).mp3")
screen = pygame.display.set_mode((1200,600))
pygame.display.set_caption("植物大战僵尸")
background_image_path = "../material/images/background1.jpg"
sunback_imgage_path = "../material/images/SeedBank.png"

flower_seed = pygame.image.load("../material/images/TwinSunflower.gif")
wallNut_seed = pygame.image.load("../material/images/WallNut.gif")
peashooter_seed = pygame.image.load("../material/images/Peashooter.gif")
background = pygame.image.load(background_image_path).convert()
sunback = pygame.image.load(sunback_imgage_path).convert()


#太阳花Surface
sunflower_surface = pygame.image.load("../material/images/SunFlower_00.png")
#坚果Surface
wallnut_surface = pygame.image.load("../material/images/WallNut_00.png")
#豌豆射手Surface
peashooter_surface = pygame.image.load("../material/images/Peashooter_00.png")


#定义生成太阳的事件
GENERATORSUNEVNET = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATORSUNEVNET,5000)
# 定义生成僵尸的事件
GENERATORZOMBIEEVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATORZOMBIEEVENT,3000)
# 定义生成旗帜僵尸的事件
GENERATORFLAGZOMBIEEVENT = pygame.USEREVENT + 3
pygame.time.set_timer(GENERATORFLAGZOMBIEEVENT,30000)
# 定义生成子弹的事件
GENERATORBULLETEVENT = pygame.USEREVENT + 4
pygame.time.set_timer(GENERATORBULLETEVENT,1000)
# 创建太阳数量文本
text = "150"
suns_font = pygame.font.SysFont("arial", 20)
suns_number_surface = suns_font.render(text, True, (0, 0, 0))
choose = 0
def main():
    #声明太阳数量为全局变量
    global text
    global suns_number_surface
    global suns_font
    global choose
    running = True
    delay = 0
    # 太阳花集合
    sunFlowers = pygame.sprite.Group()
    # 豌豆射手集合
    peashooters = pygame.sprite.Group()
    # 坚果集合 =
    wallNuts = pygame.sprite.Group()
    # 生成子弹
    bulls = pygame.sprite.Group()
    suns = pygame.sprite.Group()
    # 生成僵尸
    zombies = pygame.sprite.Group()
    #生成旗帜僵尸
    flagZombies = pygame.sprite.Group()
    # 生成种子
    seeds = pygame.sprite.Group()

    while running:
        delay += 1
        if delay == 60:
            delay = 0
        # 绘制背景
        screen.blit(background,(0,0))
        ##如果没有音乐流则选择播放
        if not pygame.mixer.music.get_busy():
            pygame.mixer.music.play()
        #绘制顶部太阳数量栏
        screen.blit(sunback,(250,0))
        screen.blit(suns_number_surface,(280,60))


        screen.blit(flower_seed, (330, 10))
        screen.blit(wallNut_seed, (380, 10))
        screen.blit(peashooter_seed, (430, 10))
        clock = pygame.time.Clock()
        clock.tick(15)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                pressed_array = pygame.mouse.get_pressed()
                # print(pressed_array)
                if pressed_array[0]:
                    x, y = pygame.mouse.get_pos()
                    # print(x, y)
                    for sun in suns:
                        if x <= sun.rect.left + sun.rect.width and x >= sun.rect.left \
                                and y <= sun.rect.top + sun.rect.height and y >= sun.rect.top:
                            if sun.active:
                                sun.active = False
                                suns.remove(sun)
                                text = str(int(text) + 50)
                                suns_font = pygame.font.SysFont("arial", 20)
                                suns_number_surface = suns_font.render(text, True, (0, 0, 0), None)
                                screen.blit(suns_number_surface, (280, 60))

