Introduction
Block objects are a C-level syntactic and runtime feature. They are similar to standard C functions, but in addition to executable code they may also contain variable bindings to automatic (stack) or managed (heap) memory. A block can therefore maintain a set of state (data) that it can use to impact behavior when executed.
You can use blocks to compose function expressions that can be passed to API, optionally stored, and used by multiple threads. Blocks are particularly useful as a callback because the block carries both the code to be executed on callback and the data needed during that execution.
Blocks are available in GCC and Clang as shipped with the OS X v10.6 Xcode developer tools. You can use blocks with OS X v10.6 and later, and iOS 4.0 and later. The blocks runtime is open source and can be found in LLVM’s compiler-rt subproject repository. Blocks have also been presented to the C standards working group as N1370: Apple’s Extensions to C. As Objective-C and C++ are both derived from C, blocks are designed to work with all three languages (as well as Objective-C++). The syntax reflects this goal.
You should read this document to learn what block objects are and how you can use them from C, C++, or Objective-C.
Organization of This Document
This document contains the following chapters:
Getting Started with Blocks provides a quick, practical, introduction to blocks.
Conceptual Overview provides a conceptual introduction to blocks.
Declaring and Creating Blocks shows you how to declare block variables and how to implement blocks.
Blocks and Variables describes the interaction between blocks and variables, and defines the
__block
storage type modifier.Using Blocks illustrates various usage patterns.
Getting Started with Blocks
The following sections help you to get started with blocks using practical examples.
Declaring and Using a Block
You use the ^
operator to declare a block variable and to indicate the beginning of a block literal. The body of the block itself is contained within {}
, as shown in this example (as usual with C, ;
indicates the end of the statement):
int multiplier = 7;
int (^myBlock)(int) = ^(int num) {
return num * multiplier;
};
The example is explained in the following illustration:
Notice that the block is able to make use of variables from the same scope in which it was defined.
If you declare a block as a variable, you can then use it just as you would a function:
int multiplier = 7;
int (^myBlock)(int) = ^(int num) {
return num * multiplier;
};
Using a Block Directly
In many cases, you don’t need to declare block variables; instead you simply write a block literal inline where it’s required as an argument. The following example uses the qsort_b
function. qsort_b
is similar to the standard qsort_r
function, but takes a block as its final argument.
char *myCharacters[3] = { "TomJohn", "George", "Charles Condomine" };
qsort_b(myCharacters, 3, sizeof(char *), ^(const void *l, const void *r) {
char *left = *(char **)l;
char *right = *(char **)r;
return strncmp(left, right, 1);
});
// myCharacters is now { "Charles Condomine", "George", "TomJohn" }
Blocks with Cocoa
Several methods in the Cocoa frameworks take a block as an argument, typically either to perform an operation on a collection of objects, or to use as a callback after an operation has finished. The following example shows how to use a block with the NSArray
method sortedArrayUsingComparator:. The method takes a single argument—the block. For illustration, in this case the block is defined as an NSComparator local variable:
NSArray *stringsArray = @[ @"string 1",
@"String 21",
@"string 12",
@"String 11",
@"String 02" ];
static NSStringCompareOptions comparisonOptions = NSCaseInsensitiveSearch | NSNumericSearch |
NSWidthInsensitiveSearch | NSForcedOrderingSearch;
NSLocale *currentLocale = [NSLocale currentLocale];
NSComparator finderSortBlock = ^(id string1, id string2) {
NSRange string1Range = NSMakeRange(0, [string1 length]);
return [string1 compare:string2 options:comparisonOptions range:string1Range locale:currentLocale];
};
NSArray *finderSortArray = [stringsArray sortedArrayUsingComparator:finderSortBlock];
NSLog(@"finderSortArray: %@", finderSortArray);
/*
Output:
finderSortArray: (
"string 1",
"String 02",
"String 11",
"string 12",
"String 21"
)
*/
__block Variables
A powerful feature of blocks is that they can modify variables in the same lexical scope. You signal that a block can modify a variable using the __block
