AAC-Lifecycles实现分析

Lifecycle 是 AAC 中帮助我们构建生命周期感知组件的框架.

常见的情况

在客户端开发中, 我们的组件需要页面的状态做出不同的响应.
举个例子, Activity 中有个播放器player, 为了更好的用户体验我们通常需要 :

  • 在 Activity#onPasuse() 时暂停播放
  • 在 Activity#onResume() 时继续播放
  • 在 Activity#onDestory() 时销毁播放器和监听器

常见的模式是在 Activity/Fragment 的生命周期方法中实现依赖组件的操作。然而,这种模式会导致糟糕的代码组织和错误的扩散. 通过使用生命周期感知组件,您可以将依赖组件的代码移出生命周期方法,并移到组件本身。

使用Lifecycle

class DetailActivity :AppCompatActivity(){

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_detail)

        getLifecycle().addObserver(object: DefaultLifecycleObserver {
            override fun onResume(owner: LifecycleOwner) {
                super.onResume(owner)
                player.start()
            }

            override fun onPause(owner: LifecycleOwner) {
                super.onPause(owner)
                player.pause()
            }

            override fun onDestroy(owner: LifecycleOwner) {
                super.onDestroy(owner)
                player.release()
            }
        }
    }
}

核心组件

Lifecycle 包括很多包: ViewModel, LiveData, ktx扩展, RxJava转LiveData扩展...


本篇讨论的只是 lifecycle-runtime:

  • LifecycleOwner : 生命周期持有者, 被观察的对象.
  • LifecycleObserver : 生命周期观察者.
  • Lifecycle : 表明生命周期的接口.

1. LifecycleOwner

LifecycleOwner 只定义了一个方法 Lifecycle getLifecycle() 返回 Lifecycle 对象.
当前的 ComponentActivity & Fragment 都实现了这个接口.

/**
 * A class that has an Android lifecycle. These events can be used by custom components to
 * handle lifecycle changes without implementing any code inside the Activity or the Fragment.
 *
 * @see Lifecycle
 */
@SuppressWarnings({"WeakerAccess", "unused"})
public interface LifecycleOwner {
    @NonNull
    Lifecycle getLifecycle();
}

1.1 LifecycleOwner分发事件

以 Activity 为例, ComponentActivity 实现了 LifecycleOwner 接口, 并返回了 Lifecycle 的实现类对象 LifecycleRegistry.

  1. 通过一个没有界面的 ReportFragment 来充当生命周期的辅助类(这一点和Glide类似)
public class ComponentActivity extends Activity
        implements LifecycleOwner{

    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //创建 ReportFragment
        ReportFragment.injectIfNeededIn(this);
    }

    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}
  1. 在 ReportFragment 的生命周期回调中都调用了 dispatch(Lifecycle.Event.XXXX) 方法.
public class ReportFragment extends Fragment {
    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    @Override
    public void onStart() {
        super.onStart();
        dispatchStart(mProcessListener);
        dispatch(Lifecycle.Event.ON_START);
    }

    @Override
    public void onResume() {
        super.onResume();
        dispatchResume(mProcessListener);
        dispatch(Lifecycle.Event.ON_RESUME);
    }

    @Override
    public void onPause() {
        super.onPause();
        dispatch(Lifecycle.Event.ON_PAUSE);
    }

    @Override
    public void onStop() {
        super.onStop();
        dispatch(Lifecycle.Event.ON_STOP);
    }

    @Override
    public void onDestroy() {
        super.onDestroy();
        dispatch(Lifecycle.Event.ON_DESTROY);
        // just want to be sure that we won't leak reference to an activity
        mProcessListener = null;
    }
}
  1. dispatch(event) 调用 ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event), 而 LifecycleRegistry 怎么处理 event 的接下来会分析.
public class ReportFragment extends Fragment {
    private void dispatch(Lifecycle.Event event) {
        Activity activity = getActivity();
        //为旧版本support.v7.app.AppCompatActivity兼容的, 已经标记为deprecated
        if (activity instanceof LifecycleRegistryOwner) { 
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
        //androidx.fragment.app.FragmentActivity
        if (activity instanceof LifecycleOwner) {
            //Lifecycle对象由Activity实现LifecycleOwner接口返回
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                //调用Lifecycle # handleLifecycleEvent(event)方法来分发生命周期
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
}

2. LifecycleObserver

我们的组件实现 LifecycleObserver 接口, 标记着组件是生命周期的观察者.