                    if x >= 330 and x <= 380 and y >= 0 and y <= 70 and int(text) >= 50:
                        choose = 1
                    elif x > 380 and x <= 430 and y >= 0 and y <= 70 and int(text) >= 50:
                        choose = 2
                    elif x > 430 and x <= 480 and y >= 0 and y <= 70 and int(text) >= 100:
                        choose = 3
                    elif x > 250 and x < 1200 and y > 70 and y < 600:
                        if choose == 1:
                            #绘制Money文本
                            text = str(int(text) - 50)
                            suns_font = pygame.font.SysFont("arial", 20)
                            suns_number_surface = suns_font.render(text, True, (0, 0, 0), None)
                            screen.blit(suns_number_surface, (280, 60))
                            #创建太阳花对象
                            sunflower = SunFlower((x,y),bg_size)
                            seeds.add(sunflower)
                            sunFlowers.add(sunflower)
                            choose = 0
                        elif choose == 2:
                            # 绘制Money文本
                            text = str(int(text) - 50)
                            suns_font = pygame.font.SysFont("arial", 20)
                            suns_number_surface = suns_font.render(text, True, (0, 0, 0), None)
                            screen.blit(suns_number_surface, (280, 60))
                            #创建坚果对象
                            wallnut = WallNut((x,y),bg_size)
                            seeds.add(wallnut)
                            wallNuts.add(wallnut)
                            choose = 0
                        elif choose == 3:
                            # 绘制Money文本
                            text = str(int(text) - 100)
                            suns_font = pygame.font.SysFont("arial", 20)
                            suns_number_surface = suns_font.render(text, True, (0, 0, 0), None)
                            screen.blit(suns_number_surface, (280, 60))
                            #创建豌豆射手对象
                            peashooter = Peashooter((x,y),bg_size)
                            seeds.add(peashooter)
                            peashooters.add(peashooter)
                            choose = 0

        # print(choose)
            # 生成太阳
            if event.type == GENERATORSUNEVNET:
                if sunFlowers.__len__() > 0:
                    for sunFlower in sunFlowers:
                        sun = Sun(sunFlower.rect, bg_size)
                        suns.add(sun)

            #生成僵尸
            if event.type == GENERATORZOMBIEEVENT:
                zombie = Zombie(bg_size)
                zombies.add(zombie)
            #生成旗帜僵尸
            if event.type == GENERATORFLAGZOMBIEEVENT:
                flagZombie = FlagZombie(bg_size)
                flagZombies.add(flagZombie)
            #生成子弹
            if event.type == GENERATORBULLETEVENT:
                if peashooters.__len__() > 0:
                    for peashooter in peashooters:
                        bullet = Bullet(peashooter.rect,bg_size)
                        bulls.add(bullet)
        seeds.draw(screen)
        #碰撞检测
        for bull in bulls:
            if not bull.visible:
                continue
            for zombie in zombies:
                if pygame.sprite.collide_mask(bull,zombie):
                    bull.visible = False
                    #screen.blit(zombie.dying_images[1], zombie.rect)
                    bulls.remove(bull)
                    zombie.energy -= 2
                    if zombie.energy == 8:
                        screen.blit(zombie.dying_images[0], zombie.rect)
                    elif zombie.energy == 6:
                        screen.blit(zombie.dying_images[4], zombie.rect)
                    elif zombie.energy == 4:
                        screen.blit(zombie.dying_images[6], zombie.rect)
                    elif zombie.energy == 2:
                        screen.blit(zombie.dying_images[7], zombie.rect)
                    elif zombie.energy <= 0:
                        screen.blit(zombie.dying_images[9], zombie.rect)
                        zombie.kill()
            for flagZombie in flagZombies:
                if pygame.sprite.collide_mask(bull,flagZombie):
                    bull.visible = False
                    bulls.remove(bull)
                    flagZombie.energy -= 4
                    if flagZombie.energy <= 0:
                        screen.blit(flagZombie.dying_images[9], flagZombie.rect)
                        flagZombie.kill()
        # 绘制坚果
        for wallnut in wallNuts:
            if wallnut.active and not wallnut.isMeetZombie and not wallnut.isMeetFlagZombie and wallnut.energy == 10:
                screen.blit(wallnut.images[delay % 13], wallnut.rect)
            elif wallnut.isMeetZombie and wallnut.isMeetFlagZombie and wallnut.energy == 0:
                wallnut.kill()
                wallNuts.remove(wallnut)
        # 僵尸和坚果碰撞
        for zombie in zombies:
            if not zombie.active:
                continue
            for wallnut in wallNuts:
                if pygame.sprite.collide_mask(zombie, wallnut):
                    zombie.isMeetWallNut = True
                    wallnut.isMeetZombie = True
                    wallnut.zombies.append(zombie)
        # 旗帜僵尸和坚果碰撞
        for flagZombie in flagZombies:
            if not flagZombie.active:
                continue
            for wallnut in wallNuts:
                if pygame.sprite.collide_mask(flagZombie, wallnut):
                    flagZombie.isMeetWallNut = True
                    wallnut.isMeetFlagZombie = True
                    wallnut.flagZombies.append(flagZombie)
        # 控制坚果的生命值
        for wallnut in wallNuts:
            if wallnut.isMeetZombie:
                print(wallnut.energy)
                if delay % 30 == 0 and wallnut.energy > 0:
                    wallnut.energy -= 1
            if wallnut.isMeetFlagZombie:
                print(wallnut.energy)
                if delay % 30 == 0 and wallnut.energy > 0:
                    wallnut.energy -= 2
        # 根据坚果的生命值控制坚果的显示状态以及僵尸的形态
        for wallnut in wallNuts:
            if (wallnut.isMeetZombie or wallnut.isMeetFlagZombie) and wallnut.energy == 0:
                for zombie_wallnut in wallnut.zombies:
                   zombie_wallnut.isMeetWallNut = False
                for flag_zombie_wallnut in wallnut.flagZombies:
                    flag_zombie_wallnut.isMeetWallNut = False
                wallnut.kill()
                wallNuts.remove(wallnut)
        # 绘制豌豆射手
        for peashooter in peashooters:
            if peashooter.active and not peashooter.isMeetZombie and not peashooter.isMeetFlagZombie and peashooter.energy == 10:
                screen.blit(peashooter.images[delay % 13],peashooter.rect)
            elif (peashooter.isMeetZombie or peashooter.isMeetFlagZombie) and peashooter.energy == 0:
                peashooter.kill()
                peashooter.remove()