storage type modifier. Adapting the example shown in Blocks with Cocoa, you could use a block variable to count how many strings are compared as equal as shown in the following example. For illustration, in this case the block is used directly and uses currentLocale
as a read-only variable within the block:
NSArray *stringsArray = @[ @"string 1",
@"String 21", // <-
@"string 12",
@"String 11",
@"Strîng 21", // <-
@"Striñg 21", // <-
@"String 02" ];
NSLocale *currentLocale = [NSLocale currentLocale];
__block NSUInteger orderedSameCount = 0;
NSArray *diacriticInsensitiveSortArray = [stringsArray sortedArrayUsingComparator:^(id string1, id string2) {
NSRange string1Range = NSMakeRange(0, [string1 length]);
NSComparisonResult comparisonResult = [string1 compare:string2 options:NSDiacriticInsensitiveSearch range:string1Range locale:currentLocale];
if (comparisonResult == NSOrderedSame) {
orderedSameCount++;
}
return comparisonResult;
}];
NSLog(@"diacriticInsensitiveSortArray: %@", diacriticInsensitiveSortArray);
NSLog(@"orderedSameCount: %d", orderedSameCount);
/*
Output:
diacriticInsensitiveSortArray: (
"String 02",
"string 1",
"String 11",
"string 12",
"String 21",
"Str\U00eeng 21",
"Stri\U00f1g 21"
)
orderedSameCount: 2
*/
This is discussed in greater detail in Blocks and Variables.
Conceptual Overview
Block objects provide a way for you to create an ad hoc function body as an expression in C, and C-derived languages such as Objective-C and C++. In other languages and environments, a block object is sometimes also called a “closure”. Here, they are typically referred to colloquially as “blocks”, unless there is scope for confusion with the standard C term for a block of code.
Block Functionality
A block is an anonymous inline collection of code that:
Has a typed argument list just like a function
Has an inferred or declared return type
Can capture state from the lexical scope within which it is defined
Can optionally modify the state of the lexical scope
Can share the potential for modification with other blocks defined within the same lexical scope
Can continue to share and modify state defined within the lexical scope (the stack frame) after the lexical scope (the stack frame) has been destroyed
You can copy a block and even pass it to other threads for deferred execution (or, within its own thread, to a runloop). The compiler and runtime arrange that all variables referenced from the block are preserved for the life of all copies of the block. Although blocks are available to pure C and C++, a block is also always an Objective-C object.
Usage
Blocks represent typically small, self-contained pieces of code. As such, they’re particularly useful as a means of encapsulating units of work that may be executed concurrently, or over items in a collection, or as a callback when another operation has finished.
Blocks are a useful alternative to traditional callback functions for two main reasons:
-
They allow you to write code at the point of invocation that is executed later in the context of the method implementation.
Blocks are thus often parameters of framework methods.
-
They allow access to local variables.
Rather than using callbacks requiring a data structure that embodies all the contextual information you need to perform an operation, you simply access local variables directly.
Declaring and Creating Blocks
Declaring a Block Reference
Block variables hold references to blocks. You declare them using syntax similar to that you use to declare a pointer to a function, except that you use ^
instead of *
. The block type fully interoperates with the rest of the C type system. The following are all valid block variable declarations:
void (^blockReturningVoidWithVoidArgument)(void);
int (^blockReturningIntWithIntAndCharArguments)(int, char);
void (^arrayOfTenBlocksReturningVoidWithIntArgument[10])(int);
Blocks also support variadic (...
) arguments. A block that takes no arguments must specify void
in the argument list.
Blocks are designed to be fully type safe by giving the compiler a full set of metadata to use to validate use of blocks, parameters passed to blocks, and assignment of the return value. You can cast a block reference to a pointer of arbitrary type and vice versa. You cannot, however, dereference a block reference via the pointer dereference operator (*
)—thus a block's size cannot be computed at compile time.
