基于AndroidR源码分析
Android WMS动画系统初探(一)
Android WMS动画系统初探(二)
Android WMS动画系统初探(三)
上一篇我分析了WMS动画系统的执行原理和窗口动画的加载、执行流程
本篇来继续分析Activity过渡动画的流程
过渡动画
Activity的切换过程
前一个Activity从resume状态变成pause状态,后一个Activity进入到resume状态,将前一个resume状态的窗口设置成不可见,后一个窗口设置成可见。
ActivityStack#resumeTopActivityUncheckedLocked -> ActivityStack#resumeTopActivityInnerLocked ->
setAppTransition执行过后,如果前一个激活的Activity组件进入到Paused状态了,并且客户端进程已经启动了 ,这个时候就会调用ActivityRecord#setVisibility方法设置窗口可见性。
ActivityStack#resumeTopActivityInnerLocked
private boolean resumeTopActivityInnerLocked(ActivityRecord prev, ActivityOptions options) {
...
// We are starting up the next activity, so tell the window manager
// that the previous one will be hidden soon. This way it can know
// to ignore it when computing the desired screen orientation.
boolean anim = true;
final DisplayContent dc = taskDisplayArea.mDisplayContent;
if (prev != null) {
if (prev.finishing) {
if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION,
"Prepare close transition: prev=" + prev);
if (mStackSupervisor.mNoAnimActivities.contains(prev)) {
anim = false;
dc.prepareAppTransition(TRANSIT_NONE, false);
} else {
dc.prepareAppTransition(
prev.getTask() == next.getTask() ? TRANSIT_ACTIVITY_CLOSE
: TRANSIT_TASK_CLOSE, false);
}
prev.setVisibility(false);
} else {
if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION,
"Prepare open transition: prev=" + prev);
if (mStackSupervisor.mNoAnimActivities.contains(next)) {
anim = false;
dc.prepareAppTransition(TRANSIT_NONE, false);
} else {
dc.prepareAppTransition(
prev.getTask() == next.getTask() ? TRANSIT_ACTIVITY_OPEN
: next.mLaunchTaskBehind ? TRANSIT_TASK_OPEN_BEHIND
: TRANSIT_TASK_OPEN, false);
}
}
} else {
if (DEBUG_TRANSITION) Slog.v(TAG_TRANSITION, "Prepare open transition: no previous");
if (mStackSupervisor.mNoAnimActivities.contains(next)) {
anim = false;
dc.prepareAppTransition(TRANSIT_NONE, false);
} else {
dc.prepareAppTransition(TRANSIT_ACTIVITY_OPEN, false);
}
}
if (anim) {
next.applyOptionsLocked();
} else {
next.clearOptionsLocked();
}
...
if (next.attachedToProcess()) {
if (DEBUG_SWITCH) Slog.v(TAG_SWITCH, "Resume running: " + next
+ " stopped=" + next.stopped
+ " visibleRequested=" + next.mVisibleRequested);
// If the previous activity is translucent, force a visibility update of
// the next activity, so that it's added to WM's opening app list, and
// transition animation can be set up properly.
// For example, pressing Home button with a translucent activity in focus.
// Launcher is already visible in this case. If we don't add it to opening
// apps, maybeUpdateTransitToWallpaper() will fail to identify this as a
// TRANSIT_WALLPAPER_OPEN animation, and run some funny animation.
final boolean lastActivityTranslucent = lastFocusedStack != null
&& (lastFocusedStack.inMultiWindowMode()
|| (lastFocusedStack.mLastPausedActivity != null
&& !lastFocusedStack.mLastPausedActivity.occludesParent()));
// This activity is now becoming visible.
if (!next.mVisibleRequested || next.stopped || lastActivityTranslucent) {
next.setVisibility(true);
}
...
