Android WMS动画系统初探(二)

基于AndroidR源码分析

Android WMS动画系统初探(一)

Android WMS动画系统初探(二)

Android WMS动画系统初探(三)

上一篇我分析了WMS动画系统的执行原理和窗口动画的加载、执行流程

本篇来继续分析Activity过渡动画的流程

过渡动画

Activity的切换过程

前一个Activity从resume状态变成pause状态,后一个Activity进入到resume状态,将前一个resume状态的窗口设置成不可见,后一个窗口设置成可见。

ActivityStack#resumeTopActivityUncheckedLocked -> ActivityStack#resumeTopActivityInnerLocked ->

setAppTransition执行过后,如果前一个激活的Activity组件进入到Paused状态了,并且客户端进程已经启动了 ,这个时候就会调用ActivityRecord#setVisibility方法设置窗口可见性。

ActivityStack#resumeTopActivityInnerLocked

    private boolean resumeTopActivityInnerLocked(ActivityRecord prev, ActivityOptions options) {
    
        ...
        // We are starting up the next activity, so tell the window manager
        // that the previous one will be hidden soon.  This way it can know
        // to ignore it when computing the desired screen orientation.
        boolean anim = true;
        final DisplayContent dc = taskDisplayArea.mDisplayContent;
        if (prev != null) {
            if (prev.finishing) {
                if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION,
                        "Prepare close transition: prev=" + prev);
                if (mStackSupervisor.mNoAnimActivities.contains(prev)) {
                    anim = false;
                    dc.prepareAppTransition(TRANSIT_NONE, false);
                } else {
                    dc.prepareAppTransition(
                            prev.getTask() == next.getTask() ? TRANSIT_ACTIVITY_CLOSE
                                    : TRANSIT_TASK_CLOSE, false);
                }
                prev.setVisibility(false);
            } else {
                if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION,
                        "Prepare open transition: prev=" + prev);
                if (mStackSupervisor.mNoAnimActivities.contains(next)) {
                    anim = false;
                    dc.prepareAppTransition(TRANSIT_NONE, false);
                } else {
                    dc.prepareAppTransition(
                            prev.getTask() == next.getTask() ? TRANSIT_ACTIVITY_OPEN
                                    : next.mLaunchTaskBehind ? TRANSIT_TASK_OPEN_BEHIND
                                            : TRANSIT_TASK_OPEN, false);
                }
            }
        } else {
            if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION, "Prepare open transition: no previous");
            if (mStackSupervisor.mNoAnimActivities.contains(next)) {
                anim = false;
                dc.prepareAppTransition(TRANSIT_NONE, false);
            } else {
                dc.prepareAppTransition(TRANSIT_ACTIVITY_OPEN, false);
            }
        }

        if (anim) {
            next.applyOptionsLocked();
        } else {
            next.clearOptionsLocked();
        }
        ...

         if (next.attachedToProcess()) {
            if (DEBUG_SWITCH) Slog.v(TAG_SWITCH, "Resume running: " + next
                    + " stopped=" + next.stopped
                    + " visibleRequested=" + next.mVisibleRequested);

            // If the previous activity is translucent, force a visibility update of
            // the next activity, so that it's added to WM's opening app list, and
            // transition animation can be set up properly.
            // For example, pressing Home button with a translucent activity in focus.
            // Launcher is already visible in this case. If we don't add it to opening
            // apps, maybeUpdateTransitToWallpaper() will fail to identify this as a
            // TRANSIT_WALLPAPER_OPEN animation, and run some funny animation.
            final boolean lastActivityTranslucent = lastFocusedStack != null
                    && (lastFocusedStack.inMultiWindowMode()
                    || (lastFocusedStack.mLastPausedActivity != null
                    && !lastFocusedStack.mLastPausedActivity.occludesParent()));

            // This activity is now becoming visible.
            if (!next.mVisibleRequested || next.stopped || lastActivityTranslucent) {
                next.setVisibility(true);
            }
        ...
    }