/**
 * Marks a class as a LifecycleObserver. It does not have any methods, instead, relies on
 * {@link OnLifecycleEvent} annotated methods.
 * <p>
 * @see Lifecycle Lifecycle - for samples and usage patterns.
 */
@SuppressWarnings("WeakerAccess")
public interface LifecycleObserver {
}

但他是一个空接口, 参照 Lifecycle 的注释, 在不同的JDK版本上有不同的实现.

JDK版本 实现
1.8之前 @OnLifecycleEvent 方法注解
1.8 DefaultLifecycleObserver

两种方式都是通过 Lifecycing 的 getCallback(Object object) 创建.

2.1 注解实现

@OnLifecycleEvent 是运行时注解

@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.METHOD)
public @interface OnLifecycleEvent {
    Lifecycle.Event value();
}

具体实现在 ClassesInfoCache 类中:

class ClassesInfoCache {
    //判断是否有注解
    boolean hasLifecycleMethods(Class klass) {
        if (mHasLifecycleMethods.containsKey(klass)) {
            return mHasLifecycleMethods.get(klass);
        }

        Method[] methods = getDeclaredMethods(klass);
        for (Method method : methods) {
            //根据 OnLifecycleEvent 注解
            OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
            if (annotation != null) {
                //生成CallbackInfo对象, 保存到 mCallbackMap 中
                createInfo(klass, methods);
                return true;
            }
        }
        mHasLifecycleMethods.put(klass, false);
        return false;
    }

    private CallbackInfo createInfo(Class klass, @Nullable Method[] declaredMethods) {
        Class superclass = klass.getSuperclass();
        Map<MethodReference, Lifecycle.Event> handlerToEvent = new HashMap<>();
        if (superclass != null) {
            //getInfo() 又会递归调用createInfo(), 解析所有的 @OnLifecycleEvent 注解
            CallbackInfo superInfo = getInfo(superclass);
            if (superInfo != null) {
                handlerToEvent.putAll(superInfo.mHandlerToEvent);
            }
        }

        Class[] interfaces = klass.getInterfaces();
        for (Class intrfc : interfaces) {
            for (Map.Entry<MethodReference, Lifecycle.Event> entry : getInfo(
                    intrfc).mHandlerToEvent.entrySet()) {
                verifyAndPutHandler(handlerToEvent, entry.getKey(), entry.getValue(), klass);
            }
        }
        // 解析 @OnLifecycleEvent 注解方法,保存到 info 中
        Method[] methods = declaredMethods != null ? declaredMethods : getDeclaredMethods(klass);
        boolean hasLifecycleMethods = false;
        for (Method method : methods) {
            OnLifecycleEvent annotation = method.getAnnotation(OnLifecycleEvent.class);
            if (annotation == null) {
                continue;
            }
            hasLifecycleMethods = true;
            Class<?>[] params = method.getParameterTypes();
            int callType = CALL_TYPE_NO_ARG;
            if (params.length > 0) {
                callType = CALL_TYPE_PROVIDER;
                if (!params[0].isAssignableFrom(LifecycleOwner.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. Must be one and instanceof LifecycleOwner");
                }
            }
            Lifecycle.Event event = annotation.value();

            if (params.length > 1) {
                callType = CALL_TYPE_PROVIDER_WITH_EVENT;
                if (!params[1].isAssignableFrom(Lifecycle.Event.class)) {
                    throw new IllegalArgumentException(
                            "invalid parameter type. second arg must be an event");
                }
                if (event != Lifecycle.Event.ON_ANY) {
                    throw new IllegalArgumentException(
                            "Second arg is supported only for ON_ANY value");
                }
            }
            if (params.length > 2) {
                throw new IllegalArgumentException("cannot have more than 2 params");
            }
            MethodReference methodReference = new MethodReference(callType, method);
            verifyAndPutHandler(handlerToEvent, methodReference, event, klass);
        }
        CallbackInfo info = new CallbackInfo(handlerToEvent);
        //以class名字作为key, 添加到mCallbackMap中
        mCallbackMap.put(klass, info);
        mHasLifecycleMethods.put(klass, hasLifecycleMethods);
        return info;
    }

使用注解时, Lifecycying 的 getCallBack() 返回的是 ReflectiveGenericLifecycleObserver, 在 onStateChanged() 时反射调用 mInfo 中的方法.