}
AppTransition#prepareAppTransitionLocked
boolean prepareAppTransitionLocked(@TransitionType int transit, boolean alwaysKeepCurrent,
@TransitionFlags int flags, boolean forceOverride) {
ProtoLog.v(WM_DEBUG_APP_TRANSITIONS,
"Prepare app transition: transit=%s %s alwaysKeepCurrent=%b displayId=%d "
+ "Callers=%s",
appTransitionToString(transit), this, alwaysKeepCurrent,
mDisplayContent.getDisplayId(), Debug.getCallers(5));
final boolean allowSetCrashing = !isKeyguardTransit(mNextAppTransition)
&& transit == TRANSIT_CRASHING_ACTIVITY_CLOSE;
if (forceOverride || isKeyguardTransit(transit) || !isTransitionSet()
|| mNextAppTransition == TRANSIT_NONE || allowSetCrashing) {
// keyguardtransition场景、未设置过transition、TRANSIT_CRASHING_ACTIVITY_CLOSE、 forceOverride
setAppTransition(transit, flags);
}
// We never want to change from a Keyguard transit to a non-Keyguard transit, as our logic
// relies on the fact that we always execute a Keyguard transition after preparing one. We
// also don't want to change away from a crashing transition.
else if (!alwaysKeepCurrent && !isKeyguardTransit(mNextAppTransition)
&& mNextAppTransition != TRANSIT_CRASHING_ACTIVITY_CLOSE) {
if (transit == TRANSIT_TASK_OPEN && isTransitionEqual(TRANSIT_TASK_CLOSE)) {
// 打开一个新Task的动画比关闭的优先级高(取代关闭的动画)
setAppTransition(transit, flags);
} else if (transit == TRANSIT_ACTIVITY_OPEN
&& isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)) {
// 打开一个新Activity的动画比关闭的优先级高(取代关闭的动画)
setAppTransition(transit, flags);
} else if (isTaskTransit(transit) && isActivityTransit(mNextAppTransition)) {
// Task动画优先级总是比Activity的高
setAppTransition(transit, flags);
}
}
boolean prepared = prepare();
if (isTransitionSet()) {
removeAppTransitionTimeoutCallbacks();
mHandler.postDelayed(mHandleAppTransitionTimeoutRunnable, APP_TRANSITION_TIMEOUT_MS);
}
return prepared;
}
-
prepareAppTransition这一步是为窗口准备transition动画
四种场景要重新设置AppTransition
- keyguardtransition场景、未设置过transition、TRANSIT_CRASHING_ACTIVITY_CLOSE、forceOverride
- 上次给Activity设置的切换操作是TRANSIT_TASK_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高
- 上次给Activity设置的切换操作是TRANSIT_ACTIVITY_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高
- 上次给Activity设置的切换操作是ActivityTransition,这一次是TaskTransition,那么可以调用setAppTransition,因为Task动画优先级总是比Activity的高
ActivityRecord#setVisibility
void setVisibility(boolean visible, boolean deferHidingClient) {
final AppTransition appTransition = getDisplayContent().mAppTransition;
// 如果已经设置not isible则不再设置isibility为false,防止已经not visible的app又添加到closing apps list
// 相反即使是已经visible的仍然要设置visibility为true以确保添加到opening apps list中
// 这样就可以选择到正确的transition
if (!visible && !mVisibleRequested) {
if (!deferHidingClient && mLastDeferHidingClient) {
// We previously deferred telling the client to hide itself when visibility was
// initially set to false. Now we would like it to hide, so go ahead and set it.
mLastDeferHidingClient = deferHidingClient;
setClientVisible(false);
}
return;
}
ProtoLog.v(WM_DEBUG_APP_TRANSITIONS,
"setAppVisibility(%s, visible=%b): %s visible=%b mVisibleRequested=%b Callers=%s",
appToken, visible, appTransition, isVisible(), mVisibleRequested,
Debug.getCallers(6));
onChildVisibilityRequested(visible);
final DisplayContent displayContent = getDisplayContent();
// mOpenningApps和mClosingApps是WMS的成员,先将this移除,后面再根据visible添加
displayContent.mOpeningApps.remove(this);
displayContent.mClosingApps.remove(this);
waitingToShow = false;
mVisibleRequested = visible;
mLastDeferHidingClient = deferHidingClient;
if (!visible) {
// 如果应用程序在可见时已死,我们将其死窗口保留在屏幕上。
// 现在这个应用程序是不可见的,我们可以删除它。如果再次显示,将重新启动。
removeDeadWindows();
} else {
if (!appTransition.isTransitionSet()
&& appTransition.isReady()) {
// 添加到mOpeningApps 如果!isTransitionSet() 但isReady。
// 这意味着正在做screen freeze,将等待所有打开的应用程序准备好后unfreeze。
displayContent.mOpeningApps.add(this);
}
startingMoved = false;
// If the token is currently hidden (should be the common case), or has been
// stopped, then we need to set up to wait for its windows to be ready.