You can also create types for blocks—doing so is generally considered to be best practice when you use a block with a given signature in multiple places:
typedef float (^MyBlockType)(float, float);
MyBlockType myFirstBlock = // ... ;
MyBlockType mySecondBlock = // ... ;
Creating a Block
You use the ^
operator to indicate the beginning of a block literal expression. It may be followed by an argument list contained within ()
. The body of the block is contained within {}
. The following example defines a simple block and assigns it to a previously declared variable (oneFrom
)—here the block is followed by the normal ;
that ends a C statement.
float (^oneFrom)(float);
oneFrom = ^(float aFloat) {
float result = aFloat - 1.0;
return result;
};
If you don’t explicitly declare the return value of a block expression, it can be automatically inferred from the contents of the block. If the return type is inferred and the parameter list is void
, then you can omit the (void)
parameter list as well. If or when multiple return statements are present, they must exactly match (using casting if necessary).
Global Blocks
At a file level, you can use a block as a global literal:
#import <stdio.h>
int GlobalInt = 0;
int (^getGlobalInt)(void) = ^{ return GlobalInt; };
Blocks and Variables
This article describes the interaction between blocks and variables, including memory management.
Types of Variable
Within the block object’s body of code, variables may be treated in five different ways.
You can reference three standard types of variable, just as you would from a function:
Global variables, including static locals
Global functions (which aren’t technically variables)
Local variables and parameters from an enclosing scope
Blocks also support two other types of variable:
At function level are
__block
variables. These are mutable within the block (and the enclosing scope) and are preserved if any referencing block is copied to the heap.const
imports.
Finally, within a method implementation, blocks may reference Objective-C instance variables—see Object and Block Variables.
The following rules apply to variables used within a block:
Global variables are accessible, including static variables that exist within the enclosing lexical scope.
Parameters passed to the block are accessible (just like parameters to a function).
-
Stack (non-static) variables local to the enclosing lexical scope are captured as
const
variables.Their values are taken at the point of the block expression within the program. In nested blocks, the value is captured from the nearest enclosing scope.
-
Variables local to the enclosing lexical scope declared with the
__block
storage modifier are provided by reference and so are mutable.Any changes are reflected in the enclosing lexical scope, including any other blocks defined within the same enclosing lexical scope. These are discussed in more detail in The __block Storage Type.
-
Local variables declared within the lexical scope of the block, which behave exactly like local variables in a function.
Each invocation of the block provides a new copy of that variable. These variables can in turn be used as
const
or by-reference variables in blocks enclosed within the block.
The following example illustrates the use of local non-static variables:
int x = 123;
void (^printXAndY)(int) = ^(int y) {
printf("%d %d\n", x, y);
};
printXAndY(456); // prints: 123 456
As noted, trying to assign a new value to x
within the block would result in an error:
int x = 123;
void (^printXAndY)(int) = ^(int y) {
x = x + y; // error
printf("%d %d\n", x, y);
};
To allow a variable to be changed within a block, you use the __block
storage type modifier—see The __block Storage Type.
The __block Storage Type
You can specify that an imported variable be mutable—that is, read-write— by applying the __block
storage type modifier. __block
storage is similar to, but mutually exclusive of, the register
, auto
, and static
storage types for local variables.
__block
variables live in storage that is shared between the lexical scope of the variable and all blocks and block copies declared or created within the variable’s lexical scope. Thus, the storage will survive the destruction of the stack frame if any copies of the blocks declared within the frame survive beyond the end of the frame (for example, by being enqueued somewhere for later execution). Multiple blocks in a given lexical scope can simultaneously use a shared variable.
As an optimization, block storage starts out on the stack—just like blocks themselves do. If the block is copied using Block_copy
(or in Objective-C when the block is sent a copy
), variables are copied to the heap. Thus, the address of a __block
variable can change over time.