AppTransition#prepareAppTransitionLocked

    boolean prepareAppTransitionLocked(@TransitionType int transit, boolean alwaysKeepCurrent,
            @TransitionFlags int flags, boolean forceOverride) {
        ProtoLog.v(WM_DEBUG_APP_TRANSITIONS,
                "Prepare app transition: transit=%s %s alwaysKeepCurrent=%b displayId=%d "
                        + "Callers=%s",
                appTransitionToString(transit), this, alwaysKeepCurrent,
                mDisplayContent.getDisplayId(), Debug.getCallers(5));
        final boolean allowSetCrashing = !isKeyguardTransit(mNextAppTransition)
                && transit == TRANSIT_CRASHING_ACTIVITY_CLOSE;
        if (forceOverride || isKeyguardTransit(transit) || !isTransitionSet()
                || mNextAppTransition == TRANSIT_NONE || allowSetCrashing) {
            // keyguardtransition场景、未设置过transition、TRANSIT_CRASHING_ACTIVITY_CLOSE、 forceOverride
            setAppTransition(transit, flags);
        }
        // We never want to change from a Keyguard transit to a non-Keyguard transit, as our logic
        // relies on the fact that we always execute a Keyguard transition after preparing one. We
        // also don't want to change away from a crashing transition.
        else if (!alwaysKeepCurrent && !isKeyguardTransit(mNextAppTransition)
                && mNextAppTransition != TRANSIT_CRASHING_ACTIVITY_CLOSE) {
            if (transit == TRANSIT_TASK_OPEN && isTransitionEqual(TRANSIT_TASK_CLOSE)) {
                // 打开一个新Task的动画比关闭的优先级高(取代关闭的动画)
                setAppTransition(transit, flags);
            } else if (transit == TRANSIT_ACTIVITY_OPEN
                    && isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)) {
                // 打开一个新Activity的动画比关闭的优先级高(取代关闭的动画)
                setAppTransition(transit, flags);
            } else if (isTaskTransit(transit) && isActivityTransit(mNextAppTransition)) {
                // Task动画优先级总是比Activity的高
                setAppTransition(transit, flags);
            }
        }
        boolean prepared = prepare();
        if (isTransitionSet()) {
            removeAppTransitionTimeoutCallbacks();
            mHandler.postDelayed(mHandleAppTransitionTimeoutRunnable, APP_TRANSITION_TIMEOUT_MS);
        }
        return prepared;
    }
  • prepareAppTransition这一步是为窗口准备transition动画
    四种场景要重新设置AppTransition
  1. keyguardtransition场景、未设置过transition、TRANSIT_CRASHING_ACTIVITY_CLOSE、forceOverride
  2. 上次给Activity设置的切换操作是TRANSIT_TASK_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高
  3. 上次给Activity设置的切换操作是TRANSIT_ACTIVITY_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高
  4. 上次给Activity设置的切换操作是ActivityTransition,这一次是TaskTransition,那么可以调用setAppTransition,因为Task动画优先级总是比Activity的高

ActivityRecord#setVisibility

    void setVisibility(boolean visible, boolean deferHidingClient) {
        final AppTransition appTransition = getDisplayContent().mAppTransition;

        // 如果已经设置not isible则不再设置isibility为false,防止已经not visible的app又添加到closing apps list
        // 相反即使是已经visible的仍然要设置visibility为true以确保添加到opening apps list中
        // 这样就可以选择到正确的transition
        if (!visible && !mVisibleRequested) {

            if (!deferHidingClient && mLastDeferHidingClient) {
                // We previously deferred telling the client to hide itself when visibility was
                // initially set to false. Now we would like it to hide, so go ahead and set it.
                mLastDeferHidingClient = deferHidingClient;
                setClientVisible(false);
            }
            return;
        }

        ProtoLog.v(WM_DEBUG_APP_TRANSITIONS,
                "setAppVisibility(%s, visible=%b): %s visible=%b mVisibleRequested=%b Callers=%s",
                appToken, visible, appTransition, isVisible(), mVisibleRequested,
                Debug.getCallers(6));

        onChildVisibilityRequested(visible);

        final DisplayContent displayContent = getDisplayContent();
        // mOpenningApps和mClosingApps是WMS的成员,先将this移除,后面再根据visible添加
        displayContent.mOpeningApps.remove(this);
        displayContent.mClosingApps.remove(this);
        waitingToShow = false;
        mVisibleRequested = visible;
        mLastDeferHidingClient = deferHidingClient;

        if (!visible) {
            // 如果应用程序在可见时已死,我们将其死窗口保留在屏幕上。
            // 现在这个应用程序是不可见的,我们可以删除它。如果再次显示,将重新启动。
            removeDeadWindows();
        } else {
            if (!appTransition.isTransitionSet()
                    && appTransition.isReady()) {
                // 添加到mOpeningApps 如果!isTransitionSet() 但isReady。
                // 这意味着正在做screen freeze,将等待所有打开的应用程序准备好后unfreeze。
                displayContent.mOpeningApps.add(this);
            }
            startingMoved = false;
            // If the token is currently hidden (should be the common case), or has been
            // stopped, then we need to set up to wait for its windows to be ready.
            if (!isVisible() || mAppStopped) {
                clearAllDrawn();

