当我们使用相机拍照后,调用UIImagePickerController的delegate方法,如下代码所示:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
}
通过UIImagePickerControllerOriginalImage这个key从info字典中可以获取到拍照后的UIImage,但如果断点查看图片,我们会发现图片是旋转了90度的。
不过如果直接使用图片,比如使用这个UIImage赋值给一个UIImageView的实例,显示出来的图片是完全没有问题的。
但如果使用这个UIImage作他用,比如上传到服务器,就会出现问题了,上传到服务器的图片也是旋转了90度的。
原因:通过UIImagePickerControllerOriginalImage这个key从info字典中可以获取到拍照后的UIImage,其imageOrientation属性默认是UIImageOrientationRight,也就是说默认就是向左侧旋转了90度的。
解决方法如下:
方法一:创建UIImagePickerController实例的时候,设置实例的一个属性allowsEditing为YES,设了这个值,拍完照片后会在照片上出现一个框框,可以对照片的裁剪编辑。在UIImagePickerController的代理方法中取照片的时候也就别用UIImagePickerControllerOriginalImage这个key来取了,而要用UIImagePickerControllerEditedImage,此时取出来的照片,它的imageOrientation是UIImageOrientationUp而不是默认的UIImageOrientationRight了。
方法二:有一个专门针对UIImage旋转这个问题的很好的Category,代码如下:
OC版本:
UIImage+fixOrientation.h
#import
@interface UIImage (fixOrientation)
- (UIImage *)fixOrientation;
@end
UIImage+fixOrientation.m
#import "UIImage+fixOrientation.h"
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if(self.imageOrientation == UIImageOrientationUp)returnself;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch(self.imageOrientation) {
caseUIImageOrientationDown:
caseUIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform,self.size.width,self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
caseUIImageOrientationLeft:
caseUIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform,self.size.width,0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
caseUIImageOrientationRight:
caseUIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform,0,self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
}
switch(self.imageOrientation) {
caseUIImageOrientationUpMirrored:
caseUIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform,self.size.width,0);
transform = CGAffineTransformScale(transform,-1,1);
break;
caseUIImageOrientationLeftMirrored:
caseUIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform,self.size.height,0);
transform = CGAffineTransformScale(transform,-1,1);
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL,self.size.width,self.size.height,
CGImageGetBitsPerComponent(self.CGImage),0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch(self.imageOrientation) {
caseUIImageOrientationLeft:
caseUIImageOrientationLeftMirrored:
caseUIImageOrientationRight:
caseUIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width),self.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height),self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
returnimg;
}
@end
Swift版本:
#importUIKit
extension UIImage {
// 修复图片旋转
funcfixOrientation() ->UIImage{
if self.imageOrientation == .up{
returnself
}
vartransform =CGAffineTransform.identity
switch self.imageOrientation {
case .down, .downMirrored:
transform = transform.translatedBy(x:self.size.width, y:self.size.height)
transform = transform.rotated(by: .pi)
break
case .left, .leftMirrored:
transform = transform.translatedBy(x:self.size.width, y:0)
transform = transform.rotated(by: .pi/2)
break
case .right, .rightMirrored:
transform = transform.translatedBy(x:0, y:self.size.height)
transform = transform.rotated(by: -.pi/2)
break
default:
break
}
switch self.imageOrientation {
case .upMirrored, .downMirrored:
transform = transform.translatedBy(x:self.size.width, y:0)
transform = transform.scaledBy(x:-1, y:1)
break
case .leftMirrored, .rightMirrored:
transform = transform.translatedBy(x:self.size.height, y:0);
transform = transform.scaledBy(x:-1, y:1)
break
default:
break
}
letctx =CGContext(data:nil, width:Int(self.size.width), height:Int(self.size.height), bitsPerComponent:self.cgImage!.bitsPerComponent, bytesPerRow:0, space:self.cgImage!.colorSpace!, bitmapInfo:self.cgImage!.bitmapInfo.rawValue)
ctx?.concatenate(transform)
switch self.imageOrientation {
case .left, .leftMirrored, .right, .rightMirrored:
ctx?.draw(self.cgImage!, in:CGRect(x:CGFloat(0), y:CGFloat(0), width:CGFloat(size.height), height:CGFloat(size.width)))
break
default:
ctx?.draw(self.cgImage!, in:CGRect(x:CGFloat(0), y:CGFloat(0), width:CGFloat(size.width), height:CGFloat(size.height)))
break
}
letcgimg:CGImage = (ctx?.makeImage())!
letimg = UIImage(cgImage: cgimg)
return img
}
}