        # 僵尸和豌豆射手碰撞
        for zombie in zombies:
            if not zombie.active:
                continue
            for peashooter in peashooters:
                if pygame.sprite.collide_mask(zombie, peashooter):
                    zombie.isMeetPeashooter = True
                    peashooter.isMeetZombie = True
                    peashooter.zombies.append(zombie)
        # 旗帜僵尸和豌豆射手碰撞
        for flagZombie in flagZombies:
            if not flagZombie.active:
                continue
            for peashooter in peashooters:
                if pygame.sprite.collide_mask(flagZombie, peashooter):
                    flagZombie.isMeetPeashooter = True
                    peashooter.isMeetFlagZombie = True
                    peashooter.flagZombies.append(flagZombie)
        # 控制豌豆射手的生命值
        for peashooter in peashooters:
            if peashooter.isMeetZombie :
                print(peashooter.energy)
                if delay % 10 == 0 and peashooter.energy > 0:
                    peashooter.energy -= 1
            if peashooter.isMeetFlagZombie:
                print(peashooter.energy)
                if delay % 10 == 0 and peashooter.energy > 0:
                    peashooter.energy -= 2
        # 根据豌豆射手的生命值控制豌豆射手的显示状态
        for peashooter in peashooters:
            if (peashooter.isMeetZombie or peashooter.isMeetFlagZombie) and peashooter.energy == 0:
                for zombie_peashooter in peashooter.zombies:
                    zombie_peashooter.isMeetPeashooter = False
                for flagzombie_peashooter in peashooter.flagZombies:
                    flagzombie_peashooter.isMeetPeashooter = False
                peashooter.kill()
                peashooters.remove(peashooter)
        # 绘制太阳花
        for sunflower in sunFlowers:
            if sunflower.active and not sunflower.isMeetZombie and not sunflower.isMeetFlagZombie and sunflower.energy == 10:
                screen.blit(sunflower.images[delay % 13], sunflower.rect)
            elif (sunflower.isMeetZombie or sunflower.isMeetFlagZombie) and sunflower.energy == 0:
                sunflower.kill()
                sunflower.remove()
        # 僵尸和太阳花碰撞
        for zombie in zombies:
            if not zombie.active:
                continue
            for sunFlower in sunFlowers:
                if pygame.sprite.collide_mask(zombie, sunFlower):
                    zombie.isMeetSunFlower = True
                    sunFlower.isMeetZombie = True
                    sunFlower.zombies.append(zombie)
        # 旗帜僵尸和太阳花碰撞
        for flagZombie in flagZombies:
            if not flagZombie.active:
                continue
            for sunFlower in sunFlowers:
                if pygame.sprite.collide_mask(flagZombie, sunFlower):
                    flagZombie.isMeetSunFlower = True
                    sunFlower.isMeetZombie = True
                    sunFlower.flagZombies.append(flagZombie)
        # 控制太阳花的生命值
        for sunFlower in sunFlowers:
            if sunFlower.isMeetZombie:
                print(sunFlower.energy)
                if delay % 10 == 0 and sunFlower.energy > 0:
                    sunFlower.energy -= 1
            if sunFlower.isMeetFlagZombie:
                print(sunFlower.energy)
                if delay % 10 == 0 and sunFlower.energy > 0:
                    sunFlower.energy -= 2
        # 根据太阳花的生命值控制太阳花的显示状态以及僵尸的运动状态
        for sunFlower in sunFlowers:
            if (sunFlower.isMeetZombie or sunFlower.isMeetFlagZombie) and sunFlower.energy == 0:
                if len(sunFlower.zombies) > 0:
                    for zombie_sunflower in sunFlower.zombies:
                        zombie_sunflower.isMeetSunFlower = False
                if len(sunFlower.flagZombies) > 0:
                    for flag_zombie_sunflower in sunFlower.flagZombies:
                        flag_zombie_sunflower.isMeetSunFlower = False
                sunFlower.kill()
                sunFlowers.remove(sunFlower)
        x,y = pygame.mouse.get_pos()
        if choose == 1:
            screen.blit(sunflower_surface,(x,y))
        elif choose == 2:
            screen.blit(wallnut_surface, (x, y))
        elif choose == 3:
            screen.blit(peashooter_surface, (x, y))



