网上一通百度找了几个小时,总算是搞出来了,话不多说,直接上代码
//第一个参数就是原来的字符串,第二个是宽度,第三个就是回调方法
function cutImageBase64(base64, w, callback) {
var newImage = new Image();
var quality = 0.6; //压缩系数0-1之间
newImage.src = base64;
newImage.setAttribute("crossOrigin", 'Anonymous'); //url为外域时需要
var imgWidth, imgHeight;
newImage.onload = function () {
imgWidth = this.width;
imgHeight = this.height;
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
if (Math.max(imgWidth, imgHeight) > w) {
if (imgWidth > imgHeight) {
canvas.width = w;
canvas.height = w * imgHeight / imgWidth;
} else {
canvas.height = w;
canvas.width = w * imgWidth / imgHeight;
}
} else {
canvas.width = imgWidth;
canvas.height = imgHeight;
quality = 0.6;
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(this, 0, 0, canvas.width, canvas.height);
var base64 = canvas.toDataURL("image/jpeg", quality); //压缩语句
// 如想确保图片压缩到自己想要的尺寸,如要求在50-150kb之间,请加以下语句,quality初始值根据情况自定
while (base64.length / 1024 > 150) {
quality -= 0.01;
base64 = canvas.toDataURL("image/jpeg", quality);
}
// 防止最后一次压缩低于最低尺寸,只要quality递减合理,无需考虑
while (base64.length / 1024 < 50) {
quality += 0.001;
base64 = canvas.toDataURL("image/jpeg", quality);
}
callback(base64);//必须通过回调函数返回,否则无法及时拿到该值
}
}
使用
html代码
<div id="preview">
<input type="file" id="file" value="" onchange="imgss(event)" />
<img id="imgs" />
</div>
function imgss(e){
let imgs=document.getElementById("imgs");
var file = e.target.files[0];
// 确认选择的文件是图片
if(file.type.indexOf("image") == 0) {
var reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = function(e) {
// 图片base64化
var newUrl = this.result;
//这是原来的base64格式字符串
var base64= newUrl;
//调用方法
cutImageBase64(base64, 500, Imgbas);
//在这里根据回调回来的数据打印
function Imgbas(base64) {
console.log(base64);
}
};
}
}
这样就可以了