if (!isVisible() || mAppStopped) {
clearAllDrawn();
// If the app was already visible, don't reset the waitingToShow state.
if (!isVisible()) {
waitingToShow = true;
// If the client isn't hidden, we don't need to reset the drawing state.
if (!isClientVisible()) {
// Let's reset the draw state in order to prevent the starting window to be
// immediately dismissed when the app still has the surface.
forAllWindows(w -> {
if (w.mWinAnimator.mDrawState == HAS_DRAWN) {
w.mWinAnimator.resetDrawState();
// Force add to mResizingWindows, so that we are guaranteed to get
// another reportDrawn callback.
w.resetLastContentInsets();
}
}, true /* traverseTopToBottom */);
}
}
}
// 通知应用程序进程将Activity组件设置为true
// 在我们使一个应用程序可见,但等待Transition的场景下
// 我们仍然需要告诉客户端使其窗口可见,以便它们被绘制。
// 否则,我们将等待执行过渡,直到所有的窗口都已绘制。
setClientVisible(true);
requestUpdateWallpaperIfNeeded();
ProtoLog.v(WM_DEBUG_ADD_REMOVE, "No longer Stopped: %s", this);
mAppStopped = false;
transferStartingWindowFromHiddenAboveTokenIfNeeded();
}
// If we are preparing an app transition, then delay changing
// the visibility of this token until we execute that transition.
// Note that we ignore display frozen since we want the opening / closing transition type
// can be updated correctly even display frozen, and it's safe since in applyAnimation will
// still check DC#okToAnimate again if the transition animation is fine to apply.
// 这个if分支在动画设置完成并且屏幕不冻屏,且亮屏、Display OK的情况下才会走
if (okToAnimate(true /* ignoreFrozen */) && appTransition.isTransitionSet()) {
if (visible) {
displayContent.mOpeningApps.add(this);
mEnteringAnimation = true;
} else {
displayContent.mClosingApps.add(this);
mEnteringAnimation = false;
}
if (appTransition.getAppTransition() == TRANSIT_TASK_OPEN_BEHIND) {
// We're launchingBehind, add the launching activity to mOpeningApps.
final WindowState win = getDisplayContent().findFocusedWindow();
if (win != null) {
final ActivityRecord focusedActivity = win.mActivityRecord;
if (focusedActivity != null) {
ProtoLog.d(WM_DEBUG_APP_TRANSITIONS,
"TRANSIT_TASK_OPEN_BEHIND, adding %s to mOpeningApps",
focusedActivity);
// Force animation to be loaded.
displayContent.mOpeningApps.add(focusedActivity);
}
}
}
return;
}
commitVisibility(visible, true /* performLayout */);
updateReportedVisibilityLocked();
}
Activity的窗口添加是Activity 的onResume方法中添加的。添加窗口、measure、layout、draw等一系列操作完成后便会调用WMS.finishDrawingWindow()来通知WMS,该窗口已经绘制好了,可以开始做动画了。
WindowSurfacePlacer的requestTraversal方法只是向WMS的主线程发送了一个DO_TRAVERSAL消息,WMS收到这个消息后,performSurfacePlacement方法就会执行。
RootWindowContainer#performSurfacePlacementNoTrace
void performSurfacePlacementNoTrace() {
// 前文梳理的窗口动画设置流程是从这里作为入口的
try {
applySurfaceChangesTransaction();
} catch (RuntimeException e) {
Slog.wtf(TAG, "Unhandled exception in Window Manager", e);
} finally {
mWmService.closeSurfaceTransaction("performLayoutAndPlaceSurfaces");
Trace.traceEnd(TRACE_TAG_WINDOW_MANAGER);
if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG,
"<<< CLOSE TRANSACTION performLayoutAndPlaceSurfaces");
}
mWmService.mAnimator.executeAfterPrepareSurfacesRunnables();
// 这里开启过渡动画的设置流程
checkAppTransitionReady(surfacePlacer);
}
上篇中分析的窗口动画设置流程也是从这里作为入口的
RootWindowContainer#checkAppTransitionReady -> AppTransitionController#handleAppTransitionReady
AppTransitionController#handleAppTransitionReady
/**
* Handle application transition for given display.