        #绘制僵尸
        for zombie in zombies:
            if zombie.active and zombie.energy > 8 and not zombie.isMeetWallNut and not zombie.isMeetPeashooter\
                    and not zombie.isMeetSunFlower:
                screen.blit(zombie.images[delay % 22],zombie.rect)
                zombie.move()
            elif zombie.isMeetWallNut or zombie.isMeetPeashooter or zombie.isMeetSunFlower:
                screen.blit(zombie.attack_images[delay % 21], zombie.rect)
        # 绘制旗帜僵尸
        for flagZombie in flagZombies:
            if flagZombie.active and flagZombie.energy > 8 and not flagZombie.isMeetWallNut and not flagZombie.isMeetPeashooter\
                    and not flagZombie.isMeetSunFlower:
                screen.blit(flagZombie.images[delay % 12], flagZombie.rect)
                flagZombie.move()
            elif flagZombie.isMeetSunFlower or flagZombie.isMeetPeashooter or flagZombie.isMeetWallNut:
                screen.blit(flagZombie.attack_images[delay % 11], flagZombie.rect)
        # 绘制太阳
        for sun in suns:
            if sun.active:
                screen.blit(sun.image, sun.rect)
        #绘制子弹
        for bullet in bulls:
            if bullet.visible:
                screen.blit(bullet.image,bullet.rect)
                bullet.move()
        #判断是否结束
        if Zombie.victory_zombie_total == 3:
            break
        pygame.display.update()

if __name__ == '__main__':
    main() 
'''僵尸'''
import pygame
from random import randint