                // If the app was already visible, don't reset the waitingToShow state.
                if (!isVisible()) {
                    waitingToShow = true;

                    // If the client isn't hidden, we don't need to reset the drawing state.
                    if (!isClientVisible()) {
                        // Let's reset the draw state in order to prevent the starting window to be
                        // immediately dismissed when the app still has the surface.
                        forAllWindows(w -> {
                            if (w.mWinAnimator.mDrawState == HAS_DRAWN) {
                                w.mWinAnimator.resetDrawState();

                                // Force add to mResizingWindows, so that we are guaranteed to get
                                // another reportDrawn callback.
                                w.resetLastContentInsets();
                            }
                        }, true /* traverseTopToBottom */);
                    }
                }
            }

            // 通知应用程序进程将Activity组件设置为true
            // 在我们使一个应用程序可见,但等待Transition的场景下
            // 我们仍然需要告诉客户端使其窗口可见,以便它们被绘制。
            // 否则,我们将等待执行过渡,直到所有的窗口都已绘制。
            setClientVisible(true);

            requestUpdateWallpaperIfNeeded();

            ProtoLog.v(WM_DEBUG_ADD_REMOVE, "No longer Stopped: %s", this);
            mAppStopped = false;

            transferStartingWindowFromHiddenAboveTokenIfNeeded();
        }

        // If we are preparing an app transition, then delay changing
        // the visibility of this token until we execute that transition.
        // Note that we ignore display frozen since we want the opening / closing transition type
        // can be updated correctly even display frozen, and it's safe since in applyAnimation will
        // still check DC#okToAnimate again if the transition animation is fine to apply.
        // 这个if分支在动画设置完成并且屏幕不冻屏,且亮屏、Display OK的情况下才会走
        if (okToAnimate(true /* ignoreFrozen */) && appTransition.isTransitionSet()) {
            if (visible) {
                displayContent.mOpeningApps.add(this);
                mEnteringAnimation = true;
            } else {
                displayContent.mClosingApps.add(this);
                mEnteringAnimation = false;
            }
            if (appTransition.getAppTransition() == TRANSIT_TASK_OPEN_BEHIND) {
                // We're launchingBehind, add the launching activity to mOpeningApps.
                final WindowState win = getDisplayContent().findFocusedWindow();
                if (win != null) {
                    final ActivityRecord focusedActivity = win.mActivityRecord;
                    if (focusedActivity != null) {
                        ProtoLog.d(WM_DEBUG_APP_TRANSITIONS,
                                "TRANSIT_TASK_OPEN_BEHIND,  adding %s to mOpeningApps",
                                focusedActivity);

                        // Force animation to be loaded.
                        displayContent.mOpeningApps.add(focusedActivity);
                    }
                }
            }
            return;
        }

        commitVisibility(visible, true /* performLayout */);
        updateReportedVisibilityLocked();
    }

Activity的窗口添加是Activity 的onResume方法中添加的。添加窗口、measure、layout、draw等一系列操作完成后便会调用WMS.finishDrawingWindow()来通知WMS,该窗口已经绘制好了,可以开始做动画了。
WindowSurfacePlacer的requestTraversal方法只是向WMS的主线程发送了一个DO_TRAVERSAL消息,WMS收到这个消息后,performSurfacePlacement方法就会执行。

RootWindowContainer#performSurfacePlacementNoTrace

    void performSurfacePlacementNoTrace() {
        // 前文梳理的窗口动画设置流程是从这里作为入口的
        try {
            applySurfaceChangesTransaction();
        } catch (RuntimeException e) {
            Slog.wtf(TAG, "Unhandled exception in Window Manager", e);
        } finally {
            mWmService.closeSurfaceTransaction("performLayoutAndPlaceSurfaces");
            Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
            if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
                    "<<< CLOSE TRANSACTION performLayoutAndPlaceSurfaces");
        }

        mWmService.mAnimator.executeAfterPrepareSurfacesRunnables();
        // 这里开启过渡动画的设置流程
        checkAppTransitionReady(surfacePlacer);
    }