*/
void handleAppTransitionReady() {
mTempTransitionReasons.clear();
// transitionGoodToGo会判断多种case情况下,不用执行动画的情况,
// 比如正在做转屏动画,mOpeningApps中任何一个allDrawn不等于true等
if (!transitionGoodToGo(mDisplayContent.mOpeningApps, mTempTransitionReasons)
|| !transitionGoodToGo(mDisplayContent.mChangingContainers,
mTempTransitionReasons)) {
return;
}
Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "AppTransitionReady");
ProtoLog.v(WM_DEBUG_APP_TRANSITIONS, "**** GOOD TO GO");
// 获取前面流程设置好的transition
final AppTransition appTransition = mDisplayContent.mAppTransition;
int transit = appTransition.getAppTransition();
if (mDisplayContent.mSkipAppTransitionAnimation && !isKeyguardGoingAwayTransit(transit)) {
transit = WindowManager.TRANSIT_UNSET;
}
// 做一些重置工作
mDisplayContent.mSkipAppTransitionAnimation = false;
mDisplayContent.mNoAnimationNotifyOnTransitionFinished.clear();
appTransition.removeAppTransitionTimeoutCallbacks();
mDisplayContent.mWallpaperMayChange = false;
int appCount = mDisplayContent.mOpeningApps.size();
for (int i = 0; i < appCount; ++i) {
// 进入animation前清除mAnimatingExit标志
// 当窗口被移除或者relayout为不可见时会设置这个标志,这个会影响窗口可见性
// 我们需要在maybeUpdateTransitToWallpaper()前清除他
// 因为transition的选择依赖于壁纸target的可见性
mDisplayContent.mOpeningApps.valueAtUnchecked(i).clearAnimatingFlags();
}
appCount = mDisplayContent.mChangingContainers.size();
for (int i = 0; i < appCount; ++i) {
// Clearing for same reason as above.
final ActivityRecord activity = getAppFromContainer(
mDisplayContent.mChangingContainers.valueAtUnchecked(i));
if (activity != null) {
activity.clearAnimatingFlags();
}
}
// Adjust wallpaper before we pull the lower/upper target, since pending changes
// (like the clearAnimatingFlags() above) might affect wallpaper target result.
// Or, the opening app window should be a wallpaper target.
mWallpaperControllerLocked.adjustWallpaperWindowsForAppTransitionIfNeeded(
mDisplayContent.mOpeningApps);
// 确定关闭和打开应用程序令牌集是否为墙纸目标,在这种情况下需要特殊的动画。
final boolean hasWallpaperTarget = mWallpaperControllerLocked.getWallpaperTarget() != null;
final boolean openingAppHasWallpaper = canBeWallpaperTarget(mDisplayContent.mOpeningApps)
&& hasWallpaperTarget;
final boolean closingAppHasWallpaper = canBeWallpaperTarget(mDisplayContent.mClosingApps)
&& hasWallpaperTarget;
transit = maybeUpdateTransitToTranslucentAnim(transit);
transit = maybeUpdateTransitToWallpaper(transit, openingAppHasWallpaper,
closingAppHasWallpaper);
// Find the layout params of the top-most application window in the tokens, which is
// what will control the animation theme. If all closing windows are obscured, then there is
// no need to do an animation. This is the case, for example, when this transition is being
// done behind a dream window.