class Zombie(pygame.sprite.Sprite):
    energy = 20
    victory_zombie_total = 0
    def __init__(self,bg_size):
        super(Zombie, self).__init__()
        # 本地背景的大小
        self.width, self.height =  bg_size[0], bg_size[1]
        #图片
        self.image = pygame.image.load("../material/images/Zombie_0.png")
        # 获取图片位置
        self.rect = self.image.get_rect()
        # 定义僵尸的初始化位置
        self.rect.left, self.rect.top = randint(900,1200),randint(0,400)
        # 获取僵尸图片的掩模,用来进行精准碰撞检测
        self.mask = pygame.mask.from_surface(self.image)
        # 设置僵尸的生命状态  True活的,false死的
        self.active = True
        #僵尸是否遇到坚果
        self.isMeetWallNut = False
        #僵尸是否遇到豌豆射手
        self.isMeetPeashooter = False
        #僵尸是否遇到太阳花
        self.isMeetSunFlower = False
        #设置僵尸移动速度
        self.speed = 2
        #设置僵尸的生命
        self.energy = Zombie.energy
        # 加载僵尸动作
        self.images = []
        self.images.extend([pygame.image.load("../material/images/Zombie_0.png")
                                ,pygame.image.load("../material/images/Zombie_1.png")
                                ,pygame.image.load("../material/images/Zombie_2.png")
                                ,pygame.image.load("../material/images/Zombie_3.png")
                               , pygame.image.load("../material/images/Zombie_4.png")
                               , pygame.image.load("../material/images/Zombie_5.png")
                               , pygame.image.load("../material/images/Zombie_6.png")
                               , pygame.image.load("../material/images/Zombie_7.png")
                               , pygame.image.load("../material/images/Zombie_8.png")
                               , pygame.image.load("../material/images/Zombie_9.png")
                               , pygame.image.load("../material/images/Zombie_10.png")
                               , pygame.image.load("../material/images/Zombie_11.png")
                               , pygame.image.load("../material/images/Zombie_12.png")
                               , pygame.image.load("../material/images/Zombie_13.png")
                               , pygame.image.load("../material/images/Zombie_14.png")
                               , pygame.image.load("../material/images/Zombie_15.png")
                               , pygame.image.load("../material/images/Zombie_16.png")
                               , pygame.image.load("../material/images/Zombie_17.png")
                               , pygame.image.load("../material/images/Zombie_18.png")
                               , pygame.image.load("../material/images/Zombie_19.png")
                               , pygame.image.load("../material/images/Zombie_20.png")
                               , pygame.image.load("../material/images/Zombie_21.png")
                            ])
        self.dying_images = []
        self.dying_images.extend([pygame.image.load("../material/images/ZombieDie_0.png")
                               , pygame.image.load("../material/images/ZombieDie_1.png")
                               , pygame.image.load("../material/images/ZombieDie_2.png")
                               , pygame.image.load("../material/images/ZombieDie_3.png")
                               , pygame.image.load("../material/images/ZombieDie_4.png")
                               , pygame.image.load("../material/images/ZombieDie_5.png")
                               , pygame.image.load("../material/images/ZombieDie_6.png")
                               , pygame.image.load("../material/images/ZombieDie_7.png")
                               , pygame.image.load("../material/images/ZombieDie_8.png")
                               , pygame.image.load("../material/images/ZombieDie_9.png")

                            ])

        self.attack_images = []
        self.attack_images.extend([pygame.image.load("../material/images/ZombieAttack_0.png")
                               , pygame.image.load("../material/images/ZombieAttack_1.png")
                               , pygame.image.load("../material/images/ZombieAttack_2.png")
                               , pygame.image.load("../material/images/ZombieAttack_3.png")
                               , pygame.image.load("../material/images/ZombieAttack_4.png")
                               , pygame.image.load("../material/images/ZombieAttack_5.png")
                               , pygame.image.load("../material/images/ZombieAttack_6.png")
                               , pygame.image.load("../material/images/ZombieAttack_7.png")
                               , pygame.image.load("../material/images/ZombieAttack_8.png")
                               , pygame.image.load("../material/images/ZombieAttack_9.png")
                               , pygame.image.load("../material/images/ZombieAttack_10.png")
                               , pygame.image.load("../material/images/ZombieAttack_11.png")
                               , pygame.image.load("../material/images/ZombieAttack_12.png")
                               , pygame.image.load("../material/images/ZombieAttack_13.png")
                               , pygame.image.load("../material/images/ZombieAttack_14.png")
                               , pygame.image.load("../material/images/ZombieAttack_15.png")
                               , pygame.image.load("../material/images/ZombieAttack_16.png")
                               , pygame.image.load("../material/images/ZombieAttack_17.png")
                               , pygame.image.load("../material/images/ZombieAttack_18.png")
                               , pygame.image.load("../material/images/ZombieAttack_19.png")
                               , pygame.image.load("../material/images/ZombieAttack_20.png")])
    def move(self):
        #if not self.isMeetWallNut:
        if self.rect.left > 150:
            self.rect.left -= self.speed

        else :
            Zombie.victory_zombie_total += 1
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