class ReflectiveGenericLifecycleObserver implements GenericLifecycleObserver {
   private final Object mWrapped;
   private final CallbackInfo mInfo;

   ReflectiveGenericLifecycleObserver(Object wrapped) {
       mWrapped = wrapped;
       mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
   }

   @Override
   public void onStateChanged(LifecycleOwner source, Event event) {
       //反射调用对应的 event回调
       mInfo.invokeCallbacks(source, event, mWrapped);
   }
}

2.2 DefaultLifecycleObserver

借助1.8的新特性 default method, 我们不必实现所有的接口方法.

public interface DefaultLifecycleObserver extends FullLifecycleObserver {
    @Override
    default void onCreate(@NonNull LifecycleOwner owner) {
    }
    @Override
    default void onStart(@NonNull LifecycleOwner owner) {
    }
    .....
    @Override
    default void onDestroy(@NonNull LifecycleOwner owner) {
    }
}

此时 Lifecycing 返回的是 FullLifecycleObserverAdapter, onStateChanged() 时会调用 FullLifecycleObserver 中的回调.

class FullLifecycleObserverAdapter implements GenericLifecycleObserver {

    private final FullLifecycleObserver mObserver;

    FullLifecycleObserverAdapter(FullLifecycleObserver observer) {
        mObserver = observer;
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {
        switch (event) {
            case ON_CREATE:
                mObserver.onCreate(source);
                break;
                .......
            case ON_DESTROY:
                mObserver.onDestroy(source);
                break;
            case ON_ANY:
                throw new IllegalArgumentException("ON_ANY must not been send by anybody");
        }
    }
}

3. Lifecycle

Lifecycle 保存了 LifecycleOwner 的生命周期信息, 来给 LifecycleObserver 观察.

他使用了两个枚举来跟踪 LifecycleOwner 生命周期状态:

3.1 Event

生命周期事件, 对应着 Activity/Fragment 中的生命周期回调.

public enum Event {
    ON_CREATE,
    ON_START,
    ON_RESUME,
    ON_PAUSE,
    ON_STOP,
    ON_DESTROY,
    ON_ANY
}

3.2 State

提供了五种生命周期状态和一个判断生命周期的方法.

public enum State {
    DESTROYED,
    INITIALIZED,
    CREATED,
    STARTED,
    RESUMED;
    //判断组件的状态是否在给定的state之后
    public boolean isAtLeast(@NonNull State state) {
        return compareTo(state) >= 0;
    }
}

3.3 State和Event

如图, State 是状态的节点, 而 Event 则是从一个State 到达另外一个 State 的过程.


lifecycle_state_event.png

3.4 Lifecycle的实现类

除了枚举, Lifecycle 还定义了三个抽象方法, 标准的状态机模式

//添加观察者 
@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer)

//移除观察者
@MainThread 
public abstract void removeObserver(@NonNull LifecycleObserver observer);

//获取当前的状态
@MainThread
@NonNull        
public abstract State getCurrentState();

在SDK中已经提供了他的一个实现类 LifecycleRegistry, 在 ComponentActivity & Fragment 中的 getLifecycle() 返回的就是该实现.

public class ComponentActivity extends Activity implements LifecycleOwner {

    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}

public class Fragment implements LifecycleOwner {
    LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);

    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
}

4. LifecycleRegistry

LifecycleRegistry 实现了 Lifecycle 的三个抽象方法.

4.1. handleLifecycleEvent(event)

处理生命周期通过 handleLifecycleEvent(event) 处理:

public class LifecycleRegistry extends Lifecycle {

    private int mAddingObserverCounter = 0;

    private boolean mHandlingEvent = false;
    private boolean mNewEventOccurred = false;

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        State next = getStateAfter(event);
        moveToState(next);
    }

    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        // mHandlingEvent 在sync()前后标记, 在sync()完成前为true
        // mAddingObserverCounter在addObserver()中被递增递减, 在addObserver()完成前 != 0
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // 不需要sync()
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        // sync() 会把状态的变化转化为生命周期事件,然后转发给 LifecycleObserver
        sync();
        mHandlingEvent = false;
    }
}

4.1.1 sync()

sync() 负责处理Aticivty/Fragmet 生命周期变化时, 同步 Observer 的状态, 从而触发 Observer 的状态回调.