// 分别获取openingApp和closingapp以及changinapp
final ArraySet<Integer> activityTypes = collectActivityTypes(mDisplayContent.mOpeningApps,
mDisplayContent.mClosingApps, mDisplayContent.mChangingContainers);
final ActivityRecord animLpActivity = findAnimLayoutParamsToken(transit, activityTypes);
final ActivityRecord topOpeningApp =
getTopApp(mDisplayContent.mOpeningApps, false /* ignoreHidden */);
final ActivityRecord topClosingApp =
getTopApp(mDisplayContent.mClosingApps, false /* ignoreHidden */);
final ActivityRecord topChangingApp =
getTopApp(mDisplayContent.mChangingContainers, false /* ignoreHidden */);
final WindowManager.LayoutParams animLp = getAnimLp(animLpActivity);
// 这里是使用RemoteAnimationAdapter覆盖transition(如果有的话)
overrideWithRemoteAnimationIfSet(animLpActivity, transit, activityTypes);
final boolean voiceInteraction = containsVoiceInteraction(mDisplayContent.mOpeningApps)
|| containsVoiceInteraction(mDisplayContent.mOpeningApps);
final int layoutRedo;
mService.mSurfaceAnimationRunner.deferStartingAnimations();
try {
// 创建、启动动画
applyAnimations(mDisplayContent.mOpeningApps, mDisplayContent.mClosingApps, transit,
animLp, voiceInteraction);
handleClosingApps();
handleOpeningApps();
handleChangingApps(transit);
appTransition.setLastAppTransition(transit, topOpeningApp,
topClosingApp, topChangingApp);
final int flags = appTransition.getTransitFlags();
layoutRedo = appTransition.goodToGo(transit, topOpeningApp,
mDisplayContent.mOpeningApps);
handleNonAppWindowsInTransition(transit, flags);
appTransition.postAnimationCallback();
appTransition.clear();
} finally {
mService.mSurfaceAnimationRunner.continueStartingAnimations();
}
mService.mTaskSnapshotController.onTransitionStarting(mDisplayContent);
// 做一些清理工作
mDisplayContent.mOpeningApps.clear();
mDisplayContent.mClosingApps.clear();
mDisplayContent.mChangingContainers.clear();
mDisplayContent.mUnknownAppVisibilityController.clear();
// This has changed the visibility of windows, so perform
// a new layout to get them all up-to-date.
mDisplayContent.setLayoutNeeded();
mDisplayContent.computeImeTarget(true /* updateImeTarget */);
mService.mAtmService.mStackSupervisor.getActivityMetricsLogger().notifyTransitionStarting(
mTempTransitionReasons);
if (transit == TRANSIT_SHOW_SINGLE_TASK_DISPLAY) {
mService.mAnimator.addAfterPrepareSurfacesRunnable(() -> {
mService.mAtmInternal.notifySingleTaskDisplayDrawn(mDisplayContent.getDisplayId());
});
}
Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);
mDisplayContent.pendingLayoutChanges |=
layoutRedo | FINISH_LAYOUT_REDO_LAYOUT | FINISH_LAYOUT_REDO_CONFIG;
}
下面主要来梳理下创建和启动动画部分
AppTransitionController#applyAnimations
private void applyAnimations(ArraySet<ActivityRecord> openingApps,
ArraySet<ActivityRecord> closingApps, @TransitionType int transit,
LayoutParams animLp, boolean voiceInteraction) {
if (transit == WindowManager.TRANSIT_UNSET
|| (openingApps.isEmpty() && closingApps.isEmpty())) {
return;
}
// 获取要做动画的WindowContainer
final ArraySet<WindowContainer> openingWcs = getAnimationTargets(
openingApps, closingApps, true /* visible */);
final ArraySet<WindowContainer> closingWcs = getAnimationTargets(
openingApps, closingApps, false /* visible */);
applyAnimations(openingWcs, openingApps, transit, true /* visible */, animLp,
voiceInteraction);
applyAnimations(closingWcs, closingApps, transit, false /* visible */, animLp,
voiceInteraction);
final AccessibilityController accessibilityController =
mDisplayContent.mWmService.mAccessibilityController;
if (accessibilityController != null) {
accessibilityController.onAppWindowTransitionLocked(
mDisplayContent.getDisplayId(), transit);
}
}
private void applyAnimations(ArraySet<WindowContainer> wcs, ArraySet<ActivityRecord> apps,
@TransitionType int transit, boolean visible, LayoutParams animLp,
boolean voiceInteraction) {
final int wcsCount = wcs.size();
for (int i = 0; i < wcsCount; i++) {
final WindowContainer wc = wcs.valueAt(i);
// If app transition animation target is promoted to higher level, SurfaceAnimator
// triggers WC#onAnimationFinished only on the promoted target. So we need to take care
// of triggering AR#onAnimationFinished on each ActivityRecord which is a part of the
// app transition.