There are two further restrictions on __block
variables: they cannot be variable length arrays, and cannot be structures that contain C99 variable-length arrays.
The following example illustrates use of a __block
variable:
__block int x = 123; // x lives in block storage
void (^printXAndY)(int) = ^(int y) {
x = x + y;
printf("%d %d\n", x, y);
};
printXAndY(456); // prints: 579 456
// x is now 579
The following example shows the interaction of blocks with several types of variables:
extern NSInteger CounterGlobal;
static NSInteger CounterStatic;
{
NSInteger localCounter = 42;
__block char localCharacter;
void (^aBlock)(void) = ^(void) {
++CounterGlobal;
++CounterStatic;
CounterGlobal = localCounter; // localCounter fixed at block creation
localCharacter = 'a'; // sets localCharacter in enclosing scope
};
++localCounter; // unseen by the block
localCharacter = 'b';
aBlock(); // execute the block
// localCharacter now 'a'
}
Object and Block Variables
Blocks provide support for Objective-C and C++ objects, and other blocks, as variables.
Objective-C Objects
When a block is copied, it creates strong references to object variables used within the block. If you use a block within the implementation of a method:
If you access an instance variable by reference, a strong reference is made to
self
;If you access an instance variable by value, a strong reference is made to the variable.
The following examples illustrate the two different situations:
dispatch_async(queue, ^{
// instanceVariable is used by reference, a strong reference is made to self
doSomethingWithObject(instanceVariable);
});
id localVariable = instanceVariable;
dispatch_async(queue, ^{
/*
localVariable is used by value, a strong reference is made to localVariable
(and not to self).
*/
doSomethingWithObject(localVariable);
});
To override this behavior for a particular object variable, you can mark it with the __block
storage type modifier.
C++ Objects
In general you can use C++ objects within a block. Within a member function, references to member variables and functions are via an implicitly imported this
pointer and thus appear mutable. There are two considerations that apply if a block is copied:
If you have a
__block
storage class for what would have been a stack-based C++ object, then the usualcopy
constructor is used.If you use any other C++ stack-based object from within a block, it must have a
const copy
constructor. The C++ object is then copied using that constructor.
Blocks
When you copy a block, any references to other blocks from within that block are copied if necessary—an entire tree may be copied (from the top). If you have block variables and you reference a block from within the block, that block will be copied.
Using Blocks
Invoking a Block
If you declare a block as a variable, you can use it as you would a function, as shown in these two examples:
int (^oneFrom)(int) = ^(int anInt) {
return anInt - 1;
};
printf("1 from 10 is %d", oneFrom(10));
// Prints "1 from 10 is 9"
float (^distanceTraveled)(float, float, float) =
^(float startingSpeed, float acceleration, float time) {
float distance = (startingSpeed * time) + (0.5 * acceleration * time * time);
return distance;
};
float howFar = distanceTraveled(0.0, 9.8, 1.0);
// howFar = 4.9
Frequently, however, you pass a block as the argument to a function or a method. In these cases, you usually create a block “inline”.
Using a Block as a Function Argument
You can pass a block as a function argument just as you would any other argument. In many cases, however, you don’t need to declare blocks; instead you simply implement them inline where they’re required as an argument. The following example uses the qsort_b
function. qsort_b
is similar to the standard qsort_r
function, but takes a block as its final argument.
char *myCharacters[3] = { "TomJohn", "George", "Charles Condomine" };
qsort_b(myCharacters, 3, sizeof(char *), ^(const void *l, const void *r) {
char *left = *(char **)l;
char *right = *(char **)r;
return strncmp(left, right, 1);
});
// Block implementation ends at "}"
// myCharacters is now { "Charles Condomine", "George", "TomJohn" }
Notice that the block is contained within the function’s argument list.