上篇中分析的窗口动画设置流程也是从这里作为入口的

RootWindowContainer#checkAppTransitionReady -> AppTransitionController#handleAppTransitionReady

AppTransitionController#handleAppTransitionReady

    /**
     * Handle application transition for given display.
     */
    void handleAppTransitionReady() {
        mTempTransitionReasons.clear();
        // transitionGoodToGo会判断多种case情况下,不用执行动画的情况,
        // 比如正在做转屏动画,mOpeningApps中任何一个allDrawn不等于true等
        if (!transitionGoodToGo(mDisplayContent.mOpeningApps, mTempTransitionReasons)
                || !transitionGoodToGo(mDisplayContent.mChangingContainers,
                        mTempTransitionReasons)) {
            return;
        }
        Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "AppTransitionReady");

        ProtoLog.v(WM_DEBUG_APP_TRANSITIONS, "**** GOOD TO GO");
        // 获取前面流程设置好的transition
        final AppTransition appTransition = mDisplayContent.mAppTransition;
        int transit = appTransition.getAppTransition();
        if (mDisplayContent.mSkipAppTransitionAnimation && !isKeyguardGoingAwayTransit(transit)) {
            transit = WindowManager.TRANSIT_UNSET;
        }
        // 做一些重置工作
        mDisplayContent.mSkipAppTransitionAnimation = false;
        mDisplayContent.mNoAnimationNotifyOnTransitionFinished.clear();

        appTransition.removeAppTransitionTimeoutCallbacks();

        mDisplayContent.mWallpaperMayChange = false;

        int appCount = mDisplayContent.mOpeningApps.size();
        for (int i = 0; i < appCount; ++i) {
            // 进入animation前清除mAnimatingExit标志
            // 当窗口被移除或者relayout为不可见时会设置这个标志,这个会影响窗口可见性
            // 我们需要在maybeUpdateTransitToWallpaper()前清除他
            // 因为transition的选择依赖于壁纸target的可见性
            mDisplayContent.mOpeningApps.valueAtUnchecked(i).clearAnimatingFlags();
        }
        appCount = mDisplayContent.mChangingContainers.size();
        for (int i = 0; i < appCount; ++i) {
            // Clearing for same reason as above.
            final ActivityRecord activity = getAppFromContainer(
                    mDisplayContent.mChangingContainers.valueAtUnchecked(i));
            if (activity != null) {
                activity.clearAnimatingFlags();
            }
        }

        // Adjust wallpaper before we pull the lower/upper target, since pending changes
        // (like the clearAnimatingFlags() above) might affect wallpaper target result.
        // Or, the opening app window should be a wallpaper target.
        mWallpaperControllerLocked.adjustWallpaperWindowsForAppTransitionIfNeeded(
                mDisplayContent.mOpeningApps);

        // 确定关闭和打开应用程序令牌集是否为墙纸目标,在这种情况下需要特殊的动画。
        final boolean hasWallpaperTarget = mWallpaperControllerLocked.getWallpaperTarget() != null;
        final boolean openingAppHasWallpaper = canBeWallpaperTarget(mDisplayContent.mOpeningApps)
                && hasWallpaperTarget;
        final boolean closingAppHasWallpaper = canBeWallpaperTarget(mDisplayContent.mClosingApps)
                && hasWallpaperTarget;

        transit = maybeUpdateTransitToTranslucentAnim(transit);
        transit = maybeUpdateTransitToWallpaper(transit, openingAppHasWallpaper,
                closingAppHasWallpaper);

        // Find the layout params of the top-most application window in the tokens, which is
        // what will control the animation theme. If all closing windows are obscured, then there is
        // no need to do an animation. This is the case, for example, when this transition is being
        // done behind a dream window.
        // 分别获取openingApp和closingapp以及changinapp
        final ArraySet<Integer> activityTypes = collectActivityTypes(mDisplayContent.mOpeningApps,
                mDisplayContent.mClosingApps, mDisplayContent.mChangingContainers);
        final ActivityRecord animLpActivity = findAnimLayoutParamsToken(transit, activityTypes);
        final ActivityRecord topOpeningApp =
                getTopApp(mDisplayContent.mOpeningApps, false /* ignoreHidden */);
        final ActivityRecord topClosingApp =
                getTopApp(mDisplayContent.mClosingApps, false /* ignoreHidden */);
        final ActivityRecord topChangingApp =
                getTopApp(mDisplayContent.mChangingContainers, false /* ignoreHidden */);
        final WindowManager.LayoutParams animLp = getAnimLp(animLpActivity);
        // 这里是使用RemoteAnimationAdapter覆盖transition(如果有的话)
        overrideWithRemoteAnimationIfSet(animLpActivity, transit, activityTypes);