final ArrayList<ActivityRecord> transitioningDescendants = new ArrayList<>();
for (int j = 0; j < apps.size(); ++j) {
final ActivityRecord app = apps.valueAt(j);
if (app.isDescendantOf(wc)) {
transitioningDescendants.add(app);
}
}
// WindowContainer.applyAnimation
wc.applyAnimation(animLp, transit, visible, voiceInteraction, transitioningDescendants);
}
}
WindowContainer#applyAnimation -> WindowContainer#applyAnimationUnchecked
WindowContainer#applyAnimationUnchecked
protected void applyAnimationUnchecked(WindowManager.LayoutParams lp, boolean enter,
int transit, boolean isVoiceInteraction,
@Nullable ArrayList<WindowContainer> sources) {
// 这一步加载了真正的动画,并封装到WindowAnimationSpec,构建AnimationAdapter
final Pair<AnimationAdapter, AnimationAdapter> adapters = getAnimationAdapter(lp,
transit, enter, isVoiceInteraction);
AnimationAdapter adapter = adapters.first;
AnimationAdapter thumbnailAdapter = adapters.second;
if (adapter != null) {
if (sources != null) {
mSurfaceAnimationSources.addAll(sources);
}
// 启动动画
startAnimation(getPendingTransaction(), adapter, !isVisible(),
ANIMATION_TYPE_APP_TRANSITION);
if (adapter.getShowWallpaper()) {
getDisplayContent().pendingLayoutChanges |= FINISH_LAYOUT_REDO_WALLPAPER;
}
if (thumbnailAdapter != null) {
mSurfaceFreezer.mSnapshot.startAnimation(getPendingTransaction(),
thumbnailAdapter, ANIMATION_TYPE_APP_TRANSITION, (type, anim) -> { });
}
}
}
从这里开始流程就和窗口动画相似了, mAppTransition.loadAnimation方法加载了真正的动画,
然后封装到WindowAnimationSpec,创建AnimationAdapter,WindowContainer的startAnimation方法最终会调用到AnimationAdapter的startAnimation启动动画
Pair<AnimationAdapter, AnimationAdapter> getAnimationAdapter(WindowManager.LayoutParams lp,
int transit, boolean enter, boolean isVoiceInteraction) {
final Pair<AnimationAdapter, AnimationAdapter> resultAdapters;
......
if (controller != null && !mSurfaceAnimator.isAnimationStartDelayed()) {
......
} else if (isChanging) {
......
} else {
mNeedsAnimationBoundsLayer = (appStackClipMode == STACK_CLIP_AFTER_ANIM);
// 这里才是调用getDisplayContent().mAppTransition.loadAnimation加载动画
final Animation a = loadAnimation(lp, transit, enter, isVoiceInteraction);
if (a != null) {
// Only apply corner radius to animation if we're not in multi window mode.
// We don't want rounded corners when in pip or split screen.
final float windowCornerRadius = !inMultiWindowMode()
? getDisplayContent().getWindowCornerRadius()
: 0;
// 将动画封装到WindowAnimationSpec
AnimationAdapter adapter = new LocalAnimationAdapter(
new WindowAnimationSpec(a, mTmpPoint, mTmpRect,
getDisplayContent().mAppTransition.canSkipFirstFrame(),
appStackClipMode, true /* isAppAnimation */, windowCornerRadius),
getSurfaceAnimationRunner());
resultAdapters = new Pair<>(adapter, null);
mNeedsZBoost = a.getZAdjustment() == Animation.ZORDER_TOP
|| AppTransition.isClosingTransit(transit);
mTransit = transit;
mTransitFlags = getDisplayContent().mAppTransition.getTransitFlags();
} else {
resultAdapters = new Pair<>(null, null);
}
}
return resultAdapters;
}
WindowContainer#startAnimation -> SurfaceAnimator#startAnimation
这一步开始创建Leash并调用Animatable(WindowContainer)的onAnimationLeashCreated方法和AnimationAdapter(LocalAnimationAdapter)的startAnimation方法来开始执行动画。
后面动画的执行流程就和窗口动画的一致了,可以参考上篇的分析。
下一篇我将继续分析屏幕旋转动画的相关流程