The next example shows how to use a block with the dispatch_apply
function. dispatch_apply
is declared as follows:
void dispatch_apply(size_t iterations, dispatch_queue_t queue, void (^block)(size_t));
The function submits a block to a dispatch queue for multiple invocations. It takes three arguments; the first specifies the number of iterations to perform; the second specifies a queue to which the block is submitted; and the third is the block itself, which in turn takes a single argument—the current index of the iteration.
You can use dispatch_apply
trivially just to print out the iteration index, as shown:
#include <dispatch/dispatch.h>
size_t count = 10;
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_apply(count, queue, ^(size_t i) {
printf("%u\n", i);
});
Using a Block as a Method Argument
Cocoa provides a number of methods that use blocks. You pass a block as a method argument just as you would any other argument.
The following example determines the indexes of any of the first five elements in an array that appear in a given filter set.
NSArray *array = @[@"A", @"B", @"C", @"A", @"B", @"Z", @"G", @"are", @"Q"];
NSSet *filterSet = [NSSet setWithObjects: @"A", @"Z", @"Q", nil];
BOOL (^test)(id obj, NSUInteger idx, BOOL *stop);
test = ^(id obj, NSUInteger idx, BOOL *stop) {
if (idx < 5) {
if ([filterSet containsObject: obj]) {
return YES;
}
}
return NO;
};
NSIndexSet *indexes = [array indexesOfObjectsPassingTest:test];
NSLog(@"indexes: %@", indexes);
/*
Output:
indexes: <NSIndexSet: 0x10236f0>[number of indexes: 2 (in 2 ranges), indexes: (0 3)]
*/
The following example determines whether an NSSet
object contains a word specified by a local variable and sets the value of another local variable (found
) to YES
(and stops the search) if it does. Notice that found
is also declared as a __block
variable, and that the block is defined inline:
__block BOOL found = NO;
NSSet *aSet = [NSSet setWithObjects: @"Alpha", @"Beta", @"Gamma", @"X", nil];
NSString *string = @"gamma";
[aSet enumerateObjectsUsingBlock:^(id obj, BOOL *stop) {
if ([obj localizedCaseInsensitiveCompare:string] == NSOrderedSame) {
*stop = YES;
found = YES;
}
}];
//At this point, found == YES
Copying Blocks
Typically, you shouldn’t need to copy (or retain) a block. You only need to make a copy when you expect the block to be used after destruction of the scope within which it was declared. Copying moves a block to the heap.
You can copy and release blocks using C functions:
Block_copy();
Block_release();
To avoid a memory leak, you must always balance a Block_copy()
with Block_release()
.
Patterns to Avoid
A block literal (that is, ^{ ... }
) is the address of a stack-local data structure that represents the block. The scope of the stack-local data structure is therefore the enclosing compound statement, so you should avoid the patterns shown in the following examples:
void dontDoThis() {
void (^blockArray[3])(void); // an array of 3 block references
for (int i = 0; i < 3; ++i) {
blockArray[i] = ^{ printf("hello, %d\n", i); };
// WRONG: The block literal scope is the "for" loop.
}
}
void dontDoThisEither() {
void (^block)(void);
int i = random():
if (i > 1000) {
block = ^{ printf("got i at: %d\n", i); };
// WRONG: The block literal scope is the "then" clause.
}
// ...
}
Debugging
You can set breakpoints and single step into blocks. You can invoke a block from within a GDB session using invoke-block
, as illustrated in this example:
$ invoke-block myBlock 10 20
If you want to pass in a C string, you must quote it. For example, to pass this string
into the doSomethingWithString
block, you would write the following:
$ invoke-block doSomethingWithString "\"this string\""
Document Revision History
This table describes the changes to Blocks Programming Topics.
Date | Notes |
---|---|
2011-03-08 | Corrected typographical errors. |
2010-07-08 | Corrected typographical errors. |
2010-03-14 | Updated for iOS 4.0. |
2009-10-19 | Clarified aspects of memory management and type inferencing. |
2009-05-28 | New document that describes the Blocks feature for the C programming language. |