        final boolean voiceInteraction = containsVoiceInteraction(mDisplayContent.mOpeningApps)
                || containsVoiceInteraction(mDisplayContent.mOpeningApps);

        final int layoutRedo;
        mService.mSurfaceAnimationRunner.deferStartingAnimations();
        try {
            // 创建、启动动画
            applyAnimations(mDisplayContent.mOpeningApps, mDisplayContent.mClosingApps, transit,
                    animLp, voiceInteraction);
            handleClosingApps();
            handleOpeningApps();
            handleChangingApps(transit);

            appTransition.setLastAppTransition(transit, topOpeningApp,
                    topClosingApp, topChangingApp);

            final int flags = appTransition.getTransitFlags();
            layoutRedo = appTransition.goodToGo(transit, topOpeningApp,
                    mDisplayContent.mOpeningApps);
            handleNonAppWindowsInTransition(transit, flags);
            appTransition.postAnimationCallback();
            appTransition.clear();
        } finally {
            mService.mSurfaceAnimationRunner.continueStartingAnimations();
        }

        mService.mTaskSnapshotController.onTransitionStarting(mDisplayContent);

        // 做一些清理工作
        mDisplayContent.mOpeningApps.clear();
        mDisplayContent.mClosingApps.clear();
        mDisplayContent.mChangingContainers.clear();
        mDisplayContent.mUnknownAppVisibilityController.clear();

        // This has changed the visibility of windows, so perform
        // a new layout to get them all up-to-date.
        mDisplayContent.setLayoutNeeded();

        mDisplayContent.computeImeTarget(true /* updateImeTarget */);

        mService.mAtmService.mStackSupervisor.getActivityMetricsLogger().notifyTransitionStarting(
                mTempTransitionReasons);

        if (transit == TRANSIT_SHOW_SINGLE_TASK_DISPLAY) {
            mService.mAnimator.addAfterPrepareSurfacesRunnable(() -> {
                mService.mAtmInternal.notifySingleTaskDisplayDrawn(mDisplayContent.getDisplayId());
            });
        }

        Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);

        mDisplayContent.pendingLayoutChanges |=
                layoutRedo | FINISH_LAYOUT_REDO_LAYOUT | FINISH_LAYOUT_REDO_CONFIG;
    }

下面主要来梳理下创建和启动动画部分

AppTransitionController#applyAnimations

    private void applyAnimations(ArraySet<ActivityRecord> openingApps,
            ArraySet<ActivityRecord> closingApps, @TransitionType int transit,
            LayoutParams animLp, boolean voiceInteraction) {
        if (transit == WindowManager.TRANSIT_UNSET
                || (openingApps.isEmpty() && closingApps.isEmpty())) {
            return;
        }

        // 获取要做动画的WindowContainer
        final ArraySet<WindowContainer> openingWcs = getAnimationTargets(
                openingApps, closingApps, true /* visible */);
        final ArraySet<WindowContainer> closingWcs = getAnimationTargets(
                openingApps, closingApps, false /* visible */);
        applyAnimations(openingWcs, openingApps, transit, true /* visible */, animLp,
                voiceInteraction);
        applyAnimations(closingWcs, closingApps, transit, false /* visible */, animLp,
                voiceInteraction);

        final AccessibilityController accessibilityController =
                mDisplayContent.mWmService.mAccessibilityController;
        if (accessibilityController != null) {
            accessibilityController.onAppWindowTransitionLocked(
                    mDisplayContent.getDisplayId(), transit);
        }
    }

    private void applyAnimations(ArraySet<WindowContainer> wcs, ArraySet<ActivityRecord> apps,
            @TransitionType int transit, boolean visible, LayoutParams animLp,
            boolean voiceInteraction) {
        final int wcsCount = wcs.size();
        for (int i = 0; i < wcsCount; i++) {
            final WindowContainer wc = wcs.valueAt(i);
            // If app transition animation target is promoted to higher level, SurfaceAnimator
            // triggers WC#onAnimationFinished only on the promoted target. So we need to take care
            // of triggering AR#onAnimationFinished on each ActivityRecord which is a part of the
            // app transition.
            final ArrayList<ActivityRecord> transitioningDescendants = new ArrayList<>();
            for (int j = 0; j < apps.size(); ++j) {
                final ActivityRecord app = apps.valueAt(j);
                if (app.isDescendantOf(wc)) {
                    transitioningDescendants.add(app);
                }
            }
            // WindowContainer.applyAnimation
            wc.applyAnimation(animLp, transit, visible, voiceInteraction, transitioningDescendants);
        }
    }
      