LifecycleRegistry 使用 FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap 作为保存 Observer 和 State 映射关系的容器, 他保证 :

插入顺序 Observer1 < Observer2 时, Observer1.State1 >= Observer2.State2.

所以 isSynced() 判断是否同步完成, 只需要判断 mObserverMap 头尾的 State 相等eldestObserverState == newestObserverState, 并且都等于最新的状态 mState

public class LifecycleRegistry extends Lifecycle {

    //使用弱引用指向LifecycleOwner
    private final WeakReference<LifecycleOwner> mLifecycleOwner;
    public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
    }

    /**
     * Custom list that keeps observers and can handle removals / additions during traversal.
     *
     * Invariant: at any moment of time for observer1 & observer2:
     * if addition_order(observer1) < addition_order(observer2), then
     * state(observer1) >= state(observer2),
     * mObserverMap中元素的state顺序和插入的顺序是相反的
     */
    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();

    // happens only on the top of stack (never in reentrance),
    // so it doesn't have to take in account parents
    private void sync() {
        //如果owner被回收了, 就不继续分发
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                    + "new events from it.");
            return;
        }
        //一直同步到isSynced()为true
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    
    //mObserverMap中元素的state和插入的顺序是相反的, 参照注释
    //判断是否同步完成, 只需要判断头尾元素都等于最新的state
    private boolean isSynced() {
        if (mObserverMap.size() == 0) {
            return true;
        }
        State eldestObserverState = mObserverMap.eldest().getValue().mState;
        State newestObserverState = mObserverMap.newest().getValue().mState;
        return eldestObserverState == newestObserverState && mState == newestObserverState;
    }
}

而while循环中的同步处理又分为两种情况 backwardPass()forwardPass()

4.1.2 backwardPass()

因为 mObserverMap 中 Observer 的 State 是递减的, 所以如果第一个 Observer 的 State 小于等于 LifecycleRegistry 的 mState, 那么 mObserverMap 中所有 Observer 的 State 都小于等于 mState.

如果第一个 Observer 的 State 就大于 mState, 那么 mObserverMap 后面可能还有大于 mState 的 Observer. 因为 mObserverMap 中 Observer 的 State 是递减的, 所以要从尾到头开始遍历.

private void backwardPass(LifecycleOwner lifecycleOwner) {
     // 使用mObserverMap的反向迭代器, 从尾向头遍历
    Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
            mObserverMap.descendingIterator();
    //如果分发过程中有新的事件, 就停止分发
    while (descendingIterator.hasNext() && !mNewEventOccurred) {
        Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
        ObserverWithState observer = entry.getValue();
        //如果observer.mState大于mState, 就向下调整
        while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            //向下调整的逻辑
            Event event = downEvent(observer.mState);
            pushParentState(getStateAfter(event));
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}

向下调整的逻辑分解一下:

1.downEvent(observer.mState)

获取State节点的下一个Event

private static Event downEvent(State state) {
    switch (state) {
        case INITIALIZED:
            throw new IllegalArgumentException();
        case CREATED:
            return ON_DESTROY;
        case STARTED:
            return ON_STOP;
        case RESUMED:
            return ON_PAUSE;
        case DESTROYED:
            throw new IllegalArgumentException();
    }
    throw new IllegalArgumentException("Unexpected state value " + state);
}
2. pushParentState(getStateAfter(event)) & popParentState()

这里引入了一个新的对象 ArrayList<State> mParentStates 来保存目标 State, 这是为了应对重入的场景:

// we have to keep it for cases:
// void onStart() {
//     mRegistry.removeObserver(this);
//     mRegistry.add(newObserver);
// }
// newObserver should be brought only to CREATED state during the execution of
// this onStart method. our invariant with mObserverMap doesn't help, because parent observer
// is no longer in the map.
private ArrayList<State> mParentStates = new ArrayList<>();

private void popParentState() {
    mParentStates.remove(mParentStates.size() - 1);
}
private void pushParentState(State state) {
    mParentStates.add(state);
}

重入的部分比较难理解, 参考注释中的例子, 在 observer.onStart() 中先 mRegistry.removeObserver(this) 移除自己, 然后添加observer mRegistry.add(newObserver).

  • observer的 State 经过 forwardPass()INITIALIZED 变成 CREATED, 调用 observer.onCreate()
  • Activity 经过 onStart() 时通过 handleLifecycleEvent() 继续调用sync(), observer 通过 forwardPass()CREATED 变成 STARTED, 分发 observer.onStart().
    注意此时分发未结束, 没有调用 popParentState(), 所以 mParentStates 中仍然是 CREATED, observer 分发前的状态.
  • 这时 mRegistry.removeObserver(this) 移除掉observer, 这时 mRegistry.add(newObserver) 添加了newObserver. 此时需要计算 newObserver 需要同步到的 targetState (在下面的addObserver(observer)会提到), 此时 mObserverMap 中已经没有 observer 的信息. 这时可以借助上一步保存的 mParentStates 保存的 CREATED 来帮助我们计算 newOsberver 的 targetState.
  • 这时 observer 的 forwardPass 流程结束, 并且 mObserverMap 中有了新的元素 newObserver, 不满足 sync()isSynced() 的条件, 需要继续把 newObserver 同步到当前页面的状态 STARTED.
3. observer.dispatchEvent(lifecycleOwner, event)

通过 GenericLifecycleObserver 的 onStateChanged(owner, event) 来完成事件的分发.

static class ObserverWithState {
    State mState;
    GenericLifecycleObserver mLifecycleObserver;
    ObserverWithState(LifecycleObserver observer, State initialState) {
        mLifecycleObserver = Lifecycling.getCallback(observer);
        mState = initialState;
    }
    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

mLifecycleObserver = Lifecycling.getCallback(observer) 中不管你使用注解+反射的方式, 还是Java8的default method方式, 都会使用适配器模式, 生成对应的 GenericLifecycleObserver 实现类.

forwardPass()

逻辑与 backwardPass() 相反, 不多赘述.

4.2. add & remove Observer

mObserverMap 中添加和删除 Observer.

需要注意的是 calculateTargetState() 中使用了暂存的 mParentStates 来处理 observer 重入的情况.上面已经分析过.

//观察者的集合
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
        new FastSafeIterableMap<>();

@Override
public void addObserver(@NonNull LifecycleObserver observer) {
    //初始化状态
    State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    //不能重复添加同一个Observer, 保证唯一性
    ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
    if (previous != null) {
        return;
    }
    //LifecycleOwner即Fragment/Activity
    LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
    //如果owner为空, 说明页面被回收了, 直接return
    if (lifecycleOwner == null) {
        // it is null we should be destroyed. Fallback quickly
        return;
    }
    // isReentrance表示是重入执行,通过mAddingObserverCounter或mHandlingEvent判断。
    // mHandlingEvent是在前文的sync方法前后进行标记的,也就是“在分发事件”。
    boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
    // 计算要同步到的目标状态,是LifecycleRegistry上一个添加的Observer的状态、上一层被分发事件的Observer的状态
    State targetState = calculateTargetState(observer);
    mAddingObserverCounter++;
    while ((statefulObserver.mState.compareTo(targetState) < 0
            && mObserverMap.contains(observer))) {
        pushParentState(statefulObserver.mState);
        statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
        popParentState();
        // mState / subling may have been changed recalculate
        targetState = calculateTargetState(observer);
    }
    //非重入情况, 直接同步状态
    if (!isReentrance) {
        // we do sync only on the top level.
        sync();
    }
    mAddingObserverCounter--;
}

@Override
public void removeObserver(@NonNull LifecycleObserver observer) {
    mObserverMap.remove(observer);
}

private State calculateTargetState(LifecycleObserver observer) {
    Entry<LifecycleObserver, ObserverWithState> previous = mObserverMap.ceil(observer);
    State siblingState = previous != null ? previous.getValue().mState : null;
    State parentState = !mParentStates.isEmpty() ? mParentStates.get(mParentStates.size() - 1)
            : null;
    return min(min(mState, siblingState), parentState);
}
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  • 那天,我揣着相机与录音,去河边找鬼。 笑死,一个胖子当着我的面吹牛,可吹牛的内容都是我干的。 我是一名探鬼主播,决...
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  • 正文 独居荒郊野岭守林人离奇死亡,尸身上长有42处带血的脓包…… 初始之章·张勋 以下内容为张勋视角 年9月15日...
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  • 我被黑心中介骗来泰国打工, 没想到刚下飞机就差点儿被人妖公主榨干…… 1. 我叫王不留,地道东北人。 一个月前我还...
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