WindowContainer#applyAnimation -> WindowContainer#applyAnimationUnchecked

WindowContainer#applyAnimationUnchecked

    protected void applyAnimationUnchecked(WindowManager.LayoutParams lp, boolean enter,
            int transit, boolean isVoiceInteraction,
            @Nullable ArrayList<WindowContainer> sources) {
        // 这一步加载了真正的动画,并封装到WindowAnimationSpec,构建AnimationAdapter
        final Pair<AnimationAdapter, AnimationAdapter> adapters = getAnimationAdapter(lp,
                transit, enter, isVoiceInteraction);
        AnimationAdapter adapter = adapters.first;
        AnimationAdapter thumbnailAdapter = adapters.second;
        if (adapter != null) {
            if (sources != null) {
                mSurfaceAnimationSources.addAll(sources);
            }
            // 启动动画 
            startAnimation(getPendingTransaction(), adapter, !isVisible(),
                    ANIMATION_TYPE_APP_TRANSITION);
            if (adapter.getShowWallpaper()) {
                getDisplayContent().pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;
            }
            if (thumbnailAdapter != null) {
                mSurfaceFreezer.mSnapshot.startAnimation(getPendingTransaction(),
                        thumbnailAdapter, ANIMATION_TYPE_APP_TRANSITION, (type, anim) -> { });
            }
        }
    }

从这里开始流程就和窗口动画相似了, mAppTransition.loadAnimation方法加载了真正的动画,
然后封装到WindowAnimationSpec,创建AnimationAdapter,WindowContainer的startAnimation方法最终会调用到AnimationAdapter的startAnimation启动动画

Pair<AnimationAdapter, AnimationAdapter> getAnimationAdapter(WindowManager.LayoutParams lp,
        int transit, boolean enter, boolean isVoiceInteraction) {
    final Pair<AnimationAdapter, AnimationAdapter> resultAdapters;
    ......
    if (controller != null && !mSurfaceAnimator.isAnimationStartDelayed()) {
        ......
    } else if (isChanging) {
        ......
    } else {
        mNeedsAnimationBoundsLayer = (appStackClipMode == STACK_CLIP_AFTER_ANIM);
        // 这里才是调用getDisplayContent().mAppTransition.loadAnimation加载动画
        final Animation a = loadAnimation(lp, transit, enter, isVoiceInteraction);
 
        if (a != null) {
            // Only apply corner radius to animation if we're not in multi window mode.
            // We don't want rounded corners when in pip or split screen.
            final float windowCornerRadius = !inMultiWindowMode()
                    ? getDisplayContent().getWindowCornerRadius()
                    : 0;
            // 将动画封装到WindowAnimationSpec
            AnimationAdapter adapter = new LocalAnimationAdapter(
                    new WindowAnimationSpec(a, mTmpPoint, mTmpRect,
                            getDisplayContent().mAppTransition.canSkipFirstFrame(),
                            appStackClipMode, true /* isAppAnimation */, windowCornerRadius),
                    getSurfaceAnimationRunner());
 
            resultAdapters = new Pair<>(adapter, null);
            mNeedsZBoost = a.getZAdjustment() == Animation.ZORDER_TOP
                    || AppTransition.isClosingTransit(transit);
            mTransit = transit;
            mTransitFlags = getDisplayContent().mAppTransition.getTransitFlags();
        } else {
            resultAdapters = new Pair<>(null, null);
        }
    }
    return resultAdapters;
}

WindowContainer#startAnimation -> SurfaceAnimator#startAnimation

这一步开始创建Leash并调用Animatable(WindowContainer)的onAnimationLeashCreated方法和AnimationAdapter(LocalAnimationAdapter)的startAnimation方法来开始执行动画。

后面动画的执行流程就和窗口动画的一致了,可以参考上篇的分析。

下一篇我将继续分析屏幕旋转动画的相关流程

屏幕旋转动画

Android WMS动画系统初探(三)

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